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NWN2 Screenies


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Do I like NWN?  I was very disappointed the original OC and its rules implementation, the first two expansions were decent, and the game has superb technical support.  If that is liking the game then I guess I like the game.  >_<

 

As for time played, I played through the OC once, and the expansions twice each, and tried one set of the premies since its release as well some online gaming for a while.  I say I have logged about 250 to 300 hours on it.  I still logged more time on Morrowind than I have on NWN.

What did you think of Hordes of the Underdark? I really liked the underdark quests - especially the mysterious village.

Spreading beauty with my katana.

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NWN 2 is going to be my first PC game I am going to buy for the new computer.  Mostly I am curious what Obsidian is going to do with the rules implementation and storyline.  With any luck they will have their own NWN 2 forums here when the game is released.  This is an Obsidian game, not a Bioware game.  NWN 2 forums have no place at Bioware.

 

Much as I would like the NWN2 forums to be here at Obsidian, it wouldn't make any business sense to split the NWN community in two.

We now bring you live footage from the World Championship Staring Final.

 

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And, SP, the fact that you made this thread proves you are interested in NWN2. You might as well stop denying it.

 

No it just proves that I'll pass on any info I come across. the PC i'm currently using wont even run NWN let alone NWN II :)

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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Much as I would like the NWN2 forums to be here at Obsidian, it wouldn't make any business sense to split the NWN community in two.

 

Well, gee, it didn't harm the KotOR community any. :)

 

Using that logic KotOR 2 forums should be at Bioware as well.

 

Yeah but the mod community are less likely to flock to a different board, NWN is all about the mods where KotOR isn't.

We now bring you live footage from the World Championship Staring Final.

 

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For NWN, mods are a huge part of the game. It's a shame you never gave a few a try, because there are plenty that are at the same quality as the expansions. The Dreamweaver series comes to mind.

 

With most mods, the gameplay experience is just changed a bit, but in NWN you had mods that were separate games in themselves.

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I gave quite a number of mods a try. From Pool of Radiance to Tortured Hearts, but I don't buy games for the mods. Did I buy BG for Dark Side of the Sword Coast? No. Did I buy Icewind Dale for Winter's Bane? No. Did I buy Morrowind for its far too numerous mods to name? No.

 

When I buy a game I buy it for what the Developers put into it. Mods are just an added bonus.

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No, theya rne't.

 

For BG, the game was amrketed based only on the actual campaign.

 

For NWN, both the actual campaign and toolset were marketed.

 

Therefore, mods are a part of NWN. Period.

 

Do you really think NWN would be getting all these patches, and PM if it wasn't for the toolset? NO.

 

And, once again, you admit you like the OC.

 

Thank you. :)

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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I gave quite a number of mods a try.  From Pool of Radiance to Tortured Hearts, but I don't buy games for the mods.  Did I buy BG for Dark Side of the Sword Coast?  No.  Did I buy Icewind Dale for Winter's Bane?  No.  Did I buy Morrowind for its far too numerous mods to name?  No.

 

When I buy a game I buy it for what the Developers put into it.  Mods are just an added bonus.

 

I have to agree here. For some reason people think NWN is only a game for modders. It

Life is like a clam. Years of filtering crap then some bastard cracks you open and scrapes you into its damned mouth, end of story.

- Steven Erikson

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No, theya rne't.

 

For BG, the game was amrketed based only on the actual campaign.

 

For NWN, both the actual campaign and toolset were marketed.

 

Therefore, mods are a part of NWN. Period.

 

Do you really think NWN would be getting all these patches, and PM if it wasn't for the toolset? NO.

Actually I would say the toolset for NWN was marketed more than the game itself, originally. I will agree with that. But that changed when Bio found out people wanted a great OC. And that changed I

Life is like a clam. Years of filtering crap then some bastard cracks you open and scrapes you into its damned mouth, end of story.

- Steven Erikson

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NWN 2 is going to be my first PC game I am going to buy for the new computer.  Mostly I am curious what Obsidian is going to do with the rules implementation and storyline.  With any luck they will have their own NWN 2 forums here when the game is released.  This is an Obsidian game, not a Bioware game.  NWN 2 forums have no place at Bioware.

 

Yeup, the reason why I moderated Obsidian is gone. So, now I'm enjoying the community from the sidelines.

 

The screenshots are great, as well. Though, some were released that weren't NWN2. >_< That made me chuckle.

Stand Your Convictions and You Will Walk Alone.

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Maybe I didn't do enough researh, but most of the mods for Morrowind seemed to be improvements upon the same game or additions. This doesn't excite me that much.

