DemonKing Posted February 20, 2004 Posted February 20, 2004 Ok, we have project Delaware - does that mean that there is more than one title in development at Obsidian? Otherwise you might as well just call Delaware "Obsidian's project". On a side note, not sure if I like this "semi-announcement" of title code names after the Jefferson/VB debacles at BIS. Too many false hopes.
Iolo Posted February 20, 2004 Posted February 20, 2004 I think just one. They only have 20-30 employees tops which I think is only enough for one game.
Sammael Posted February 20, 2004 Posted February 20, 2004 At least one. Mystary. There are no doors in Jefferson that are "special game locked" doors. There are no characters in that game that you can kill that will result in the game ending prematurely.
Iolo Posted February 20, 2004 Posted February 20, 2004 I would say it's possible they may have a second title in development (preproduction perhaps) but only one title in active development, based on their number of resources at this time.
Majek Posted February 20, 2004 Posted February 20, 2004 At least one. Mystary. I hate that word :angry: 1.13 killed off Ja2.
mkreku Posted February 20, 2004 Posted February 20, 2004 Actually, they could have thirty projects going on at once if they wanted to. Back in the days, it only took ONE programmer to write an entire game from scratch. They even used to compose the music and make the sound effects themselves.. Nowadays they have 30 people on the same game, coding "modules".. Geez. And I still think the Ultima's beat the crap out of 95% of todays RPG's! Swedes, go to: Spel2, for the latest game reviews in swedish!
Iolo Posted February 20, 2004 Posted February 20, 2004 Actually, they could have thirty projects going on at once if they wanted to. Back in the days, it only took ONE programmer to write an entire game from scratch. They even used to compose the music and make the sound effects themselves.. Nowadays they have 30 people on the same game, coding "modules".. Geez. And I still think the Ultima's beat the crap out of 95% of todays RPG's! Nowadays makes a lot more sense. Someone may be a good programmer but he may not be a good artist, music composer or story designer. For instance, I think I am a good programmer but I would never try to do art or music myself as I know I have no talent there nor would I ever try to be. Today's games are more complex than games back then. Besides, more than one person developing a game == game coming out sooner. That's always been the case. BioWare actually has 50-70 people working on Jade Empire. Whoever said console games are cheaper in general was full of it. They COULD have thirty projects going on but they don't because it's impractical. I agree about the Ultimas of course but even with Ultima 4 on there were more people involved than just Richard Garriot.
Volourn Posted February 20, 2004 Posted February 20, 2004 Bioware is not your typical console game maker either. For that matter, they aren't your typical PC game developer either. It'd be like comapring Squaresoft to the typical console agme maker, Blizzard to your typical PC game developer. Just wouldn't make sense. I do, agree, hwoever, it makes ense to have more than one person making a game nowadays sicne games *are* much more compex now. That said, i also agree that Ultima is bettee than the majhority of games that come out today, yesterday, and probably in the future too. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
roshan Posted February 20, 2004 Posted February 20, 2004 i dont think obsidian has the manpower and resources for more then one project at a time.
Green Lantern Posted February 21, 2004 Posted February 21, 2004 Mystary. I think its a shame that J.E., whom I believe was the first to use the "mystary" term, is not a part of Obisidan. Feargus, CA and JE -- its like breaking up the three musketeers.
Sammael Posted February 21, 2004 Posted February 21, 2004 Not... really... There are no doors in Jefferson that are "special game locked" doors. There are no characters in that game that you can kill that will result in the game ending prematurely.
Sammael Posted February 21, 2004 Posted February 21, 2004 i dont think obsidian has the manpower and resources for more then one project at a time. Resources: provided by a third party. Manpower: Obsidian is currently hiring. There are no doors in Jefferson that are "special game locked" doors. There are no characters in that game that you can kill that will result in the game ending prematurely.
Tigranes Posted February 21, 2004 Posted February 21, 2004 Sammael is right. It strikes me as intriguing that Obsidian began hiring in a rather significant scale soon after Feargus had stated that they had twenty staff, which was enough for their project, and more would be a waste as they did not need any more for Delaware. Makes you think... Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Chris Avellone Posted February 23, 2004 Posted February 23, 2004 We just love hiring people, to be honest. The interviewing process makes us feel all warm and cozy.
Tigranes Posted February 23, 2004 Posted February 23, 2004 So honest, little Chris. Obsidian has funds to afford more people? Feargus had implied that wasn't the case. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Shadowstrider Posted February 23, 2004 Posted February 23, 2004 We just love hiring people, to be honest. The interviewing process makes us feel all warm and cozy. I'll remember this...
Atreides Posted February 23, 2004 Posted February 23, 2004 So honest, little Chris. Obsidian has funds to afford more people? Feargus had implied that wasn't the case. If they were contracted for another project, they should have more cash I suppose. Spreading beauty with my katana.
kumquatq3 Posted February 24, 2004 Posted February 24, 2004 They should codename the next game "project FO3". Just to f*** with people. It sure does seem like they at least have another game lined up, even if they arn't burning the candle on both ends working on it just yet
Magena Posted February 24, 2004 Posted February 24, 2004 anyone remember when Feargus forgot the codename of "Quincy" (I think it was) and started calling it "Fallout Fantasy" -- ya never know, the same thing could happen again. :D
Iolo Posted February 24, 2004 Posted February 24, 2004 Nowadays, I wonder if it was really FOBOS that was Fallout Fantasy. Most of the rumours applied more to FOBOS than Fallout Fantasy (Lionheart)
Magena Posted February 24, 2004 Posted February 24, 2004 Nowadays, I wonder if it was really FOBOS that was Fallout Fantasy. Most of the rumours applied more to FOBOS than Fallout Fantasy (Lionheart) could be, but FO:BOS didn't have anything to do with BIS, that entire game was in Interplay - thbomk. So, I still think it was Lionheart... though there were a lot of rumors flying about.
Beerfish Posted February 24, 2004 Posted February 24, 2004 They can afford a lot of people when they pay in bottle caps.
Ferret Posted February 24, 2004 Posted February 24, 2004 More like free soda - but that's kinda comparable to bottlecaps, right? I pity you people paid in real money, sheesh! -Ferret
kumquatq3 Posted February 24, 2004 Posted February 24, 2004 They can afford a lot of people when they pay in bottle caps. Specially now because bottlecaps are rising against the dollar.
mkreku Posted February 25, 2004 Posted February 25, 2004 Ok, so it's great that you developer guys have a sense of humour and all (hrmm) but how about this idea for a change: answer the question asked? How. Many. Titles. Are. In Development. Right. Now? Please don't tell me that even that question is of the classified sort..? Swedes, go to: Spel2, for the latest game reviews in swedish!
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