Pop Posted November 1, 2006 Posted November 1, 2006 Even a pruned version might be good. <{POST_SNAPBACK}> I bet you a TON of ideas make it in nwn2 from bg3 Wasn't the ability to burn down a church full of monks from BG3? <{POST_SNAPBACK}> You may be right. Going through the Van Buren design docs, I found some remarkable similarities to KOTOR2 :ph34r: nothing overt, but a lot of the same ideas (for example, the restoration effort on Telos is not unlike the Nursery in VB) Join me, and we shall make Production Beards a reality!
J.E. Sawyer Posted November 1, 2006 Posted November 1, 2006 Unfortunately, owning the assets doesn't necessaily equal the rights to "use" them if it infringes on other trademarks, like names, settings etc. If Obsidian has no problem with me working on it as a unsupported personal project (basically like anyone's personal NWN/NWN2 project), I don't think anyone's rights are violated. twitter tyme
Sand Posted November 1, 2006 Posted November 1, 2006 That would be cool, J.E. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
Jorian Drake Posted November 1, 2006 Posted November 1, 2006 Unfortunately, owning the assets doesn't necessaily equal the rights to "use" them if it infringes on other trademarks, like names, settings etc. <{POST_SNAPBACK}> If Obsidian has no problem with me working on it as a unsupported personal project (basically like anyone's personal NWN/NWN2 project), I don't think anyone's rights are violated. <{POST_SNAPBACK}> all the people create modules, noone is hurt by some nice ideas/stories
kumquatq3 Posted November 1, 2006 Posted November 1, 2006 Unfortunately, owning the assets doesn't necessaily equal the rights to "use" them if it infringes on other trademarks, like names, settings etc. <{POST_SNAPBACK}> If Obsidian has no problem with me working on it as a unsupported personal project (basically like anyone's personal NWN/NWN2 project), I don't think anyone's rights are violated. <{POST_SNAPBACK}> I think he means Obsidian doesn't have the rights to the BG license
Volourn Posted November 1, 2006 Posted November 1, 2006 1. Wouldn't Obsidian prefer you to spend your NWN2 on official stuff (like possible expansion *hint hint*) than on such a indeavour? 2. Since Obsidian is basically working with Atari/WOTC on NWN2 couldn't the Obsidian bosses just pitch the Jefferson idea to the publisher for possible approval (barring a surprising financial flop I don't see Atari syaing no to expansions) and go that route? 3. No matter what occurs, it would be ncie to play Jefferson! DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Sand Posted November 1, 2006 Posted November 1, 2006 Hey, if he can, and what he does in his off hours is his business, I say go for it. I know a lot of gamers would love to play Jefferson and the most important thing we would finally get Ramza to stop bringing it up. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
Spider Posted November 1, 2006 Posted November 1, 2006 (edited) I think he means Obsidian doesn't have the rights to the BG license <{POST_SNAPBACK}> Does that really matter though? The Black Hound never had anything to do with the BG saga and would have been BG3 in name only. It could just as well have been released as a stand alone. Edit: Added the quote since there were several posts between mine and the one I was replying to. Edited November 1, 2006 by Spider
Volourn Posted November 1, 2006 Posted November 1, 2006 Hey, like I said, I'd have no problem with it. I'm just thinking of Obsidian's feelings! DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Darque Posted November 1, 2006 Posted November 1, 2006 Quit trying to be a buzzkill volo We should be grateful.
kumquatq3 Posted November 1, 2006 Posted November 1, 2006 1. Wouldn't Obsidian prefer you to spend your NWN2 on official stuff (like possible expansion *hint hint*) than on such a indeavour? 2. Since Obsidian is basically working with Atari/WOTC on NWN2 couldn't the Obsidian bosses just pitch the Jefferson idea to the publisher for possible approval (barring a surprising financial flop I don't see Atari syaing no to expansions) and go that route? 1. Possible expansion?? 2. Well, they wouldn't be working with the MYSTERY engine anymore then. Too old. I think the point is for all the work on Jefferson to see the light of day.
Gorth Posted November 1, 2006 Posted November 1, 2006 (edited) Unfortunately, owning the assets doesn't necessaily equal the rights to "use" them if it infringes on other trademarks, like names, settings etc. If Obsidian has no problem with me working on it as a unsupported personal project (basically like anyone's personal NWN/NWN2 project), I don't think anyone's rights are violated. Somebody is bound to misquote that, or deliberately misinterpret it But otherwise, just to show a bit of enthusiasm (w00t) I don't think you would hear a lot of complaint about doing it. Although you would probably get a lot of whining from people who expected all their unfilled desires to come true when/if finally getting their hands on it Edit: Implicit, that expectations for some reason keep growing ower time until they reach impossible proportions Edited November 1, 2006 by Gorth “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
kumquatq3 Posted November 1, 2006 Posted November 1, 2006 I think he means Obsidian doesn't have the rights to the BG license <{POST_SNAPBACK}> Does that really matter though? The Black Hound never had anything to do with the BG saga and would have been BG3 in name only. It could just as well have been released as a stand alone. If it was that easy, why did they scrap it when they lost the BG PC rights?
