Volourn Posted December 1, 2006 Posted December 1, 2006 (edited) JE 's alignment system wasn't perfect; but it sure beats anything else done by BIO (or BIS, or Troika, or Bethesda, or Obsidian) except possibly the FOs. Edited December 1, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
roshan Posted December 1, 2006 Posted December 1, 2006 I thought that PST had a pretty good alignment system. Obviously it was pretty much the same as any other DND system but the distribution of law, chaos, good and evil points made a lot of sense, so I think it implemented it quite well. The Fallout alignment system was not well implemented. It was very easy to accumulate lots of good karma, however accumulating bad karma was very difficult.
Volourn Posted December 2, 2006 Posted December 2, 2006 It's not that PST or NWN or any other D&D alignment system is bad per se. It isn't. I'ma defender of it. However, I think the argument her eis the good vs. evil aspect. In JE, it's not (well.. not meant to be) so black and white (though it wans't always a success in thatr egard either). A good attempt at not making it so black and white. perhaps JE2 will accomplish its goal. :joy: DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
kirottu Posted December 2, 2006 Posted December 2, 2006 However, I think the argument her eis the good vs. evil aspect. In JE, it's not (well.. not meant to be) so black and white (though it wans't always a success in thatr egard either). A good attempt at not making it so black and white. perhaps JE2 will accomplish its goal. :joy: <{POST_SNAPBACK}> Uh, can you give me one example where closed fist isn This post is not to be enjoyed, discussed, or referenced on company time.
Tigranes Posted December 2, 2006 Posted December 2, 2006 When your character name is Volourn, all dialogue options in JE change to Awsum. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Diogo Ribeiro Posted December 2, 2006 Posted December 2, 2006 The Fallout alignment system was not well implemented. It was very easy to accumulate lots of good karma, however accumulating bad karma was very difficult. <{POST_SNAPBACK}> Why should it be easy to veer towards a negative side? Different systems have different scenarios for alignment. Torment made it woefully easy to go from Neutral to Good to Evil in one single playthrough without me even trying hard. Fallout simply made it so it wasn't as easy to become evil but when you did, it was hard getting out of that role. And joining Slavers, going on Slaver runs, killing the Slags for Modoc or becoming a Childkiller were especially effective in awarding bad karma amounts.
Diogo Ribeiro Posted December 2, 2006 Posted December 2, 2006 When your character name is Volourn, all dialogue options in JE change to Awsum. <{POST_SNAPBACK}>
Gromnir Posted December 2, 2006 Posted December 2, 2006 (edited) everybody "gets" good v. evil. perhaps developers not seem to wanna challenge people too much with a reputation system that woulds allow for a complex faction alignment dynamic, but we wish that somebody would give it a shot... maybe add to a game that already has craptacular good v. evil so that Average Gamer need not be spooked too much by something new. sadly, a d&d game probably ain't gonna be the game in which you see what Gromnir is looking for. sure, d&d alignment not prohibit faction alliances, but once you go through effort of implementing a wotc approved system of good v. evil, you probably not wanna deal with trying to gets something more complex ok'd. HA! Good Fun! Edited December 2, 2006 by Gromnir "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
Morgoth Posted December 2, 2006 Author Posted December 2, 2006 Paladins are Good, Nightelves are Evil, and Dwarfes are funny! That's all I need to know to embark a D&D journey! HA! Good Fun! Rain makes everything better.
Morgoth Posted December 2, 2006 Author Posted December 2, 2006 Doesn't matter. In the end, it's all the same lame stuff created my the same stinky nerds. Rain makes everything better.
Gromnir Posted December 2, 2006 Posted December 2, 2006 Paladins are Good, Nightelves are Evil, and Dwarfes are funny! That's all I need to know to embark a D&D journey! HA! Good Fun! <{POST_SNAPBACK}> that is maybe why ps:t were loved by some, and failed with so many others. HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
Dark_Raven Posted December 2, 2006 Posted December 2, 2006 Paladins are Good, Nightelves are Evil, and Dwarfes are funny! That's all I need to know to embark a D&D journey! HA! Good Fun! <{POST_SNAPBACK}> that is maybe why ps:t were loved by some, and failed with so many others. HA! Good Fun! <{POST_SNAPBACK}> Oh yes failed horribly. Hades was the life of the party. RIP You'll be missed.
