foxdez Posted December 6, 2005 Share Posted December 6, 2005 When I played Kotor 1 I had a scoundrel/consular mix which was a great mix of stealth, force, and intelligence. Really only backfire was I wasn't chopping through my opposition like butter but stealth attacks were just as effective For K2 Sentinel/jedi master was a good mix but now I think Sentinel/Maurader(spl?) is unstoppable. With the eventual force crush... well lights out. Link to comment Share on other sites More sharing options...
Gabrielle Posted December 6, 2005 Share Posted December 6, 2005 Sentinel with either Jedi Master or Sith Lord. I get a lot of feats and skills that will be need as you progress through the game. Than I can choice one of the special classes and get a lot of force points. Link to comment Share on other sites More sharing options...
Krookie Posted December 6, 2005 Share Posted December 6, 2005 Guardian/WeaponsMaster is always fun. Consular/Master is a bit tougher, but still fun. Link to comment Share on other sites More sharing options...
jedielfsorcerer Posted December 7, 2005 Share Posted December 7, 2005 (edited) sentinal\sith lord is a very good one. unstoppable basicly. Smilie cleaning -Battlewookiee Edited December 7, 2005 by Battlewookiee Link to comment Share on other sites More sharing options...
Cassidy Posted December 7, 2005 Share Posted December 7, 2005 Guardian/WeaponsMaster is always fun. Consular/Master is a bit tougher, but still fun. <{POST_SNAPBACK}> Really? I think the Consular+Master/Lord is pretty well unstopable. I played it only once and found the playing to be so easy that even on hard very few high lvl enemies could save from my force attacks. I did build for a force attacker, but still it was very easy. I recently finished a Gaurdian+WM game and found that although the general gameplay was a little more difficult because of the restriction on skill points, just as with the other build, the combat was extremely easy, however until I found some nice wisdom/charisma boosting items most force attacks were being saved from. Link to comment Share on other sites More sharing options...
Krookie Posted December 7, 2005 Share Posted December 7, 2005 Well, once you got your prestige class it was easy. I just thought that playing the first planet or so was tougher then playing as a Sentinal or Guardian. Link to comment Share on other sites More sharing options...
Cassidy Posted December 7, 2005 Share Posted December 7, 2005 Ah yes, the consulars can be difficult to start out with if you build them wrong. Link to comment Share on other sites More sharing options...
DarkAngle Posted December 7, 2005 Share Posted December 7, 2005 I love Sodier and gardian. It cuts enimies down like a saw through pine wood. I also like sentinle and scout. (Marine Axiom) Sweat Dries Blood Clots Bones Heal SUCK IT UP! Link to comment Share on other sites More sharing options...
The Dark Master Posted December 7, 2005 Share Posted December 7, 2005 Ah yes, the consulars can be difficult to start out with if you build them wrong. <{POST_SNAPBACK}> I have never had any problems with a consular, it's the class that can kill a mob fastest IMO. I had some recent problems with a sentinel though, too little HP and doing too little damage Sanity is for the weak! Link to comment Share on other sites More sharing options...
SamuraiGaijin Posted December 8, 2005 Share Posted December 8, 2005 I prefer Sentinel for the skill points and Weapon Master/Sith Marauder for the advanced LS Mastery and Dual Weapon Proficiencies - I've never been unsatisfied with the power or potency of force powers, but the lack of skill points for anything but Sentinels annoys me in the early game. (Currently playing a Male Consular, starting out Light Side, but falling fast ... ) Link to comment Share on other sites More sharing options...
Darth_Radnor Posted December 8, 2005 Share Posted December 8, 2005 (edited) Consular or Sentinel. Guardians lose their power in K2. Edited December 8, 2005 by Darth_Radnor Link to comment Share on other sites More sharing options...
Cassidy Posted December 8, 2005 Share Posted December 8, 2005 Now that USM has been released Guardians have lost a lot of their appeal to me. I mostly chose them for their long jump ability but now, with certain special sabers a consular or sentinal can get that as well so the reasons for choosing guardian are very slim. Link to comment Share on other sites More sharing options...
WILL THE ALMIGHTY Posted December 8, 2005 Share Posted December 8, 2005 I'd have to say the sentinel becuz its useful to have sooo many skills and be equal in force and strength but consular is good too because with each level you get much more powerful (especially in K2). "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!" Link to comment Share on other sites More sharing options...
Zieph Balok Posted December 9, 2005 Share Posted December 9, 2005 most people dont like crossing classes but i really play good w/ a gaurdian/master build. i mean you have a jedi that is strong in the force but can also hack through enemies if he wants to. Link to comment Share on other sites More sharing options...
Cassidy Posted December 9, 2005 Share Posted December 9, 2005 I've played those before, and vice versa, a consular/WM. They work fairly well, but the lack of skill points is a real drawback. Link to comment Share on other sites More sharing options...
Weaponmaster303 Posted December 9, 2005 Share Posted December 9, 2005 I prefered in k1 soldier/guardian due just to being taller and stronger. but since in k2 your decision doesnt affect height i prefer sentinal(balance/skill points) to wm Link to comment Share on other sites More sharing options...
Sikon Posted December 9, 2005 Share Posted December 9, 2005 I'm currently playing with a Guardian/Watchman. Guardian mostly because I found the game too difficult in the beginning for a Consular or Sentinel, and in the end, it's easy regardless of the class, even a Guardian/Weapon Master has no trouble destroying all these Sith on Malachor with the Force. A Watchman, however, offers the best roleplaying capabilities due to the number of skill points available. Link to comment Share on other sites More sharing options...
Janmanden Posted December 11, 2005 Share Posted December 11, 2005 K1: Totally pwnage with the Scoundrel/Jedi Guardian. Getting sneak attack damage modifiers on all jump attacks and with doubleblades; Rancor: *OUCH...RIP*. All that running around is simply not something I like to do. The Jedi Guardian/Weaponmaster was the closest thing to the one from K1, I think. (Signatures: disabled) Link to comment Share on other sites More sharing options...
Jambo Posted December 12, 2005 Share Posted December 12, 2005 Guardian/Watchperson or Sentinel/Weaponmaster Link to comment Share on other sites More sharing options...
Cassidy Posted December 12, 2005 Share Posted December 12, 2005 Watchperson?... Are you trying to be politically correct? Link to comment Share on other sites More sharing options...
Sikon Posted December 12, 2005 Share Posted December 12, 2005 Wizards of the Coast dealt with this issue. http://www.wizards.com/default.asp?x=starw...sw20050428kotor Link to comment Share on other sites More sharing options...
Daaave Posted December 12, 2005 Share Posted December 12, 2005 In K1 I preferred Guardian and in K2 i prefer Sentinel. Just because you're a bit thinner than your even fatter mum it doesn't mean you're in excellent physical shape, if you could fit through the door and view the normal people you'd notice that cheeseburger boy. Squid suck. Link to comment Share on other sites More sharing options...
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