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50 Reasons Why NWN1 is better than NWN2


Riftworm

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Because some of the things you are complaining about are exactly the same as in NWN1.

"My hovercraft is full of eels!" - Hungarian tourist
I am Dan Quayle of the Romans.
I want to tattoo a map of the Netherlands on my nether lands.
Heja Sverige!!
Everyone should cuffawkle more.
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I agree with some of the points you make. As for the others you can check the post I made previously.

"My hovercraft is full of eels!" - Hungarian tourist
I am Dan Quayle of the Romans.
I want to tattoo a map of the Netherlands on my nether lands.
Heja Sverige!!
Everyone should cuffawkle more.
The wrench is your friend. :bat:

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1) Linear compared to NWN1? Hah! :lol:

2) UI is great, I have no problems with it. Can't understand why so many whine about it. It was little bit hard for very beginning, it did not took more than 2 hours for me to get used to it. Now I actually like it. 120 quick slots is great thing :)

4) They are ok for me, not best ever but ok :huh:

5) I like more NWN2's spell effects. Both games have great spell VFX IMO

8):lol:

10) This is 50-50. Items being different sizes adds some "realism" to game, but its annoying to organize your backpack over and over again. Besides, you can still carry huge amount of greatswords for example in NWN1, so it's still not realistic, which is just good thing. So argumenting "its more realistic!!!" is just stupid.

11) Can't understand this either. They're not best ever but good. And not ugly IMO. Before CEP I could find only few good faces in NWN1, so go figure.

12) Interior areas in OC are fabulous, especially that (I'm talking about "normal" areas such as houses)

Neeshka's old partner's hideout. What a work!

 

14) Load times are far from long with me, and I have weaker system than you (minus processor)

16) I don't care about multiplayer much, but this indeed may be true problem. But I don't care about MP so it doesn't matter for me. Of course I hope this is getting fixed in some future patch

31) Not a real problem for me. Minor minus but that's it.

37) Small annoyance, but how can you find that as "game killer"? Besides, propably someone in the community has already made nude skins for the game... :huh:

42) Uh... gliding over ground? Never happened for me. Animations are ok, I hated them first but now I like them. Weird

 

edit: Many, many spelling errors. There must be more but I'm too tired. -_-

Edited by Xard

How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them.

- OverPowered Godzilla (OPG)

 

 

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Am I whining because...

...I'm a troll?

Your complaints are whines because they are either subjective, assinine, or both (and in most cases issued with a childish petulance); meanwhile you're a troll because you address this topic with misplaced authorative attacks and a combative attitude.

Edited by Nartwak
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Am I whining because...

...I'm a troll?

Your complaints are whines because they are either subjective, assinine, or both (and in most cases issued with a childish petulance); meanwhile you're a troll because you address this topic with misplaced authorative attacks and a combative attitude.

 

They're assinine because you said so? Because someone else said so? Many of these complaints are the same you'll find at Bioware forums by hundreds of people, so subjective sure, but complaints none the less. Where am I "combative" or authoratative? As i recall you and one other were the first to start hurling personal attacks, not I.

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01) Linear Gameplay. The introduction of pathfinding not only removed exploration from the game in that you can no longer wander freely, but forced people to download custom content files to play online. A double step backwards and arguably (next to the overly strict adherence to pen and paper rules) the worst thing about NWN2 today.

 

I agree. Linear gameplay sucks. But I dont think the original was any better in this regard. No decent semi non linear isometric RPG has been released since BG2, AFAIK.

 

02) UI is exceedingly counter-intuitive. The scattered and buried controls make it much harder to control your hero/party than ever thought possible. It crowds the screen that's already so zoomed in you cant see the entire map you're on. The time it takes to organize, buff , and finally attack a hostile in NWN2 is at least 30 seconds longer than in NWN1, and likely much longer for casters or scroll users. For some reason they decided to take away the clearly defined buffs indication icons and replace them with miniture green boxes. Without a magnifying glass you wont be sure what buffs you have.

 

I agree. I do hope that Obsidian can create some icons for the different spell effects. Currently what is shown does not let you know exactly what is going on with the character.

 

03) Henchmen AI. Ok so before there really was no AI, but at least they knew what to do and not just stand there, run away, or get in the way.

 

Desperately needs to be fixed. AI in the infinity engine games was far better.

