Triggaaar Posted January 7, 2005 Posted January 7, 2005 Too many things that made me go Huh?, but here's a couple: You go to Dantooine, to meet the Jedi (there were 3 in my game, but I assume there could've been 1 or 2 - you could kill one on Onderon, and probably another at Dantooine if you chose a different path). These Jedi (even if its only 1) are more powerful than you, and can strip you of the force. But Kreia is more powerful than all of them (even if there's 3) and can kill them all. But you're more powerful than Kreia, and can kill her. Huh? So you are a tough Jedi - the Sith have been hunting you for some time, as are all of the bounty hunters. And you can fight them all without problem. But, your achillies heal... oh no, not a remote that could blow up! (for those who didn't ask, you didn't have a choice about taking Goto with you, as he could've blown you, your ship, and a chunk of whatever planet you were on, to bits). Now, I wouldn't be totally comfortable taking such a remote with me. We travel together, get in a fight, he gets incapacitated, and can't fight on. When I've whiped out the enemy, do I a) repair this bomb, and bring it back onto my ship, b) leave the planet without him?
Victus Posted January 7, 2005 Posted January 7, 2005 I hated taking G0T0 with me. I hated his character and the fact that the only reason he sent bounty hunters after me was to save the republic ... geez
Lifthransir Bane Posted January 7, 2005 Posted January 7, 2005 Go-to wastes the remote so he can install the thing that allows him the option of overriding remote's commands in terms of the mass shadow generator activation thing. He presumably fixes the remote so that Bao-dur would not run a diagnostic and find the override chip/software/whatever. T3 hits HK with an ion beam which knocks him out and allows T3 to remove the information about the navicomputer being locked out by the little droid.
cewekeds Posted January 8, 2005 Posted January 8, 2005 Playing my 4th time through I wanted to know what Goto's about. I like him now and everything he does i understand. He is the droid lost from telos who is program to save the Republic however he could not save it by there plans. So he turns to crime as a mean to save the Republic. He even hates being forced to save it but he has to follow his program. The little droid makes a funny sound after blowing up. I went through all the work to kill Carth in the first game and he came back with DS female revan.!! <_<
Frankychan Posted January 8, 2005 Posted January 8, 2005 Playing my 4th time through I wanted to know what Goto's about. I like him now and everything he does i understand. He is the droid lost from telos who is program to save the Republic however he could not save it by there plans. So he turns to crime as a mean to save the Republic. He even hates being forced to save it but he has to follow his program. The little droid makes a funny sound after blowing up. I went through all the work to kill Carth in the first game and he came back with DS female revan.!! <_< <{POST_SNAPBACK}> Ok...since when did you become my hero?
HK-74 Posted January 8, 2005 Posted January 8, 2005 1. You, the exile, are creating a wound in the Force, and therefore the Sith are emanating from you. But at the end of the game, Kreia says that Revan has gone off to confront to true source of the Sith and darkness in the universe. So, are you or are you not creating problems for the galaxy? 2. Kreia says she loves you and would have followed you anywhere, but has to destroy you, and then wants you to destroy her. What exactly does she want? 3. Your team are the "Lost Jedi" whether or not you manage to convert anyone. Well, are the Jedi lost or not? Were those dead Masters the last of the Jedi or not? 4. What exactly does an historian do? Did Disciple run into the same problems as Atris and Kreia did? 5. How on earth can anyone be cut off from the Force? Is there any precedent to this idea anywhere in the EU? <{POST_SNAPBACK}> 1 - You, the Exile, ARE a wound in the force. You are not creating a threat for the galaxy, you already created it at Malachor 5. Revan has wandered off to fight the true Sith, the Sith Empire which rules beyond the boundaries of known space, the "Sith" you face in the Kotor games are Sith in name only, the creations of Revan's teachings. 2 - Kreia is highly conflicted. She'd love to get her hooks into you and use you to destroy the force, but she'd also like you to exceed her and put a stop to her insane plans, thus proving that her teachings were "right" and that Sion and Nihilus were failures because of their own flaws, not Kreia's. 3 - Yes, your team were the lost Jedi. You'll notice that Kreia uses the past tense too, "were" the lost Jedi. By the end of the game you have either shown them their true calling or you've missed the opportunity - or worse still, you've turned them to the dark side of the force. Whether these lost Jedi are "found" depends upon whether you've shown them the way or not. You'll notice that even if you kill all of the Jedi masters during the game Kreia still says that you must go to Dantooine, where you will find all that remains of the Jedi. If the masters are dead, then who will be on Dantooine when you arrive? That's right, you... and the lost Jedi. 4 - An historian compiles the exploits of the Jedi of their day, and looks after the accumulated knowledge of the Jedi Order. This would also include the safe keeping of any Sith artifacts that the Jedi have commandeered, though indulging in the knowledge and dark power contained within such artifacts is strictly forbidden. The Disciple (Mical, I think) becomes the victim of his own idealism. I think his ending is the same whether you trained him or not, lightside or darkside. It appears that he is unable to come to terms with the difference between his almost child-like worldview and the harsh realities of life, and this cognitive dissonance causes him to become bitter and cold. His inflexibility causes him to fall, his very commitment to his beliefs leads him to eventually cause suffering to the people he sought to aid. 5 - Lots of answers to this one already.
