October 5, 200619 yr being able to level your henchmen is important to me. i enjoyed building my party to my own specifications. if you have to exert a little influence on the character for class options, so be it, as that makes a bit of sense, too (i.e. they aren't YOU, just a friend). taks comrade taks... just because.
October 5, 200619 yr Are we talking a lesser of two suckers here or what? When all are losers there are no winners. RIP
October 5, 200619 yr 1. Don't speak with other forumates like this. 2. Judge is right. <{POST_SNAPBACK}> 1. ST*U 2. Yeah, he is being sarcastic. "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta
October 5, 200619 yr Author I wonder if the henchmen will have some cool banters or romances. @ Volo LOLZZZZZZZZZZZ Hades was the life of the party. RIP You'll be missed.
October 9, 200619 yr Author They can fight well. For a thief Tommy was pretty good at it. Like good little cannon fodder he took on the baddies while I staid behind until he really needed help. " Hades was the life of the party. RIP You'll be missed.
October 9, 200619 yr I meant with each other. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
October 9, 200619 yr Author In order for them to fight each other they would have to have banters with each other that would lead up to the fight. Hades was the life of the party. RIP You'll be missed.
October 9, 200619 yr In order for them to fight each other they would have to have banters with each other that would lead up to the fight. <{POST_SNAPBACK}> Or, you know, they could just spontaneously have at it. MCA doesn't seem like that kind of storyteller, though Intra-party banter is pretty much standard for crpgs nowadays. Doesn't seem like they've been as narratively interesting as they were in BG2, though. Edited October 9, 200619 yr by Pop Join me, and we shall make Production Beards a reality!
October 10, 200619 yr In order for them to fight each other they would have to have banters with each other that would lead up to the fight. <{POST_SNAPBACK}> Or be in Fallout. Spreading beauty with my katana.
October 10, 200619 yr In order for them to fight each other they would have to have banters with each other that would lead up to the fight. <{POST_SNAPBACK}> Not to split hairs, but your statement (about "banters", sic) is not inclusive of (physical) fighting, which is why I added mine. No amount of post-fact revisions on your part will make that true. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
October 10, 200619 yr Author In order for them to fight each other they would have to have banters with each other that would lead up to the fight. <{POST_SNAPBACK}> Or be in Fallout. <{POST_SNAPBACK}> True about that. Hades was the life of the party. RIP You'll be missed.
October 11, 200619 yr So when you encounter a potential party member, are they always available from that point on, ala KOTOR or NWN, where tracking them down and switching them out is rather simple, or do you have to go to them, ala BG? Join me, and we shall make Production Beards a reality!
October 11, 200619 yr I think they go to your Stronghold and chill there. <{POST_SNAPBACK}> Hmmm. I assume there's a portal feature that brings you back to your Stronghold :\ Makes sense. Join me, and we shall make Production Beards a reality!
October 11, 200619 yr So, I'll probably have a huge amount of cannon fodder available for the inevitable huge end battle? Cool. I've always had a standard party I stay with the whole game. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
October 11, 200619 yr So, I'll probably have a huge amount of cannon fodder available for the inevitable huge end battle? Cool. I've always had a standard party I stay with the whole game. <{POST_SNAPBACK}> not going to happen in NWN2, ferret decided that you need to keep some party members with you on certain key points of the game.
October 11, 200619 yr That makes sense in my book. I kind of like it when you're forced to stray from your chosen running crew. One instance that comes to mind is the Leviathan in KOTOR, where the more plot-centric characters accompanied your PC, but you needed to pick someone who might have spent most of his/her time polishing the ship for the daring rescue. Also, splitting the party in KOTOR 2 was a really cool way to force utilization of more NPCs while adding to the "large-scale conflict" feel of the endgame. Of course, it would bug me if I had to use a character who hadn't built up any XP from adventuring with my PC. That wasn't a problem in KOTOR, where all party members gained XP whether they were in the fray or not. baby, take off your beret everyone's a critic and most people are DJs
October 11, 200619 yr So, I'll probably have a huge amount of cannon fodder available for the inevitable huge end battle? Cool. I've always had a standard party I stay with the whole game. <{POST_SNAPBACK}> not going to happen in NWN2, ferret decided that you need to keep some party members with you on certain key points of the game. <{POST_SNAPBACK}> I hate that.
October 11, 200619 yr Author I second that. My party I choose who is in it. I hate having people being forced into your party. Hades was the life of the party. RIP You'll be missed.
October 12, 200619 yr It seems to be a pattern after KOTOR, as part of a programme to make characters more 'involved' in the story, and not just take out and shift around whenever. I like the idea, but I thi they should prepare contingencies for whoever you choose to take. Harder, but more realistic. Probably too hard right now for the exponential possibility thing. At least in the current way party members do get a more substantial role in the critical events, I don't mind too much. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
October 12, 200619 yr It's unneeded and poor deisgn. Plain,a nd simple. Both BG2 and PST managed to pull of great joinable npcs without forcing them on you. Silly KOTOR series, JE, NWN2, and DA! BOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!! DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
October 12, 200619 yr But Volo, they're BIOWARE games. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Create an account or sign in to comment