Sand Posted January 24, 2007 Posted January 24, 2007 Sand begins to sing! There's a hole where the sarlacc needs to be and I doubt it is roaming free. Oh, where is our missing sarlacc? Please, will someone give him back! Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
jaguars4ever Posted January 24, 2007 Posted January 24, 2007 I don't think the Sarlaac's coming back Jabba's got his head on a plaque He lived on Tattoine Then the Hutt stole his spleen And now his kids are living in a Jawa shack!
CoM_Solaufein Posted January 24, 2007 Posted January 24, 2007 Cut content is always interesting We cut several sections out of Tatooine. The Star Map on Tatooine was originally located in the maw of a Sarlacc pit. The player had to find the Sarlacc pit in a cave complex and then figure out how to descend into the pit without becoming the Sarlacc's next snack. From: http://rpgvault.ign.com/articles/454/454429p1.html Next I want to play the deleted Sleheyron, but that probably won't be possible <{POST_SNAPBACK}> A shame that things have to be cut in games. This would have been interesting if it was not cut. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester
Amentep Posted January 25, 2007 Posted January 25, 2007 A little Night Watch I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Volourn Posted January 25, 2007 Posted January 25, 2007 This just shows that BIO can handle making cuts without anyone knowing it. Too bad, the cut stuff sounded very cool. Ah well. *shrug* It's nearly a 4 year old game. L0LLERZ! DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
alanschu Posted January 25, 2007 Posted January 25, 2007 I'd be surprised if any large scale game had nothing cut from it.
Hurlshort Posted January 25, 2007 Posted January 25, 2007 A little Night Watch <{POST_SNAPBACK}> Can you give your impressions of the game? I heard it was pretty bad, but I haven't kept track of any patches they've done. I was a big Silent Storm fan, so I love the game engine in general.
Hell Kitty Posted January 25, 2007 Posted January 25, 2007 A little Night Watch <{POST_SNAPBACK}> Can you give your impressions of the game? I heard it was pretty bad, but I haven't kept track of any patches they've done. I was a big Silent Storm fan, so I love the game engine in general. <{POST_SNAPBACK}> I recently finished the game, and didn't find it terribly exciting. I don't think it was bad so much as it was kinda dull. I LOVE the combat in Silent Storm and this just doesn't compare. Chain lightning is nice, though.
Amentep Posted January 25, 2007 Posted January 25, 2007 I'm still early in it, and I'm enjoying it. It has some...idiosyncratic issues, but its been fun. But again, very early in play. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Sand Posted January 25, 2007 Posted January 25, 2007 These aren't the ruins you are looking for. Move along. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
metadigital Posted January 25, 2007 Posted January 25, 2007 Noes teh sarlacc pit! <{POST_SNAPBACK}> Is that a mod? If so where did you get it? <{POST_SNAPBACK}> Yeah it's deleted content someone dug up, note the unfinished temple background. <{POST_SNAPBACK}> I can see the last time she shaved ... " OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Wistrik Posted January 28, 2007 Posted January 28, 2007 Here is the Gman during the introduction sequence. The test chamber and portions of the Citadel that appear in this sequence are actual models floating in map space near the train station map. You can visit them by using noclip. This is a scene of the train station you arrive in, taken from outside the fence and facing back toward the building. I used noclip to arrive at this vantage point; a fence prevents you from leaving the station otherwise. You arrive near here (behind where I'm standing) later on, after achieving "miscount" status, only to find a large forcefield blocking access to the train station. Here is your only encounter with the icthyosaur from the original Half Life. This underwater area is part of a large outdoor map that hovers far above the train station map (out of camera view). The only way to get here outside of a teleporter malfunction is to use noclip and fly to it. The 'desert' Heddy escapes to is on the back side of the same outdoor map. These images of the Citadel show it during normal operations, and again after entering high alert status. It enters high alert status just before Barney gives you a crowbar, and that is how you see it for the remainder of the game, and throughout Episode One as well. The streams of scanners you see leaving it are merely overlays; they aren't actual 3D models. In fact, the entire citadel model is projected onto the background. Valve uses projection throughout the game to give the illusion of depth of field. In reality, the 'world' you run around in is very small indeed.