Slowtrain Posted December 2, 2006 Posted December 2, 2006 Paladins are Good, Nightelves are Evil, and Dwarfes are funny! That's all I need to know to embark a D&D journey! HA! Good Fun! <{POST_SNAPBACK}> that is maybe why ps:t were loved by some, and failed with so many others. HA! Good Fun! <{POST_SNAPBACK}> Nah, it failed because games are meant to be played not read. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Darque Posted December 2, 2006 Posted December 2, 2006 PS:T was ahead of it's time. One day... one day the FPS and Diablopeeps will go away and a new era will be born.
roshan Posted December 2, 2006 Posted December 2, 2006 (edited) Paladins are Good, Nightelves are Evil, and Dwarfes are funny! That's all I need to know to embark a D&D journey! HA! Good Fun! <{POST_SNAPBACK}> that is maybe why ps:t were loved by some, and failed with so many others. HA! Good Fun! <{POST_SNAPBACK}> Nah, it failed because games are meant to be played not read. <{POST_SNAPBACK}> Typical complaint of the common low IQ and/or attention deficit PST basher. Edited December 2, 2006 by roshan
Dark_Raven Posted December 2, 2006 Posted December 2, 2006 PST was the black eye of the IE games. Hades was the life of the party. RIP You'll be missed.
roshan Posted December 2, 2006 Posted December 2, 2006 It was the pinnacle of the series... and of computer role playing.
Dark_Raven Posted December 2, 2006 Posted December 2, 2006 That would be BG2. Hades was the life of the party. RIP You'll be missed.
Slowtrain Posted December 2, 2006 Posted December 2, 2006 Paladins are Good, Nightelves are Evil, and Dwarfes are funny! That's all I need to know to embark a D&D journey! HA! Good Fun! <{POST_SNAPBACK}> that is maybe why ps:t were loved by some, and failed with so many others. HA! Good Fun! <{POST_SNAPBACK}> Nah, it failed because games are meant to be played not read. <{POST_SNAPBACK}> Typical complaint of the common low IQ and/or attention deficit PST basher. <{POST_SNAPBACK}> awesome! Also, it failed because the cover was a big blue ugly bastard. Totally gross. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
roshan Posted December 2, 2006 Posted December 2, 2006 That would be BG2. <{POST_SNAPBACK}> Yes, the pinnacle of computer role playing is a game where alignment, class choice and race had 0 impact on dialogue. You are kidding yourself.
Dark_Raven Posted December 2, 2006 Posted December 2, 2006 :crazy: Hades was the life of the party. RIP You'll be missed.
roshan Posted December 2, 2006 Posted December 2, 2006 Paladins are Good, Nightelves are Evil, and Dwarfes are funny! That's all I need to know to embark a D&D journey! HA! Good Fun! <{POST_SNAPBACK}> that is maybe why ps:t were loved by some, and failed with so many others. HA! Good Fun! <{POST_SNAPBACK}> Nah, it failed because games are meant to be played not read. <{POST_SNAPBACK}> Typical complaint of the common low IQ and/or attention deficit PST basher. <{POST_SNAPBACK}> awesome! Also, it failed because the cover was a big blue ugly bastard. Totally gross. <{POST_SNAPBACK}> Yeah. If TNO didnt have the sexy scent of formaldehyde about him, then there was no way Annah would have gone for him.
Slowtrain Posted December 2, 2006 Posted December 2, 2006 That would be BG2. <{POST_SNAPBACK}> Yes, the pinnacle of computer role playing is a game where alignment, class choice and race had 0 impact on dialogue. You are kidding yourself. <{POST_SNAPBACK}> No no the pinnacle is obviosuly a game where an npc was given 6 panels to talk about his farts. quality! Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
roshan Posted December 2, 2006 Posted December 2, 2006 (edited) That would be BG2. <{POST_SNAPBACK}> Yes, the pinnacle of computer role playing is a game where alignment, class choice and race had 0 impact on dialogue. You are kidding yourself. <{POST_SNAPBACK}> No no the pinnacle is obviosuly a game where an npc was given 6 panels to talk about his farts. quality! <{POST_SNAPBACK}> Farts? Would have fit right in with Minscs butt obsession. Are you sure you arent having memories of BG2? Edited December 2, 2006 by roshan
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