Darque Posted December 2, 2006 Share Posted December 2, 2006 The pinnacle of gaming will be the game that lets me splatter a city full of zombies in a non-linear game environment, and isn't called Dead Rising. In an unrelated note: can we please have fewer attacks on each other? Link to comment Share on other sites More sharing options...
Dark_Raven Posted December 2, 2006 Share Posted December 2, 2006 (edited) That would be BG2. <{POST_SNAPBACK}> Yes, the pinnacle of computer role playing is a game where alignment, class choice and race had 0 impact on dialogue. You are kidding yourself. <{POST_SNAPBACK}> No no the pinnacle is obviosuly a game where an npc was given 6 panels to talk about his farts. quality! <{POST_SNAPBACK}> LOLZ Or we can have an idiot skull follow you around. Edited December 2, 2006 by Dark_Raven Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
roshan Posted December 2, 2006 Share Posted December 2, 2006 (edited) The pinnacle of gaming will be the game that lets me splatter a city full of zombies in a non-linear game environment, and isn't called Dead Rising. In an unrelated note: can we please have fewer attacks on each other? <{POST_SNAPBACK}> Never meant to attack anyone, just stating a few facts. Discussions at the old BIS boards proved several times over that most PST bashers have low IQ. Edited December 2, 2006 by roshan Link to comment Share on other sites More sharing options...
Darque Posted December 2, 2006 Share Posted December 2, 2006 The Pinnacle of gaming will be one that doesn't have people like Carth, Annomen and Brooding Palading guy in it. Link to comment Share on other sites More sharing options...
Darque Posted December 2, 2006 Share Posted December 2, 2006 Or we can have an idiot skull follow you around. <{POST_SNAPBACK}> You wish you could make an NPC as cool as Morte. Link to comment Share on other sites More sharing options...
Dark_Raven Posted December 2, 2006 Share Posted December 2, 2006 The Pinnacle of gaming will be one that doesn't have people like Carth, Anomen and Brooding Palading guy in it. <{POST_SNAPBACK}> Silly Devs making lame female romances. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
Darque Posted December 2, 2006 Share Posted December 2, 2006 See, he sucked so bad I couldn't even get his name right. Link to comment Share on other sites More sharing options...
Dark_Raven Posted December 2, 2006 Share Posted December 2, 2006 Or we can have an idiot skull follow you around. <{POST_SNAPBACK}> You wish you could make an NPC as cool as Morte. <{POST_SNAPBACK}> Hell I could make a Volo NPC that would be cooler. Even Noober was cool compared to Morte. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
Darque Posted December 2, 2006 Share Posted December 2, 2006 Now that's just mean. Link to comment Share on other sites More sharing options...
roshan Posted December 2, 2006 Share Posted December 2, 2006 (edited) Or we can have an idiot skull follow you around. <{POST_SNAPBACK}> You wish you could make an NPC as cool as Morte. <{POST_SNAPBACK}> Hell I could make a Volo NPC that would be cooler. Even Noober was cool compared to Morte. <{POST_SNAPBACK}> Noober was the highest point of character development in the BG series. Edited December 2, 2006 by roshan Link to comment Share on other sites More sharing options...
Slowtrain Posted December 2, 2006 Share Posted December 2, 2006 Hi, I'm not attacking anyone. Just having some fun with Roshan. @rosh: I was referring there to good buddy Reekwind. In all seriousness, Grommy postulated on the possible why's for the failure of PS:T. And I am merely responding that the reason I didn't like it, and why I know some others didn't like it, is that PS:T is a very static game: You walk from place to place and do a lot of reading and that's about it. And a lot of the reading was about really inconsequential yet really drawn out stuff. Like Reekwind. Plus the cover looked cheesy as hell. IIRC, it was a BIS employee in a wig. Good grief. PS:T did some OK stuff, but it was doomed to failure, I think. Rightly or wrongly. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that. Link to comment Share on other sites More sharing options...
Diamond Posted December 3, 2006 Share Posted December 3, 2006 I liked the cover! Link to comment Share on other sites More sharing options...