Sand Posted November 1, 2006 Posted November 1, 2006 People aren't happy unless they can complain about something. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
Sand Posted November 1, 2006 Posted November 1, 2006 (edited) I think he means Obsidian doesn't have the rights to the BG license <{POST_SNAPBACK}> Does that really matter though? The Black Hound never had anything to do with the BG saga and would have been BG3 in name only. It could just as well have been released as a stand alone. If it was that easy, why did they scrap it when they lost the BG PC rights? <{POST_SNAPBACK}> Because it was probably too late to change the game and the big wigs thought it wouldn't sell without the BG name. Also I think they also lost the DnD rights as well. Edited November 1, 2006 by Sand Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
kumquatq3 Posted November 1, 2006 Posted November 1, 2006 (edited) If it was that easy, why did they scrap it when they lost the BG PC rights? <{POST_SNAPBACK}> Because it was probably too late to change the game and the big wigs thought it wouldn't sell without the BG name. Also I think they also lost the DnD rights as well. <{POST_SNAPBACK}> Dunno, I hope I'm wrong and there is something to JE's posts other than "what if", but ....well....lets see what he says. EDIT: The Jefferson Restoration Project Edited November 1, 2006 by kumquatq3
Spider Posted November 1, 2006 Posted November 1, 2006 (edited) If it was that easy, why did they scrap it when they lost the BG PC rights? <{POST_SNAPBACK}> Because it was heavily tied to the Forgotten Realms and in order to make it a FR game they would have to deal with Atari. I guess Atari wasn't interested in dealing with Interplay since they owed them money on the D&D license. Or maybe Interplay had an exclusive distribution deal with Vivendi prohibiting them from even talking to Atari. There are many possible reasons why it wouldn't have worked then but could work now, but if you know more than me, please enlighten me. Edit: In reply to Sand, Interplay didn't have carte blanche D&D rights, at least not when Jefferson was being worked on. They had the right to three franchises, IWD, BG and BG:DA. That's it. Edited November 1, 2006 by Spider
metadigital Posted November 1, 2006 Posted November 1, 2006 Unfortunately, owning the assets doesn't necessaily equal the rights to "use" them if it infringes on other trademarks, like names, settings etc. <{POST_SNAPBACK}> If Obsidian has no problem with me working on it as a unsupported personal project (basically like anyone's personal NWN/NWN2 project), I don't think anyone's rights are violated. <{POST_SNAPBACK}> Just don't tell anyone that you are working on it: can you imagine the endless ramza-like threads of "Well, what's the status?" ? OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
metadigital Posted November 1, 2006 Posted November 1, 2006 I wasn't just referring to little ramza. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
ramza Posted November 1, 2006 Author Posted November 1, 2006 *cough cough* I will just ignore that... Anyway, I wouldn't have been asking that question if I didn't know that Obsidian had bought all the assets for Jefferson. I DO believe that there is some hope left... Maybe Sawyer should bring this up to Feargus, so that the project may become reality. I don't really care about the Mystary engine anymore. All I am interested in is the project's storyline. The setting, the characters, the plot... everything sounded so cool. Cheers. "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it.
aVENGER Posted November 1, 2006 Posted November 1, 2006 What information do we really have about Jefferson? It's been so long I've forgotten. <{POST_SNAPBACK}> Unfortunately, Sammael's huge Jefferson FAQ has been offline for quite a while now (though it may return in the near future) but you can see a short summary of the game along with some interesting developer quotes and interviews here.
ramza Posted November 1, 2006 Author Posted November 1, 2006 Actually, I still have my folder with all the Jefferson pics, artwork, and interviews I could collect before Interplay's downfall (I just copy-pasted everything... lol). I dont know how to share this however... "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it.
Briosafreak Posted November 1, 2006 Posted November 1, 2006 What information do we really have about Jefferson? It's been so long I've forgotten. <{POST_SNAPBACK}> Unfortunately, Sammael's huge Jefferson FAQ has been offline for quite a while now (though it may return in the near future) but you can see a short summary of the game along with some interesting developer quotes and interviews here. <{POST_SNAPBACK}> I have the full FAQ in a CD somewhere, I can put those things online if Sammael wants them back. Planet Fallout
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