Commissar Posted August 18, 2005 Share Posted August 18, 2005 As I'm still on crazy-ass Russian time, and consequently still bright-eyed and bushy-tailed despite it being 7:30AM, I thought I'd pose a question to you lot. Why is it that the only successful MMORPGs seem to be sword-and-sorcery types? The exception is Star Wars Galaxies, of course, and possibly Matrix Online, though I haven't followed the latter enough to know if it's gone silent yet or not. But the point still stands; it seems (at least to me) like the vast majority of MMORPGs are essentially Dungeons & Dragons clones, and I'm wondering why the sci-fi ones don't fare better. Is it developers only wanting to back a sure bet? The general caution of the game industry? I'd imagine that most, if not all, big game studios would want a piece of the MMORPG pie, and they could easily get it, provided they had the right licenses. The two settings that come most readily to my mind as brilliant matches for the MMO playstyle are Fallout and Shadowrun. For the record, I've already designed Shadowrun Online in my head, from top to bottom; if I had one iota of programming or game development experience, I'd make a few million and call it a day. So for any game company CEOs out there that want to retire in style, just PM me. Yeah, it's that good. Anyway, feel free to post your thoughts. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now