Omedarcus Posted July 13, 2004 Share Posted July 13, 2004 In KotOR 1, I always thought it was a pain, especially during the fight with Malak, where you have to scroll through each defensive force powers and non-medical items to activate everything; select something, wait for it to be used, then activate the next. It was too tedious. It'd be cool to have the ability to make a macro or something where you can select what to activate at once, for example, verpine prototype shield, echani battle stimulant, hyper-adrenal strength, force immunity, force valor, etc, all at once. Thoughts? Link to comment Share on other sites More sharing options...
Whitemithrandir Posted July 13, 2004 Share Posted July 13, 2004 you mean... like a spell trigger? Sorry, that would be a bit unbalancing unless it's a feat you take at high levels. Word economics To express my vast wisdom I speak in haiku's. Link to comment Share on other sites More sharing options...
ShinIchiro Posted July 13, 2004 Share Posted July 13, 2004 There's a reason that it takes time to make yourself the uberest of uber people. Using items is a turn. If you take something like 50 turns for free, the game gets really imbalanced. Link to comment Share on other sites More sharing options...
John Morgan Posted July 13, 2004 Share Posted July 13, 2004 There's a reason that it takes time to make yourself the uberest of uber people. Using items is a turn. If you take something like 50 turns for free, the game gets really imbalanced. Yup. SiO2 Link to comment Share on other sites More sharing options...
Alexia Posted July 13, 2004 Share Posted July 13, 2004 Case closed I guess lol. Le donne sono da venus, la scopata sa dove sono gli uomini da. For a different kind of Kotor chat Link to comment Share on other sites More sharing options...
Nydas Posted July 13, 2004 Share Posted July 13, 2004 I'll go against the grain here and say that buffing is both tension destroying and repetative. Slimming it down somehow would be most welcome. Link to comment Share on other sites More sharing options...
OLD SKOOL WHEELMAN Posted July 13, 2004 Share Posted July 13, 2004 i haven't heard of star wars stimulants since KotOR...weird... Link to comment Share on other sites More sharing options...
nightcleaver Posted July 13, 2004 Share Posted July 13, 2004 I'd rather they find other ways of implementing strategy in cRPG's than just stupid drugs and medpacks and such. I guess that's not likely to happen, but I'll still hope OE will improve the medpack/accessory situation... Link to comment Share on other sites More sharing options...
Indalecio Posted July 13, 2004 Share Posted July 13, 2004 i haven't heard of star wars stimulants since KotOR...weird... They're adding Mentats, Butfout, Psycho, and everyone's favorite, Nuka-Cola, to the next KOTOR. Link to comment Share on other sites More sharing options...
OLD SKOOL WHEELMAN Posted July 13, 2004 Share Posted July 13, 2004 Sweet.... Link to comment Share on other sites More sharing options...
OLD SKOOL WHEELMAN Posted July 13, 2004 Share Posted July 13, 2004 Sorry for the double post...computer problems... Link to comment Share on other sites More sharing options...
ShinIchiro Posted July 14, 2004 Share Posted July 14, 2004 i haven't heard of star wars stimulants since KotOR...weird... NOt before or after here. Well, is spice a stim? Link to comment Share on other sites More sharing options...
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