Dark_Raven Posted November 24, 2006 Share Posted November 24, 2006 To think she has only two levels in fighter. The rest is wizard/ pale master. She averages 25-28 typical damage with that scythe. I didn't build her as a fighter, imagine if I did. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
Deraldin Posted November 24, 2006 Share Posted November 24, 2006 To think she has only two levels in fighter. The rest is wizard/ pale master. She averages 25-28 typical damage with that scythe. I didn't build her as a fighter, imagine if I did. <{POST_SNAPBACK}> Not bad at all. What kind of bonuses do you have to damage on that thing? Link to comment Share on other sites More sharing options...
Bokishi Posted November 24, 2006 Share Posted November 24, 2006 I barfed on my screen! Current 3DMark Link to comment Share on other sites More sharing options...
Deraldin Posted November 24, 2006 Share Posted November 24, 2006 I barfed on my screen! <{POST_SNAPBACK}> What is that from? Link to comment Share on other sites More sharing options...
Bokishi Posted November 24, 2006 Share Posted November 24, 2006 Weird lavalamp demo, got it here: http://www.nzone.com/object/nzone_geoforms_downloads.html I'm now able to max out this sucka Current 3DMark Link to comment Share on other sites More sharing options...
Dark_Raven Posted November 24, 2006 Share Posted November 24, 2006 To think she has only two levels in fighter. The rest is wizard/ pale master. She averages 25-28 typical damage with that scythe. I didn't build her as a fighter, imagine if I did. <{POST_SNAPBACK}> Not bad at all. What kind of bonuses do you have to damage on that thing? <{POST_SNAPBACK}> Attack bonus +20/+15. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
Sand Posted November 24, 2006 Share Posted November 24, 2006 I barfed on my screen! <{POST_SNAPBACK}> It looks more like you sneezed on it. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
Bokishi Posted November 24, 2006 Share Posted November 24, 2006 NWN 2 w/ 1.03 beta Current 3DMark Link to comment Share on other sites More sharing options...
Diamond Posted November 24, 2006 Share Posted November 24, 2006 Wow, AA is nice. How big is the patch? Too bad I'm capped to 64kbps till next week. Link to comment Share on other sites More sharing options...
Lokey Posted November 24, 2006 Share Posted November 24, 2006 Wow, AA is nice. How big is the patch?Too bad I'm capped to 64kbps till next week. <{POST_SNAPBACK}> 55MB or so for the beta. It needs some work, but the graphics optimizations are Just what I needed, another forum to keep up with. Neversummer PW Link to comment Share on other sites More sharing options...
Sand Posted November 24, 2006 Share Posted November 24, 2006 Each patch is a step closer to perfection. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
metadigital Posted November 24, 2006 Share Posted November 24, 2006 Depends on your computer I suppose. My computer eats spell battles for lunch, but lags when rendering the scenery. Go figure. At least I don't have to worry about my fps dipping every time there's combat. <{POST_SNAPBACK}> Internals = pixel bump-mapping Scenery = vertex shading, so you need more vertex pipes! NWN 2 w/ 1.03 beta <{POST_SNAPBACK}> It's a pity that we can't download an 8800 as part of the patch ... " OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Wistrik Posted November 24, 2006 Share Posted November 24, 2006 Ah, well I've got an 8800GTX lined up as part of a new upgrade I'm planning, so I'll have plenty o' vertex pipes soon enough. It'll be nice to run the game at a modern resolution for a change. (1024x768 is amost two decades old, and I didn't buy a 21" widescreen only to play newer games at that old resolution.) Bokishi's picture gives me hope. Might not seem like much to some, but I want to be able to run with all visuals enabled. Link to comment Share on other sites More sharing options...
Deadly_Nightshade Posted November 24, 2006 Share Posted November 24, 2006 This is my first game out of five or six... :"> "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot Link to comment Share on other sites More sharing options...
