Calax Posted August 25, 2005 Share Posted August 25, 2005 Several things have been bothering me since I've played War3: Frozen Throne, and WoW. First of all, I thought the main factions were supposed to be fighting each other, it seems like they are agreeing to disagree rather than sending armies against various areas over the continents and trying desperately to wipe each other out. For example the Undead are close to Ironforge and there isn't even a hint of a military presence near by. amazingly there are orcs within walking distance but no undead. And I don't quite understand how darnassus and the newbie area up there ever came to be, I mean the tree did explode but I doubt that would have caused and entire landmass to break off. Also the Humans don't have a presence on the shores of Kalimdor to represent those who fled with Jaina and later with Lord Proudmoore (see bonus campaign for details). I would think that there would at least be something other than Theramore on that coast and it would certainly be more populated. then there's the fact that Arthas has yet to make a move against either the leftovers of the Alliance or the newly strengthened horde. I also question the faction divisions, considering that the Orcs and the Humans were getting along for that last battle, I can see where the humans in Azeroth and what few remained in Lorderon would fight against the orcs but I don't see how those who were on Kalimdor would.) Also the undead wouldn't exactly be friends with the orcs considering that they were fighting each other a few years before. Sure it's the Forsaken not the Scourge but still the reaction to the undead by the orcs would be more like that the humans generally have towards the orcs rather than the "Let's get together!" reaction that they seem to have. If I had my druthers the Humans, Orcs, Dwarves, and Tauren would be the Alliance races while the Forsaken would just be there, as a neutral faction who would be affected by the action of players on the server, for example if they are constantly getting prayed upon by a certain faction then there would be some sort of response in that factions territories. The other side of the coin (the non-alliance faction) would more than likely be the Naga, Blood Elves, and what ever races you could think up of. Maybe have a few humans tossed in there to represent that a race is not always of one-heart-one-mind and the leftovers of Garithos' wannabe's. they would constantly be trying to do two things, Restore magic and Kill Arthas. Anyway, out of fantasy world and into the game world. I find it immensely disturbing that several things from both games seem to have little or no effect on the game world. As I said earlier, you don't see the armies of the Alliance and Horde clashing on massive battlefields, EXCEPT in the Alterac Valley zone. The fact that they don't allow there to be roving army's (which was the feeling I got from War3) wandering around and fighting each other at every chance they got. Nor are there many bases left over from the other two wars. I would have expected the lands to be strewn with leftovers from battles fought years before this game. Also the graveyards need a little work (spirit healer? sounds like a wysp). Why not just have an Altar Like they did in War3? you pay a little bit of money to get yourself back into the game at the town (rather than outside in some god forsaken wasteland (who puts a graveyard in a god forsaken wasteland anyway?)) or you can just go find your body like in the original games. ok not games, just War3. The fact that the Paladins (our holy saviors from War3) have become just plate wearing priests who can't do squat for damage, is also a question. Most of the items made for them have been based around the concept of "They are only healers. But we also made them able to resist damage! YAY AIN'T WE GREAT?" (Dev). Paladins would make for great "tanks" in that they are able to resist damage and heal themselves. Only problem is EVERY other class (including the shaman, who's supposedly their opposite) does more damage, or Heals more. I would say that this would make a great Solo character but the fact that they don't get decent defensive items and take forever to kill something really damages the idea. If your going to try to make paladins a "support" character try at least giving them a ranged DoT. They can't use bows, they can't use guns, they don't have attack spells, they pay a heck of a lot of mana for their healing abilities, they can't tank, they can't resurrect somebody while considered in combat, they aren Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now