roshan Posted December 3, 2006 Posted December 3, 2006 "IWD nailed claustrophobia down." No, it didn't. I didn't find it claustrophoic at all. And, Wtacher's Tower was just as good as Durlag's Tower. DT also had at least one way IIRC to exit it early. *shrug* Besdies, are all 'dunegons' made to be the same? Both of these dungeons had different purposes when they were created. taht's why theyt're different. Duh. <{POST_SNAPBACK}> Wasnt watchers keep made to imprison demogorgon or the watcher or whatever? Why should a prison be decorated like the venue of a Christmas party?
Atreides Posted December 3, 2006 Posted December 3, 2006 You are all wrong. IWD1's Seldarine's Hand was obviously the best. Spreading beauty with my katana.
Enoch Posted December 3, 2006 Posted December 3, 2006 In a third-person RPG with multiple party members, "claustrophobic" = huge pathfinding problems. I don't see how this is something to be encouraged.
Kelverin Posted December 3, 2006 Posted December 3, 2006 In a third-person RPG with multiple party members, "claustrophobic" = huge pathfinding problems. I don't see how this is something to be encouraged. <{POST_SNAPBACK}> There are hugh pathfinding problems anyway. J1 Visa Southern California Cleaning
Tigranes Posted December 3, 2006 Posted December 3, 2006 Wasnt watchers keep made to imprison demogorgon or the watcher or whatever? Why should a prison be decorated like the venue of a Christmas party? Because trhe uppermost floor was really more of a temple? Because Demogorgon is really only at the bottom and all the other floors had people livign in them before? Because it's a Keep recently run over by monsters, not a manifestation of the lower planes? It was suitably "decorated" IMO. It wasn't "Christmas" anywhere. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Immortality Posted December 3, 2006 Posted December 3, 2006 My impressions, even though I still didn't finish the game: The good stuff: * Kudos for the good spanish translation. It's way way (light years) better than Kotor 2. For next games, please use the same guys, and please try and run quality checks before the game is actually released to pinpoint what could be rather important mistakes. Male/Female lines seem to be correct. *phew* * Nice graphics, it was very refreshing to see this kind of details in everything! * NPC interaction is back! * Great idea to create a stronghold, and great idea to be able to "run" it. * Nice storyline (though some more side quests wouldn't hurt). * D&D 3.5! I'm having a blast with my paladin-sorceress * Amazing feats/skills/spell selection. You can really appreciate all the hard work you put in this game when you level up and have a hard time choosing between all this different things. The bad stuff: * Linear. SO linear it's painful. * I hate to have people I don't want in my party. You should give people the *choice* of adding NPCs, no, I don't want that sorceress, I said no, 20 times, and even then it was "invited" into the tavern Spanish translator. http://www.clandlan.net
Volourn Posted December 3, 2006 Posted December 3, 2006 "NPC interaction is back!" Eh? When did ity leave? And, it did leave; it didn't go anywhere. P.S. Tigranes 4 THA W! DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Immortality Posted December 3, 2006 Posted December 3, 2006 I hope you're not suggesting that NWN1 had "Npc interaction"... ) Spanish translator. http://www.clandlan.net
Dark_Raven Posted December 3, 2006 Posted December 3, 2006 Hades was the life of the party. RIP You'll be missed.
Darque Posted December 3, 2006 Author Posted December 3, 2006 And thus was the mighty Volourn defeated.
Xard Posted December 4, 2006 Posted December 4, 2006 Hahaha! How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG)
metadigital Posted December 4, 2006 Posted December 4, 2006 And thus was the mighty Volourn defeated. <{POST_SNAPBACK}> Such a hollow feeling, really. Like using a rocket-propelled grenade on a balloon. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Volourn Posted December 4, 2006 Posted December 4, 2006 "hope you're not suggesting that NWN1 had "Npc interaction"... ) " Yup, sure am. You'd have to be completely blind, bias, or a liar to not know or to admit it. It's quality can be debated; but it's existence is a FACT. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Musopticon? Posted December 4, 2006 Posted December 4, 2006 Is the choice between "yes, I like you" and "shut your face" really interaction? You could have given an option on the settings menu to disable or enable interparty dialogue instead. Because it would have been eerily similar. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
Volourn Posted December 4, 2006 Posted December 4, 2006 Wrong. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Tigranes Posted December 4, 2006 Posted December 4, 2006 And so it is that Volourn will never, ever, die. I felt that places like Skymirror, Druid's Clearing, Dwarven Stronghold and other areas could have been made so that you could go anytime you wanted; but even then, there weren't enough of De'Arnise Keep style places - not directly related to the storyline but a big mini-quest and map that is more self-contained. That's why it felt so linear imo - those are the ones where you have more opportunities for choices inside the quest, as well, since they don't break anything else. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Dark_Raven Posted December 4, 2006 Posted December 4, 2006 And thus was the mighty Volourn defeated. <{POST_SNAPBACK}> It doesn't take much. Hades was the life of the party. RIP You'll be missed.
