Simon Appleton Posted March 5, 2005 Share Posted March 5, 2005 Second time through, I'm playing a sentinel to try out some skills (also made repair a class skill through my first feat) - I really want to mess around with the workbench in particular. First time, I just maxed out Persuasion with a dumb Guardian. Are there are any guidelines as to how high to raise skills? For example, in kotor1, I think the main character needed around 17 repair to fully upgrade HK-47. Is there any effective upper limit to a skill, beyond which it is unnecessary? I maxxed out persuasion in both games - is this necessary? Are there any useless skills for the exile? I'm not taken by stealth. I'd be happy to take a skill specialist along most of the time; I'm most interested in occaisions when only the exile's skill matters. (e.g. Apparently this is true for repair for breaking down items.) In kotor1, I might pass on awareness and treat injury, but they seem to help in some dialogue and quests in kotor2. I'm playing on hard, which apparently is relevant. Link to comment Share on other sites More sharing options...
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