Dark_Raven Posted December 3, 2006 Posted December 3, 2006 Tracking? I never use it, never saw a reason to do so. Hades was the life of the party. RIP You'll be missed.
Kelverin Posted December 3, 2006 Posted December 3, 2006 (edited) Tracking? I never use it, never saw a reason to do so. <{POST_SNAPBACK}> It should be useful to know if anything is lurking around the corner. However, with this game there is always something around every corner. I like using it because it slows me down enough so that I can see and remove traps before I or my party members run off and trigger them. Edit - I really liked how they used tracking in both IWD games. It told you about the area with what to expect. Really flushed out the area and the story. Edited December 3, 2006 by Kelverin J1 Visa Southern California Cleaning
Atreides Posted December 3, 2006 Posted December 3, 2006 Is there a way I can increase the limit of number of campanions can that tag along? I want to try spending more time with the other companions on my next playthroughs. Plus how bug/game ending this will be since it's not supported? Thx. Spreading beauty with my katana.
Tigranes Posted December 3, 2006 Posted December 3, 2006 tilde key DebugMode 1 rs ga_party_limit (?) -- ? being number. or: rs kr_roster_edit In the dialogue menu that comes up you can edit the same thing, and do other things like bring up the party screen (so that you arent playing Exit-The-Flagon every time you want to juggle party members) Not really buggy. I encountered one crash when going into Blacklake to do the trial, but I just made sure I only had the regular number of party members and it was fine. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Atreides Posted December 4, 2006 Posted December 4, 2006 Thanks. What happens to the times when the numbers naturally vary, say when Bishop joins the group later? Spreading beauty with my katana.
Tigranes Posted December 4, 2006 Posted December 4, 2006 The game uses the same script to change party limit, so say the game changes the limit to 5, and it would simply suddenly become 5. You can just set it to 6 again after that happens. I'm not sure if walking into that with 6 companions would crash the game or something - I don't think so, but you might as well save before there. Theoretically you can set the limit to 30 or something and carry everyone around, but I can't see it being too enjoyable (or profitable in terms of banter). Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Atreides Posted December 4, 2006 Posted December 4, 2006 Thanks a lot! Can't wait to give it a try tonight. Maybe there'll be less defectors this time. Spreading beauty with my katana.
deganawida Posted December 4, 2006 Posted December 4, 2006 Tracking, at least in my experience, displays enemies on the area map as well as the mini map. My biggest complaint with tracking, though, is that you aren't given any sort of information about what types of enemies you might be facing. It would be better, I think, if your Survival skill rank is high enough you could automatically determine if an enemy is humanoid, beast, dragon, etc.
metadigital Posted December 4, 2006 Author Posted December 4, 2006 Is there a way I can increase the limit of number of campanions can that tag along? I want to try spending more time with the other companions on my next playthroughs. Plus how bug/game ending this will be since it's not supported? Thx. <{POST_SNAPBACK}> You aren't FORCED to have the maximum number of party members (it's a maximum); just take the ones you want. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Lucius Posted December 4, 2006 Posted December 4, 2006 (edited) I have a tiny question, games is ok and all, but the graphics on the armour and ground seems somewhat pixelish when I get close enough, and I'm running on high textures btw. Anyone got the same "problem"? My card is a Geforce 6600GT Edited December 4, 2006 by Lucius DENMARK! It appears that I have not yet found a sig to replace the one about me not being banned... interesting.
Enoch Posted December 4, 2006 Posted December 4, 2006 I have a tiny question, games is ok and all, but the graphics on the armour and ground seems somewhat pixelish when I get close enough, and I'm running on high textures btw. Anyone got the same "problem"? My card is a Geforce 6600GT <{POST_SNAPBACK}> What resolution? (I have the same card, but my processor is sub-spec, so I'm playing with everything turned down.)
Deraldin Posted December 4, 2006 Posted December 4, 2006 Is there a way I can increase the limit of number of campanions can that tag along? I want to try spending more time with the other companions on my next playthroughs. Plus how bug/game ending this will be since it's not supported? Thx. <{POST_SNAPBACK}> You aren't FORCED to have the maximum number of party members (it's a maximum); just take the ones you want. <{POST_SNAPBACK}> Meta: Reading Comprehension -5 pts. He wanted to know if there was any way to take even more companions, not fewer of them. Lucius: Yeah, textures can get a little pixelated when you zoom in. I'm also running on high textures. I haven't really noticed the pixelation so much sunce I'm usually zoomed out so much.