HK-74 Posted January 8, 2005 Posted January 8, 2005 This all having been said, here's what I can't understand: -it seems like the exile leaves behind all his companions on the way to malachor except Goto (who shows up), remote (bao-dur suggests that the remote was sent because no one else wanted to die with the exile at malachor when the MSG was activated), and presumably T3 to fly the Ebon Hawk. What the hell is Mira doing wandering around malachor? -Kreia seems to be lying to Atris about creating a bigger wound in the force. So what does she really want? -Why DOESN'T Revan take anyone with him into the outer rim? Wouldn't bastila have been better served there than in the nihilis jedi-suckling section of the galaxy? -If most/all force adepts are dead from the jedi civil war and subsequent fallout, where did all the generic sith lords/marauders in the malachor academy come from? -Why station a human sith academy on a world whose atmosphere is poison to humans? -Nihilis was born of malachor. Okay. Why did Sion the indestructable not have a role in the jedi civil war? 1 - There's no indication that the Exile returned to Malachor alone. It's unlikely that the rest of the crew would wimp out on you, given that they are under your thrall. The confusion over this is because of Bao-Dur's recorded messages to the Remote; the whole "If you are hearing this..." approach is due to these messages being recorded long ago, possibly prior even to Bao-Dur joining the group. He does tell the Remote that reactivating the MSG is "all you were built for" and we know that the Remote was built sometime during the Jedi Civil War. The reason that Bao-Dur sends the Remote out alone to do the work is so that they can get the hell away from Malachor 5, leaving the Remote behind, before giving the order to active the bomb. 2 - Kreia wants you to follow her to Malachor, to face up to that last part of your past - and to make the choice; stay at the academy and wait for others to come (presumably so that you can take over Kreia's role, showing them the way) or to follow Revan into the Unknown Regions. Malachor is supposed to be at the edges of known space (correct?) and so it would be the stepping stone between the Republic and wherever Revan has gone to, it makes the choice more urgent. 3 - Revan took no-one with him because any and all attachments would be a weakness in the war yet to come. HK-47 explains Revan's stance on this in his convo tree and Kreia spells it out for you at the end if you ask about Revan. It is even said that Revan pities you for your ability to forge such strong bonds, and felt that it would be your undoing. Clearly, he had the Exile marked for some role in the war to come, as T3 and Kreia sought out the Exile before anyone else. 4 - Not all force adepts are dead, just most of the Jedi. The Sith at Korriban and Malachor are Sion/Nihilus/Traya's footsoldiers, presumably the left-overs from Revan's forces after the civil war on Korriban, or those who were still being "persuaded" to join the Sith at Malachor when Revan left. That's what Malachor 5 and the MSG was all about, creating a place of immense dark energy to use as a conversion tool to bolster Revan's forces. 5 - The acadamy must have air conditioning. 6 - I think that Sion and Nihilus would have been attending the acadamy under Kreia's teaching during the Jedi Civil War. It is clear that Nihilus became consumed by his hunger towards the end of the JCW, so he may have been active in the war - we just weren't told much about it. Sion seems to have become Kreia's apprentice after Nihilus, so if his betrayal of her came a short time before the start of Kotor 2 he would have still been training at the academy long after the civil war. I hope that some of that is correct and helpful.
Fearless_Jedi Posted January 8, 2005 Posted January 8, 2005 I went through all the work to kill Carth in the first game and he came back with DS female revan.!! <_< <{POST_SNAPBACK}> Even when you are Dark Side in KotOR I you cant kill Carth, he just runs away. "Some people are always trying to iceskate uphill." Blade(Wesley Snipes) from the movie Blade. Edited for content "The first human who hurled an insult instead of a stone was the founder of civilization." - Sigmund Freud
Plooby Posted January 8, 2005 Posted January 8, 2005 I went through all the work to kill Carth in the first game and he came back with DS female revan.!! <_< <{POST_SNAPBACK}> Even when you are Dark Side in KotOR I you cant kill Carth, he just runs away. <{POST_SNAPBACK}> If you are a DS female in the first game, Carth will actually come back and try to save you after you kill Malak... it is a very touching scene. If you take him up on his offer, you kill Basti and then you die in each others arms on the Star Forge. I have never played a DS male Revan, so when he does his little coward dance and runs away, I take it he doesn't come back?
cewekeds Posted January 8, 2005 Posted January 8, 2005 Yes if your DS male he just run away with my armor and guns little boy scout. Though HK 47 making fun of him. also you have to save his son for him to show up on the starforge. After raven killed carth I think she find the son to teach him once sith always sith.
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