Wistrik Posted November 24, 2006 Share Posted November 24, 2006 Chain mail is a loose armor of sorts, so it shouldn't look painted on, which is more obvious on female characters. The game even stretches the links and makes it look a tad unrealistic. It'd be nice if the armor actually rendered over the character's body, rather than being an alternate skin texture. Link to comment Share on other sites More sharing options...
astr0creep Posted November 24, 2006 Share Posted November 24, 2006 Chain mail is a loose armor of sorts, so it shouldn't look painted on, which is more obvious on female characters. The game even stretches the links and makes it look a tad unrealistic. It'd be nice if the armor actually rendered over the character's body, rather than being an alternate skin texture. <{POST_SNAPBACK}> http://entertainmentandbeyond.blogspot.com/ Link to comment Share on other sites More sharing options...
Deadly_Nightshade Posted November 24, 2006 Share Posted November 24, 2006 Chain mail is a loose armor of sorts, so it shouldn't look painted on, which is more obvious on female characters. The game even stretches the links and makes it look a tad unrealistic. It'd be nice if the armor actually rendered over the character's body, rather than being an alternate skin texture. <{POST_SNAPBACK}> It's not chain mail, but the amazing Lycra Mail... "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot Link to comment Share on other sites More sharing options...
Wistrik Posted November 24, 2006 Share Posted November 24, 2006 (edited) Here is my beautiful druid with 4xAA in the new patch. She's wearing elven chain armor, which doesn't look any better at 1680x1050 than it does at 1024x768. For that matter, none of the textures do, though distant object details render better. My character is standing next to her wielding the Gem Sword. The AA makes her eyes look much better, and even helps a bit with the teeth showing through the gap in her lips, but it'll take a model tweak to make the glitch go away completely. (Happens with all characters who speak.) My FPS is up about 25% but that's all. The AMDXP version of the EXE runs about half the FPS of the normal one now, which is a complete reversal. I still have to run with Low Shadows and no water effects in order to keep my framerate at an enjoyable 15-20 FPS. (Any less and things get choppy as I wander around.) It's going to take a hardware upgrade to make this thing run any better, I fear. But that's okay because I've got other games that will benefit from an upgrade, and I imagine Dragon Age will require even better hardware than NWN2 does. Oh, by the way, here is a copy of the sword UTC file that will allow the patch to install normally, without you having to re-install the game. I got it from someone at the Bioware forum and verified that it works. (I also scanned it with AVG to be safe.) Edited November 24, 2006 by Wistrik Link to comment Share on other sites More sharing options...
metadigital Posted November 24, 2006 Share Posted November 24, 2006 Sword UTC? OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Deraldin Posted November 24, 2006 Share Posted November 24, 2006 Sword UTC? <{POST_SNAPBACK}> For some people when they tried to install the 1.03 beta patch the patcher would stop at that file claiming that it is different than the one that it's supposed to be looking for. The end result was that the patching process would fail. The file provided above is I assume a copy from a brand new install and so would be what the patcher is looking for. Link to comment Share on other sites More sharing options...
metadigital Posted November 24, 2006 Share Posted November 24, 2006 ty OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
kirottu Posted November 24, 2006 Share Posted November 24, 2006 Puhretty. ) I This post is not to be enjoyed, discussed, or referenced on company time. Link to comment Share on other sites More sharing options...
Wistrik Posted November 24, 2006 Share Posted November 24, 2006 Sword UTC? <{POST_SNAPBACK}> For some people when they tried to install the 1.03 beta patch the patcher would stop at that file claiming that it is different than the one that it's supposed to be looking for. The end result was that the patching process would fail. The file provided above is I assume a copy from a brand new install and so would be what the patcher is looking for. <{POST_SNAPBACK}> Aye, I used 'sword' to paraphrase the rather lengthy filename of "c_silver_sword_attack.utc". It goes into your main NWN2 folders like so (for my default install)... c:\program files\atari\neverwinter nights 2\campaigns\neverwinter nights 2 campaign Link to comment Share on other sites More sharing options...
angshuman Posted November 24, 2006 Share Posted November 24, 2006 NWN 2 w/ 1.03 beta <{POST_SNAPBACK}> Now that's what I'm talking about! ... Bok, what fps are you getting at 1280/4x? Add in some proper textures to replace the Quake3-class textures that seem to be in the game currently, and it will actually start to look quite good. Link to comment Share on other sites More sharing options...
Deadly_Nightshade Posted November 24, 2006 Share Posted November 24, 2006 Awwww, isn't she cute? "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot Link to comment Share on other sites More sharing options...
Recommended Posts