Volourn Posted December 5, 2006 Posted December 5, 2006 O RLY? :crazy: No factual evidence has been brought forth in this thread (or any other) that NWN1 had no npc interaction. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Dark_Raven Posted December 5, 2006 Posted December 5, 2006 (edited) Can't prove something that never existed in the first place. R00fles! Edited December 5, 2006 by Dark_Raven Hades was the life of the party. RIP You'll be missed.
Jorian Drake Posted December 5, 2006 Posted December 5, 2006 I hope you're not suggesting that NWN1 had "Npc interaction"... ) <{POST_SNAPBACK}> You had a henchman you could have talked to. It had some.
Volourn Posted December 5, 2006 Posted December 5, 2006 It also had 3 more talkative HENCHMEN in SOU, and 2 HENCHMEN in HOTU that were talkative with both you, and eahc other. The OC had EXPERT HIRELINGS whoe evn told ya their life history and gave you quests that they would reward you if you successfully did so. Game over. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
roshan Posted December 5, 2006 Posted December 5, 2006 Volourn is flopping like a fish out of the water.
Dark_Raven Posted December 5, 2006 Posted December 5, 2006 You must have been hearing voices that day. Hades was the life of the party. RIP You'll be missed.
Sargallath Abraxium Posted December 5, 2006 Posted December 5, 2006 :joy: JOY!! ...found the party limit cheat...no need fer Khelgar ta e'er leave now!!... :joy: JOY!! :joy: ...WHO LUVS YA, BABY!!... A long, long time ago, but I can still remember, How the Trolling used to make me smile. And I knew if I had my chance, I could egg on a few Trolls to "dance", And maybe we'd be happy for a while. But then Krackhead left and so did Klown; Volo and Turnip were banned, Mystake got run out o' town. Bad news on the Front Page, BIOweenia said goodbye in a heated rage. I can't remember if I cried When I heard that TORN was recently fried, But sadness touched me deep inside, The day...Black Isle died. For tarna, Visc, an' the rest o' the ol' Islanders that fell along the way
Wistrik Posted December 5, 2006 Posted December 5, 2006 No problems with getting the patch installed. Whew. Upgraded from 1024x768 to 1280x1024 with slightly better performance. Not too shabby. I did tweak a few settings though and found a good combo to get an average of 30 FPS zoomed all the way out and spinning 360 degrees over West Harbor's fair. (This is double the FPS I had previously at 1024x768. Major difference.) - Bloom: disabled (made everything look overexposed anyway, especially on a LCD monitor with 300:1 contrast) - Soft Shadows: disabled (unrealistic unless you cover the sun with plastic) - All Filters: Linear (Linear looks just as good as Anisotropic with these medium-res textures and performs much faster) - Antialiasing: x2 (better than nothing, x4 isn't enough of a difference to warrant the additional performance loss) - Point Shadows: disabled (shadows are more expensive than lights) - Shadows: None (character/environment shadows are expensive and ugly, even with high shadow resolution; drop shadows are non-descript circles. Still too expensive.) All else is enabled, set to max (texture quality), or ignored (shadow resolutions). Found a bug in the config already: the game swaps the values of the Tooltip Delay and Context Menu delay when it reads/writes NWPLAYER.INI. No biggie, but you'll see them shown in the wrong sliders in Options. So for now adjust Tooltip to modify your Context delay, and adjust Context to modify your Tooltip delay. That's about it. Played just long enough to tweak my video settings for best FPS. Also helps that I OCed my CPU from 2Ghz to 2.22Ghz.
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