Lucius Posted December 4, 2006 Posted December 4, 2006 (edited) I have a tiny question, games is ok and all, but the graphics on the armour and ground seems somewhat pixelish when I get close enough, and I'm running on high textures btw. Anyone got the same "problem"? My card is a Geforce 6600GT <{POST_SNAPBACK}> What resolution? (I have the same card, but my processor is sub-spec, so I'm playing with everything turned down.) <{POST_SNAPBACK}> Res is about 1200x700something. Note I'm probably not getting very good fps, but I'm a bit of a snob when it comes to character rendering, I need them to look nice otherwise I won't bother playing. Oh and PS. I play Paladin, and I'm unsure if I should cross over into Cleric as well, would that be wise? Edited December 4, 2006 by Lucius DENMARK! It appears that I have not yet found a sig to replace the one about me not being banned... interesting.
metadigital Posted December 4, 2006 Author Posted December 4, 2006 Is there a way I can increase the limit of number of campanions can that tag along? I want to try spending more time with the other companions on my next playthroughs. Plus how bug/game ending this will be since it's not supported? Thx. <{POST_SNAPBACK}> You aren't FORCED to have the maximum number of party members (it's a maximum); just take the ones you want. <{POST_SNAPBACK}> Meta: Reading Comprehension -5 pts. He wanted to know if there was any way to take even more companions, not fewer of them. Lucius: Yeah, textures can get a little pixelated when you zoom in. I'm also running on high textures. I haven't really noticed the pixelation so much sunce I'm usually zoomed out so much. <{POST_SNAPBACK}> Ah, I blame this cold. I feel like I'm reading OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Lucius Posted December 4, 2006 Posted December 4, 2006 (edited) Oh Derald I found a solution to the pixel thingie, I just switched the two top center options in Advanced Graphics to "linear" and voila Edited December 4, 2006 by Lucius DENMARK! It appears that I have not yet found a sig to replace the one about me not being banned... interesting.
Deraldin Posted December 4, 2006 Posted December 4, 2006 Oh Derald I found a solution to the pixel thingie, I just switched the two top center options in Advanced Graphics to "linear" and voila <{POST_SNAPBACK}> Cool. I'll have to try that. Hopefully that's another one of those settings that has no impact on framerate.
Morgoth Posted December 4, 2006 Posted December 4, 2006 I wonder why they don't release CriticalBuilds anymore. Lot more practical when you need to reinstall. Rain makes everything better.
@\NightandtheShape/@ Posted December 4, 2006 Posted December 4, 2006 aaaand the update doesn't work! W00t! "I'm a programmer at a games company... REET GOOD!" - Me
Deraldin Posted December 4, 2006 Posted December 4, 2006 aaaand the update doesn't work! W00t! <{POST_SNAPBACK}> Sure it does, but you have to rollback to version 1.02 before you update.
Lucius Posted December 4, 2006 Posted December 4, 2006 I don't know how much impact it has on framerate, but I didn't notice anything too bad. DENMARK! It appears that I have not yet found a sig to replace the one about me not being banned... interesting.
Deadly_Nightshade Posted December 4, 2006 Posted December 4, 2006 aaaand the update doesn't work! W00t! <{POST_SNAPBACK}> Sure it does, but you have to rollback to version 1.02 before you update. <{POST_SNAPBACK}> Unless you had learned to wait until the real release due to the same issue in NWN:I... " "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot
Gromnir Posted December 4, 2006 Posted December 4, 2006 (edited) 1.03 (final) is now live. <{POST_SNAPBACK}> now is time for suggestions for 1.04? 1) allow Gromnir to access inventories of all joinable npcs while in keep or flagon. if maybe there were more places to store 1007 this would not be an issue. 2) allow Gromnir to access all joinable npc profiles while in keep or flagon. woulds be nice to level characters w/o having to exit and return to "base." 3) gem bags and scroll cases... and for crafting munchkins maybe add bag for crafting materials too. you got no chests or barrels to be storing 1007... 'least not w/o risk o' loss when modules change. so give us some way to store more 1007 on characters themselves. 4) universal commands to party members. "everyone, follow me." Gromnir's character says that, but it not work that way. would be nice to get a universal command option. 5) add missing feats... or at least tell Gromnir that they were left out for a reason. practiced spell caster, augment healing and augment summoning not seems to be chooseable, eventhough they is in game. no developer seems to wanna give us a reason why they ain't in oc, but they ain't getting added to patches neither. 6) ignore all roshan suggestions w/o approval from Gromnir. waste effort removing black/edge from mini-map? am gonna personal kick some serious obsidian arse if such nonsense is addressed as a priority. is loads of other stuff, but most is pretty trivial (or too big to be fixed with a simple patch.) adhere to list above and we is gonna be good... or at least we will be better. you clowns spend effort sticking a freaking tail onto neeshka? if you can do that, then you can fix Gromnir stuff. HA! Good Fun! Edited December 4, 2006 by Gromnir "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
Dark_Raven Posted December 4, 2006 Posted December 4, 2006 I wonder why they don't release CriticalBuilds anymore. Lot more practical when you need to reinstall. <{POST_SNAPBACK}> Yes that would be nice. If we had to reinstall, we would have to wait for an ungodly large file to download. Hades was the life of the party. RIP You'll be missed.
aVENGER Posted December 4, 2006 Posted December 4, 2006 4) universal commands to party members. "everyone, follow me." Gromnir's character says that, but it not work that way. would be nice to get a universal command option. <{POST_SNAPBACK}> If you right click on the protagonist (or his/her portrait) and select "Broadcast Command -> Follow Me" then all of the companions will obey the order. This applies to the other commands as well.
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