 

05) Corny and overused Spell VFX. Remember how you could actually tell what the oponent was casting, or what buffs he had in NWN1? Remember how impressive you looked when fully buffed in NWN1? Nothing to look at now. In NWN2 The spell vfx are so opaque and similar now that it's hard to tell one from another. Many spells don't even visually match well with the actual spell at all. Some are just flat out corny circles thrown on there with no reference to dimension. I think I saw my grandmothers quilting pattern and my local taco bell clerk's hairnet design!

 

Fireball and all the other fire attacking spells look exactly the same to me. I never used spells in NWN1 though so I cant comment on that game.

 

07) Unprofessional Animations. Animations look like day one at Maya 101 ..at a Community College. When my teifling cheers it looks like he's tossing hay bails, when my sorcoress casts spells it looks like she's pouring water. The basic melee animation actually has one less animation than NWN1 2.5 years later...not more..less.

 

09) NWN1's Emotes are outta there. When you see the cheer, you might understand why. I'd be embarrassed too if I was an Obsidian animator.

 

11) No Face Generator? No Body types? Amateurish unorganic looking faces, bodies and hair? 6 years after the Sims and this isn't in a game that is supposed to be built around making your character unique?

 

35) Um..Hair anyone? Obsidian should be saying: "Can we get a pro in here?"

 

The animations are awful in this game - that and the models are the only really bad thing about the graphics. Otherwise they are awesome.

 

08) No interior hieght map adjuster! you can no longer build raised terrain in caves. ??? Hello??

 

Seems like a very glaring oversight.

 

10) Inventory. Why is my scythe the same size as my scroll? And why can't I see either of them? "quick give me this or that item!" --"uhh" uhh" ok" wait" ..."no...hmm...wait think i found it...no, no nevermind that's not it"

 

Its utterly ridiculous to ask for inventory tetris. That was stupid and I am glad its gone. However the inventory icons ARE pretty badly done, especially compared to the Icewind Dale series and Torment. I was VERY surprised at how bad they were in NWN2. However the original NWN also had **** inventory item graphics. So NWN2 is just following in the originals footsteps.

Edited by roshan
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14) Load times. Get the popcorn and cross your finger you don't have to reboot..just from making a transition. NWN2 made good and sure you won't be playing online even if you do manage to find that servers pwc file somehow.

 

I agree, load times are too long.

 

15) Portraits. As if NWN2 could be any less immersive they decided to take away even the simplest but profound customizations when they made sure you can't use custom portraits now. No photo realistic heads for you, nope. You're forced to look at that poorly modeled character you regretfully settled for earlier.

 

Portraits in the vein of the IE games would be pleasing to my eyes. However they wouldnt be needed if Obsidian got the character models and customization right.

 

22) No combat animations for any moves? NWN1 did this better and it's 5 years older. You'd think they'd have made one for cleave, dance of death even?

 

The request for a cleave animation is utterly stupid. It would completely invalidate the FB class. I do miss the dance of death though. It seems Obsidian couldnt come up with good animations for combat and then just decided to make characters fight at light speed instead.

 

23) The Feats list on character creation is stacked for the same type of feat eg: Weapon focus. There's no sub menus? No organization Was this meant to fool us into thinking there were more feats? Bioware managed to streamline that before public release.

 

This needs to be fixed.

 

28) You can't die in NWN2. You're forced to endure more of the same hour long inevitable foregone conclusion dialouge and "AI Party mumbers do it for me or run away" combat. No but seriously you can't die.

 

I blame this on leftist politics.

 

31) Remeber hwo you could just walk up to a peasant and bhead him if you so chose in NWN1? Maybe you wanted some evil points or possible loot. Well Obsidian in all of their Disney Splendor decided to protect the random villager and spare them from your fury now as you can no longer randomly attack non combatants.

 

32) To further compound the above issue, you cant make a non hostile hostile. How does this fair for PVP? Well take a look at how like 2 people are playing online total and figure it out. NWN had the foresight to knwo that basic fundamental option needed to be there.

 

This is another really idiotic decision on Obsidians part.

 

34) Remember how in NWN1 you could see all of your character stats right there at once? Now you can't even see your actual AB and BAB in the same locaition let alone item bonuses.

