metadigital Posted January 20, 2007 Posted January 20, 2007 Yes. I'm probably the only FPS player who likes to explore areas rather than run through them at light speed, so as usual I'm the only one to notice the trigger-controlled endless spawns. Next time you're there, stay on the floor and shoot headcrabs. Pretty soon the pattern of spawning will appear. One from the corner of a building, another from some other dark corner, etc. Until you leave the area, they keep coming. <{POST_SNAPBACK}> Err, I didn't exactly zip through the level. Though I shot them all from the catwalks before going down. <{POST_SNAPBACK}> It may be a scripted trigger that causes them to respawn until you leave the area. In my case I was on the floor/ground and no matter where I went they would respawn from two or three fixed locations and come charging at me. I even stood there and killed a hundred or more just to see if they'd stop after awhile. Nope. They finally seemed to stop spawning when I left the floor and was about to cross over the chainlink fence/boundary blocking the way to the exit. The same thing happens with cops and soldiers in different places. They spawn like crazy until you move to a different zone, though the zone's boundaries are usually always invisible or non-obvious. I know it's a vehicle used to give the illusion of greater numbers than would be feasible for performance reasons, but I don't like it because it's not realistic. At least the original HL had a reason for spawning repeatedly (troop ships/warping in from Xen) with accompanying events. In HL2 they just appear out of thin air. <{POST_SNAPBACK}> I killed almost all of them from the gangway above, but then when you go to cross the wire fence, I think that's the spawn trigger, there ... I have stood on the other side of the fence and unloaded all my weapons and they were still coming, so yeah, I'd agree. Though by the time you've made it to the other side of the fence there is no reason to stick around, lest one of the little buggers sneaks through the fence and Gordon's perimeter of fire to bite him on the bum. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Slowtrain Posted January 20, 2007 Posted January 20, 2007 I finally got my video card upgrade, and am now playing Oblivion. I... unlike some others, apparently... am really enjoying it. I daresay there are parts of it I actually love! Maybe I'm just easily amused. <{POST_SNAPBACK}> Oblivion is fab! It has its problems, but the good things it does makes up, way way way up, for those. I've been playing it pretty consistently for almost what nine months now? I think the expansion is going to be pretty good too from what additional info I've read since the original word got out. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
metadigital Posted January 20, 2007 Posted January 20, 2007 Oblivion is a gurl's game! OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Slowtrain Posted January 20, 2007 Posted January 20, 2007 Oblivion is a gurl's game! <{POST_SNAPBACK}> *dropkicks meta* Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
metadigital Posted January 20, 2007 Posted January 20, 2007 OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Slowtrain Posted January 20, 2007 Posted January 20, 2007 <{POST_SNAPBACK}> I suck at dropkicking. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
jaguars4ever Posted January 20, 2007 Posted January 20, 2007 Oblivion is a gurl's game! <{POST_SNAPBACK}> Nah, it's a game for those who appreciate shallow eye candy over genuine depth. So yeah, it's a gurl's game. ^_^
~Di Posted January 20, 2007 Posted January 20, 2007 Oblivion is a gurl's game! <{POST_SNAPBACK}> Lucky for you there isn't a multi-player version of the oh-so-manly game of Jagged Alliance, 'cause this gurl could kick your little boy bottom before you could pull your pistol out of your pants... er... so to speak!
Bokishi Posted January 20, 2007 Posted January 20, 2007 Oblivion is a gurl's game! <{POST_SNAPBACK}> Just like Sims LOL Current 3DMark
Dark_Raven Posted January 21, 2007 Posted January 21, 2007 Oblivion is a gurl's game! <{POST_SNAPBACK}> Just like Sims LOL <{POST_SNAPBACK}> I heard you like the Sims, you sissy. Hades was the life of the party. RIP You'll be missed.
metadigital Posted January 21, 2007 Posted January 21, 2007 Oblivion is a gurl's game! <{POST_SNAPBACK}> Lucky for you there isn't a multi-player version of the oh-so-manly game of Jagged Alliance, 'cause this gurl could kick your little boy bottom before you could pull your pistol out of your pants... er... so to speak! <{POST_SNAPBACK}> I feel a little violated ..! OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Bokishi Posted January 21, 2007 Posted January 21, 2007 Oblivion is a gurl's game! <{POST_SNAPBACK}> Just like Sims LOL <{POST_SNAPBACK}> I heard you like the Sims, you sissy. <{POST_SNAPBACK}> Current 3DMark
Pop Posted January 21, 2007 Posted January 21, 2007 When it comes to grl games, I prefer Xtreme Hair Dresser. Join me, and we shall make Production Beards a reality!
Gorth Posted January 21, 2007 Posted January 21, 2007 X-Com2: Terror from the deep Grrr!... I had forgotten how much I hate lobster men. And I can't field any guys with sufficient psi powers yet to force them to fight against each other. USA and Japan has withdrawn from the project and I'm threatened with bankruptcy if I don't bring my debt below 2 million before next month. This game really does seem harder than the first one. (xcom apocalypse is still my favourite though) “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Deraldin Posted January 21, 2007 Posted January 21, 2007 X-Com2: Terror from the deep Grrr!... I had forgotten how much I hate lobster men. And I can't field any guys with sufficient psi powers yet to force them to fight against each other. USA and Japan has withdrawn from the project and I'm threatened with bankruptcy if I don't bring my debt below 2 million before next month. This game really does seem harder than the first one. (xcom apocalypse is still my favourite though) <{POST_SNAPBACK}> I haven't beaten the first x-com yet. I can't stand the night missions. I always lose fairly early because the terror missions always seem to occur just as night hits.