Xard Posted December 3, 2006 Share Posted December 3, 2006 It was the pinnacle of the series... and of computer role playing. <{POST_SNAPBACK}> I agree Back on topic: I fear for dialogue system since I don't like Mass Effect style. How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG) Link to comment Share on other sites More sharing options...
roshan Posted December 3, 2006 Share Posted December 3, 2006 What exactly is the Mass Effect style? Link to comment Share on other sites More sharing options...
Hurlshort Posted December 3, 2006 Share Posted December 3, 2006 Back on topic: I fear for dialogue system since I don't like Mass Effect style. <{POST_SNAPBACK}> Since we haven't actually seen the Mass Effect style, and I mean playing it for yourself, I say it's a bit early to condemn it. Link to comment Share on other sites More sharing options...
Tel Aviv Posted December 3, 2006 Share Posted December 3, 2006 Back on topic: I fear for dialogue system since I don't like Mass Effect style. <{POST_SNAPBACK}> Since we haven't actually seen the Mass Effect style, and I mean playing it for yourself, I say it's a bit early to condemn it. <{POST_SNAPBACK}> I agree. Also... didn't Gaider poo poo ME style convos for DA. Link to comment Share on other sites More sharing options...
Morgoth Posted December 3, 2006 Author Share Posted December 3, 2006 (edited) Mass Effect != Dragon Age. Different games, different teams, different goals. Now go and sleep over it! Edited December 3, 2006 by Morgoth Rain makes everything better. Link to comment Share on other sites More sharing options...
kirottu Posted December 3, 2006 Share Posted December 3, 2006 What exactly is the Mass Effect style? <{POST_SNAPBACK}> The game doesn This post is not to be enjoyed, discussed, or referenced on company time. Link to comment Share on other sites More sharing options...
Volourn Posted December 3, 2006 Share Posted December 3, 2006 Wrong. I'm iffy about it. I want to see what my character is gonna say before I choose something. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Morgoth Posted December 3, 2006 Author Share Posted December 3, 2006 Wrong. I'm iffy about it. I want to see what my character is gonna say before I choose something. <{POST_SNAPBACK}> Which would drastically slow down the pace of conversations, something the devs want to avoid. Haven't you figured out yet Bio wants to bring teh ultimate Sci-Fi Blockbuster to your Xbox360 yet? Rain makes everything better. Link to comment Share on other sites More sharing options...
Volourn Posted December 3, 2006 Share Posted December 3, 2006 My xbox 360? I don't have an xbox 360. And, is eriously doubt they make games for just one individual. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Morgoth Posted December 3, 2006 Author Share Posted December 3, 2006 Never mind Volo. Rain makes everything better. Link to comment Share on other sites More sharing options...
Tel Aviv Posted December 3, 2006 Share Posted December 3, 2006 Arguing semantics are you Volo? That is so like you. Link to comment Share on other sites More sharing options...
Diogo Ribeiro Posted December 3, 2006 Share Posted December 3, 2006 In all seriousness, Grommy postulated on the possible why's for the failure of PS:T. And I am merely responding that the reason I didn't like it, and why I know some others didn't like it, is that PS:T is a very static game: You walk from place to place and do a lot of reading and that's about it. And a lot of the reading was about really inconsequential yet really drawn out stuff. <{POST_SNAPBACK}> The alien setting was virtually unknown to most CRPG players, so it was a given that trying to market it to people who were familiar with more generic fantasy worlds was a risk that might not work out for the best. That took its toll as well. As for inconsequential stuff... The Baldur's Gate series and Knights of the Old Republic are grounded on pretty inconsequential elements, too. Players walk from A to B and are drowned out in repetitive combat that most often is irrelevant to their quest. I think Gromnir pointed out that with KoTOR, Bioware remade PS:T with a more recognizable setting, while replacing the reading with combat. I don't think he's too far off from that. Link to comment Share on other sites More sharing options...
Slowtrain Posted December 4, 2006 Share Posted December 4, 2006 I liked the cover! <{POST_SNAPBACK}> If the cover was Annah with her saline enhancements and tummy tuck, sales double! Not many impulse buys on some weird lookign blue guy with a bad do. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that. Link to comment Share on other sites More sharing options...
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