 

NWN needs detailed character stats ala Icewind Dale 2.

 

39) Minimap is far inferior to the basic Map of NWN1. At least in that you knew where you were going. try to follow the minimap going from a to b...no seriously try it. Make that square already.

 

I dont know why but I cant navigate anywhere using the normal minimap. But since I run on High res, I can use the main area map as the minimap, and that is perfectly suitable for me. Improvements to the actual minimap would be welcome.

 

 

Points other than the ones I quoted above are just nitpicking, for the most part, or dont concern me at all.

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Well, everyone knows that in my opinion George Bush, NWN1 OC, NWN1 artistic style and the Arabian Snow Resort are competing for the spot as the second crappiest thing in the universe, but you're obviously not going to agree, so why bother?

 

I mean, this is like a 50 page Volourn thread. *I* love NWN2, so I'd rather play.

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14) Load times. Get the popcorn and cross your finger you don't have to reboot..just from making a transition. NWN2 made good and sure you won't be playing online even if you do manage to find that servers pwc file somehow.

 

I agree, load times are too long.

 

15) Portraits. As if NWN2 could be any less immersive they decided to take away even the simplest but profound customizations when they made sure you can't use custom portraits now. No photo realistic heads for you, nope. You're forced to look at that poorly modeled character you regretfully settled for earlier.

 

Portraits in the vein of the IE games would be pleasing to my eyes. However they wouldnt be needed if Obsidian got the character models and customization right.

 

22) No combat animations for any moves? NWN1 did this better and it's 5 years older. You'd think they'd have made one for cleave, dance of death even?

 

The request for a cleave animation is utterly stupid. It would completely invalidate the FB class. I do miss the dance of death though. It seems Obsidian couldnt come up with good animations for combat and then just decided to make characters fight at light speed instead.

 

23) The Feats list on character creation is stacked for the same type of feat eg: Weapon focus. There's no sub menus? No organization Was this meant to fool us into thinking there were more feats? Bioware managed to streamline that before public release.

 

This needs to be fixed.

 

28) You can't die in NWN2. You're forced to endure more of the same hour long inevitable foregone conclusion dialouge and "AI Party mumbers do it for me or run away" combat. No but seriously you can't die.

 

I blame this on leftist politics.

 

31) Remeber hwo you could just walk up to a peasant and bhead him if you so chose in NWN1? Maybe you wanted some evil points or possible loot. Well Obsidian in all of their Disney Splendor decided to protect the random villager and spare them from your fury now as you can no longer randomly attack non combatants.

 

32) To further compound the above issue, you cant make a non hostile hostile. How does this fair for PVP? Well take a look at how like 2 people are playing online total and figure it out. NWN had the foresight to knwo that basic fundamental option needed to be there.

 

This is another really idiotic decision on Obsidians part.

 

34) Remember how in NWN1 you could see all of your character stats right there at once? Now you can't even see your actual AB and BAB in the same locaition let alone item bonuses.

 

NWN needs detailed character stats ala Icewind Dale 2.

 

39) Minimap is far inferior to the basic Map of NWN1. At least in that you knew where you were going. try to follow the minimap going from a to b...no seriously try it. Make that square already.

 

I dont know why but I cant navigate anywhere using the normal minimap. But since I run on High res, I can use the main area map as the minimap, and that is perfectly suitable for me. Improvements to the actual minimap would be welcome.

 

 

Points other than the ones I quoted above are just nitpicking, for the most part, or dont concern me at all.

 

Agreed, these are all big ones. Though the poorly modeled and textured, inaccurate and unresearched armor, and flimsy cardboard looking weapons coupled with no vertex weighting are two glaring weaknesses as well. I could almost play this game again if they managed to fix both of those things with new people on the job.

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In no paticular order.

 

50 Reasons NWN2 is worse than NWN1:

 

 

*Edited due to yawnage and untruths*

 

-

There are hundreds more I could nitpick about, and many that will come to mind later I'm sure, but brass tacks is NWN1 in it's infant state was still far superior entertainment wise, and stability wise than NWN2 is.

 

Tony Evan's in Denial about fan reaction is a slap in the face.

O RLY? You came to the wrong place to spout off that nonsense. Bioware's forums aren't too hard to find.

2010spaceships.jpg

Hades was the life of the party. RIP You'll be missed.

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