 

Counter-Strike is basically a completely different game than Half-Life. Same engine, but that's it.

 

Most of the mods for NWN are the same, they completely change the game. It's also super easy to use, as even an eternal n00b like myself was able to put together a decent dungeon.

 

I agree that the original campaign should always be the focus of a game, but I don't think it's the only thing that should be judged.

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Most people who bought the game never played a mod. Most of the games money is made in the first couple of weeks, then the price drops. Good mods take time so you cant capitalise on them in that initial sales period (unless you stick the toolset out as a seperate utility). The core of the Multiplayer market are MMPORG players.

 

The other big thing about long term games is want to make sure you pulling in some revenue off them. Because you dont want people playing free mods when your trying to sell your second game.

Shouldnt be a problem for Obsidian since the "other game" is on a different platform.

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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I know a few games that have two sets of forums, one at the developer's website, one at the publishers, or somesuch. It wouldn't hurt Obsidian at all to have forums here as well as over at Bioware, and in fact would probably result in a modest increase in interest in the game. There surely have to be people who are put off by the Bioware forums - they're very slow, to me at least. So perhaps Bioware insisted on exclusivity?

 

The pictures are pretty, more so than I expected - I only hope my GeForce FX5200 will run the game >_<

 

Have these pictures been released officially? Why aren't there links on the Obsidian homepage?

"An electric puddle is not what I need right now." (Nina Kalenkov)

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The NWN2 website will have them once updated, I'm sure. As for the forums, I check them once every few weeks. But I'd rather suffer through a forum that feels like I'm on a 14.4 modem than be somewhere where the information should logically be... but isn't.

Stand Your Convictions and You Will Walk Alone.

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I know a few games that have two sets of forums, one at the developer's website, one at the publishers, or somesuch.  It wouldn't hurt Obsidian at all to have forums here as well as over at Bioware, and in fact would probably result in a modest increase in interest in the game.  There surely have to be people who are put off by the Bioware forums - they're very slow, to me at least.  So perhaps Bioware insisted on exclusivity?

They did this with the Baldurs Gate games. Bioware/BIS once were the same forum; after they split BG forums were on the publishers site, which was BIS/Interplay and on the developers site, Bioware. I see no reason why NWN2 couldn

Edited by Ellester

Life is like a clam. Years of filtering crap then some bastard cracks you open and scrapes you into its damned mouth, end of story.

- Steven Erikson

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"Most people who bought the game never played a mod. Most of the games money is made in the first couple of weeks, then the price drops. Good mods take time so you cant capitalise on them in that initial sales period (unless you stick the toolset out as a seperate utility). The core of the Multiplayer market are MMPORG players."

 

NWN has been a solid seller since its release. It's been making sales pretty much all the way through hence why they don't hesitate to release more of it like the new version coming out soon.

 

 

Ellester, the thing is is that NWN is pretty different comapred to most of the games is because BIO always advertised the toolset as a big deal and a big part of the packaage. Completely different than BG series or even Half Life (not a sknowledgable of HL as I don't care about the game) where they were marketd as a certain type of game and the players decided to take it in a different direction.

 

NWN was sold on the basis of the both the campaign and the toolset.

 

It is true that most people who bought, and played NWN did so for the BIO official stuff. That still doens't change that the toolset is very much a part of the package.

 

And, to compare MW mods to NWN mods is silly. The majority of MW mods ar enothing more than fluff akin to the NWN 'mods' that add new clothes and stuff. How many MW actaully give you full new adventures with 'unique' stories, characters, and stuff. Veyr few. Same with BG seies mods outside of maybe a handful. Not to mention, 99.9% of Bg series mods are garbage and espicially the bigger ones like Dark Side of the Sword Coast which was a joke.

 

The point here is that NWN was, is, and always will be about the combination of campaign and toolset. BG series was not. There's a reason why NWN was more expensive. It's nota coincidence. There's also a reason why NWN is still alive, and not long dead like the BG series.

 

Heck, the so called 'crappy' Aurora is still powering more modern games like NWN2, and The Witcher.

 

Go figure.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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"Most people who bought the game never played a mod. Most of the games money is made in the first couple of weeks, then the price drops. Good mods take time so you cant capitalise on them in that initial sales period (unless you stick the toolset out as a seperate utility). The core of the Multiplayer market are MMPORG players."

 

NWN has been a solid seller since its release. It's been making sales pretty much all the way through hence why they don't hesitate to release more of it like the new  version coming out soon.

 

Thats because Atari package it with everything. I got a copy of NwN with TOEE for the grand sum of

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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