Bokishi Posted January 28, 2007 Posted January 28, 2007 That projection is called skybox. Current 3DMark
Wistrik Posted January 28, 2007 Posted January 28, 2007 (edited) By the way, all of these screenshots are taken at my play resolution of 1280x960, which preserves the 4:3 ratio the game was primarily designed for. I also use 8xFSAA (and all else maximized too), which makes for nicely rendered maps. I was able to turn off Levels of Detail (LOD) without suffering a performance hit, and this helps models look better from a distance. I've also doubled the distance for rendering various things, at a slight loss of performance, but it's been worth it. This is a power substation located near the beginning of Route Kanal. I had to use noclip to reach this vantage point for taking a screenshot. This is "Station 7" of the underground resistance, and also a place to see the Gman. Here is an interesting image that caught my eye for some reason. None of these images look as good as being in the game. There are times when I feel like I'm really there, and this location made me feel that way more so than some others. This is Black Mesa East, with Eli's lab on the left and the dam's power station on the right. The game has built in global lighting rather than a dynamic day/night cycle. When you first get off the train, it is morning. By this point it is evening, and it will be night time when you enter Ravenholm. All in all, the events of Half Life 2 take place in just nine days, seven of which are lost to "slow teleportation". Finally, a popular spot for the screenshots and movies I've seen, and for good reason. Ravenholm is a fun place to blow things up and cause all sorts of mayhem. All the interactive devices are a lot of fun. That's it for now. It's harder to find places to take scenic screenshots in after Ravenholm, as the maps tend to be more crowded and designed for fast action rather than sightseeing. I initially set out to take screenshots to help me identify which maps I was in, since online lists of maps are rather vague. I ended up trying to get decent screenshots that showcased a game feature or graphics display, though I'm not a professional photographer so these efforts are amateur at best. Edited January 28, 2007 by Wistrik
Wistrik Posted January 28, 2007 Posted January 28, 2007 That projection is called skybox. <{POST_SNAPBACK}> Yes, that's the technical term for it. I used layman's terms for the general populous.
Bokishi Posted January 28, 2007 Posted January 28, 2007 (edited) you got an 8800 yet Edited January 28, 2007 by Bokishi Current 3DMark
Wistrik Posted January 28, 2007 Posted January 28, 2007 you got an 8800 yet <{POST_SNAPBACK}> Nope, I decided to wait until I could afford to upgrade the whole box. My 6800 renders older games just fine, but I plan on having at least one 8800 by mid-year for the newer games that are coming out.
alanschu Posted January 28, 2007 Posted January 28, 2007 (edited) Just curious, why the sudden lecture about aspects of Half-Life 2? It just sort of seemed to come out of no where. Edited January 28, 2007 by alanschu
Musopticon? Posted January 28, 2007 Posted January 28, 2007 Most of us are rather acquainted with the "professional" terms. And Half-Life 2. Actually, it's probably the most played game of all regulars here. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
alanschu Posted January 28, 2007 Posted January 28, 2007 That's partly why I was surprised. I was wondering if someone asked some questions or something.
Wistrik Posted January 28, 2007 Posted January 28, 2007 The internet is global in scope, and many 'guests' visit the plethora of forums such as this one (they usually outnumber the 'members'), so I posted comments on the off chance someone might not be aware of such things despite having played the game before. Not that I need to explain myself, but there you have it.
Musopticon? Posted January 28, 2007 Posted January 28, 2007 Oh, ok. Funny how quickly someone can become a fanboy when it comes to this game's assets. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
Wistrik Posted January 28, 2007 Posted January 28, 2007 I tried to keep them (the pictures posts) positive, since many times I tend to complain about what bothers me in a game. HL2 aggravates me in several ways, but I like it enough that I haven't tossed it in the trash. I don't consider myself a fanboy of anything, except perhaps the singleplayer Ultima games, which I still have after all this time. However, I have not become a 'dragon', and have no plans of ever doing so.
Dark_Raven Posted January 28, 2007 Posted January 28, 2007 i would get pics of my Fallout games but my cscreen capture is broken or sumthin Hades was the life of the party. RIP You'll be missed.
alanschu Posted January 28, 2007 Posted January 28, 2007 The internet is global in scope, and many 'guests' visit the plethora of forums such as this one (they usually outnumber the 'members'), so I posted comments on the off chance someone might not be aware of such things despite having played the game before. Not that I need to explain myself, but there you have it. <{POST_SNAPBACK}> It just seemed odd to spontaneously start talking about the technical aspects of a game engine.
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