Gorth Posted January 21, 2007 Posted January 21, 2007 (edited) I haven't beaten the first x-com yet. I can't stand the night missions. I always lose fairly early because the terror missions always seem to occur just as night hits. It's a pain, yes But usually, equipping the first guys out of the plane with a flare or two helps. Throw the in a pattern around your insertion area to light up the place and then move the rest of your team out, hugging whatever cover you can find. I've tried to use motion trackers, but in the end, I just team up my men in pairs or trios and clear out an area at a time. Edit: If in doubt, throw handgrenades over a few rooftops and through windows first. The odd civilian casualty is inconsequential. Edited January 21, 2007 by Gorth “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Deraldin Posted January 21, 2007 Posted January 21, 2007 It's a pain, yes But usually, equipping the first guys out of the plane with a flare or two helps. Throw the in a pattern around your insertion area to light up the place and then move the rest of your team out, hugging whatever cover you can find. I've tried to use motion trackers, but in the end, I just team up my men in pairs or trios and clear out an area at a time. Edit: If in doubt, throw handgrenades over a few rooftops and through windows first. The odd civilian casualty is inconsequential. <{POST_SNAPBACK}> The last terror mission I tried I moved my first soldier to the top of the ramp and before he could do anything there was a grenade inside my ship. That was a horrible, horrible mission.
Gorth Posted January 21, 2007 Posted January 21, 2007 It's a pain, yes But usually, equipping the first guys out of the plane with a flare or two helps. Throw the in a pattern around your insertion area to light up the place and then move the rest of your team out, hugging whatever cover you can find. I've tried to use motion trackers, but in the end, I just team up my men in pairs or trios and clear out an area at a time. Edit: If in doubt, throw handgrenades over a few rooftops and through windows first. The odd civilian casualty is inconsequential. The last terror mission I tried I moved my first soldier to the top of the ramp and before he could do anything there was a grenade inside my ship. That was a horrible, horrible mission. It happens on occasion. The real fun starts once you get the "blast" thing with programmable flight patterns. You can literally level the entire area with the ground and remove any walls they might be hiding behind. It is also nice for making new entrancens in alien UFO's if there isn't enough doors already. “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Hurlshort Posted January 21, 2007 Posted January 21, 2007 Ah, the days of guided missiles in Xcom. The island terror missions in 2 were awesome because you always had a few buildings burning down the entire mission. I remember fighting aliens in the upper floors and then having to jump out before I passed out from the smoke. I also remember being able to pick up unconcious guys and carry them out of the burning houses, which was ultra cool. Still playing Vanguard, I've basically run through every starter area and decided on a couple possibilities for retail characters. Did I mention you can build, own, and sail your own boats in this game? They look awesome too, tons of variety in them.
Calax Posted January 21, 2007 Posted January 21, 2007 Oblivion is a gurl's game! <{POST_SNAPBACK}> Just like Sims LOL <{POST_SNAPBACK}> I heard you like the Sims, you sissy. <{POST_SNAPBACK}> Nah... singles Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
Llyranor Posted January 21, 2007 Posted January 21, 2007 I'm waiting for Hotel Dusk to come out on the DS next week. Point & Click adventure game with awesome artstyle. The preliminary reviews have been very positive so far. Any fan of the genre with a DS should at least look it up. (Approved by Fio, so feel free to use it)
Morgoth Posted January 21, 2007 Posted January 21, 2007 Currently playing Far Cry and Runaway 2 - both totally awesome games! Rain makes everything better.
Bokishi Posted January 21, 2007 Posted January 21, 2007 The latest Far Cry patch that came last November has motion blur. How is it? Current 3DMark
Deraldin Posted January 22, 2007 Posted January 22, 2007 It may be a scripted trigger that causes them to respawn until you leave the area. In my case I was on the floor/ground and no matter where I went they would respawn from two or three fixed locations and come charging at me. I even stood there and killed a hundred or more just to see if they'd stop after awhile. Nope. They finally seemed to stop spawning when I left the floor and was about to cross over the chainlink fence/boundary blocking the way to the exit. The same thing happens with cops and soldiers in different places. They spawn like crazy until you move to a different zone, though the zone's boundaries are usually always invisible or non-obvious. I know it's a vehicle used to give the illusion of greater numbers than would be feasible for performance reasons, but I don't like it because it's not realistic. At least the original HL had a reason for spawning repeatedly (troop ships/warping in from Xen) with accompanying events. In HL2 they just appear out of thin air. <{POST_SNAPBACK}> I killed almost all of them from the gangway above, but then when you go to cross the wire fence, I think that's the spawn trigger, there ... I have stood on the other side of the fence and unloaded all my weapons and they were still coming, so yeah, I'd agree. Though by the time you've made it to the other side of the fence there is no reason to stick around, lest one of the little buggers sneaks through the fence and Gordon's perimeter of fire to bite him on the bum. <{POST_SNAPBACK}> Did some testing just now. I only had the fast headcrabs spawn from one location for me and that was right about where the targeting cursor is here: Didn't last forever. I had the rollermine with me which distracted them a little. I sat at the top of the catwalk by the fence and whacked them with the crowbar everytime they tried to jump at me. The next picture shows the collection of headcrab corpses that I left behind. The second picture was taken after the constant stream of them stopped coming at me. After that happened I walked down the stairs and wandered around the area for a little bit. I was only attacked by one headcrab at this point. It was a poison one that was hiding behind some tanks. Didn't notice it until after it had jumped at me. Thankfully nothing else showed up at that moment. Maybe the unlimited spawn depends on the difficulty level? I was only playing through on easy.
Big Bottom Posted January 22, 2007 Posted January 22, 2007 I wish Sid Meier would get a move on with his XCom license. Enough with the trains and the spears, I want plasma! Do you hear me? Plasma! The best flash game ever!
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