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Posted

...lads & lasses o' Obsidian; remember yer days o' RPG supremacy...beg, bug; hell, e'en steal if'n ya's gotta; but git that damnable Planescape licence from Wizards o' the Crapper an' start work on PS:T 2...NOW!!!... :lol:

 

 

...WHO LUVS YA, BABY!!...

A long, long time ago, but I can still remember,
How the Trolling used to make me smile.
And I knew if I had my chance, I could egg on a few Trolls to "dance",
And maybe we'd be happy for a while.
But then Krackhead left and so did Klown;
Volo and Turnip were banned, Mystake got run out o' town.
Bad news on the Front Page,
BIOweenia said goodbye in a heated rage.
I can't remember if I cried
When I heard that TORN was recently fried,
But sadness touched me deep inside,
The day...Black Isle died.


For tarna, Visc, an' the rest o' the ol' Islanders that fell along the way

Posted

THe setting is secondary to the actual game content. I'd love to see an RPG done that takes the same ideas that PS:T had, such as story detail, moral ambiguity, loads and loads of interesting dialogue, etc. In the climate of 'we want money SCREW QUALITY' that most game companies - at least, american ones - have, I doubt we'll see it. But it's the reason I'm on these boards, since MCA is working here, so there's a chance. KOTOR2 holds no interest for me, but I figure if I bug these guys enough maybe, just maybe....

Posted
THe setting is secondary to the actual game content. I'd love to see an RPG done that takes the same ideas that PS:T had, such as story detail, moral ambiguity, loads and loads of interesting dialogue, etc.

Well said

Posted

well... does sigil not exist in the manual of the planes, as well as tieflings, aasimar, all the baator-guys and their chaotic counterparts? a game with an open d20 license could do the job, no?

 

[edit]

i agree with tea. the setting sure was cool, but not the main point.

Citizen of a country with a racist, hypocritical majority

Posted

But the d20 System license excludes interactive gaming software. For example Obsidian couldn't do a d20 game based on any of Necromancer Games' or Fantasy Flight's products.

Posted

i don't know necromacer's or fantasy flight's games :lol: ...

 

anyway, they could as well invent a new ruleset. not an easy task though. perhaps a license for rules, not settings, exist, so that obsidian could buy that and make their own, original setting. that would be a real advantage, because they don't have to make up rules on their own, and thus could spend more time in an involving storyline.

Citizen of a country with a racist, hypocritical majority

Posted

I do think that if Obsidian wants to be on the cutting edge of CRPG design they do need to create an original rules system that can be applicable in a multiple genres. If they did that and then make the game and a new engine, we are looking at least a 3 to 4 year development time.

Posted

yeah, i'm aware of that. bis developed something for torn, afair. plus, they have the knownledge of creating an original engine, as bis did that for jefferson. maybe obsidian could reuse these things?

 

the other idea was

perhaps a license for rules, not settings, exist, so that obsidian could buy that and make their own, original setting.

man, i'm quoting myself here. i should get some sleep...

Citizen of a country with a racist, hypocritical majority

Posted

What Teatime said.

 

It wasn't the setting that made PST awesome, it was just setting :rolleyes:

 

That level of depth and story in almost any setting would make for a great gaming experience.

Posted
But the d20 System license excludes interactive gaming software. For example Obsidian couldn't do a d20 game based on any of Necromancer Games' or Fantasy Flight's products.

But Samm's point still stands, I think. The basics of the Planescape setting are present in the basic D&D game, all that's missing are the official place and character names as well as other defining titles.

I'd think that it would be possible to do a Planescape-like game under a D&D license, just don't call it Planescape.

Of course, Obsidian doesn't have any rights to the D&D license, so it's all pretty moot unless or until they get a contract with Atari.. Which I'd really rather not see.

 

Like Mr.Teatime said, and I wholly agree, it's not the named setting that matters, but the presentation of the story and it's elements.

There's nothing that says Obsidian couldn't make a game under a uniquely designed set of rules that takes place in an extra-dimensional setting with a fantasy/post-apocalyptic and demonically-touched style to it all.

That'd be preferable to trying to work in the constraints of someone else's license.

newlogo.gif
Posted

repost:

 

 

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

Posted

Let's not go over why PS:T failed - in IPLY's terms anyway - again. I believe its long term sales are prettyh good as people talked about how great it was. And saying 'the setting was wierd, thats why it never sold' is making it meaninglessly simple.

Posted

Planewalker site have been up and working on on planescape convertions since DD3.0 was out. A pity they stoped producing stuff to the planescape world. I kind of liked it since it was so different then the ordinary worlds they have used.

 

And they might as well think about doing darksun games as well, if they have nothing better planed, since I miss it as well. :rolleyes:

Posted

well, considering the fact that bis never made a sequel when they had the license, we expect that reasons for ps:t failure is a valid issue indeed when somebody talks 'bout resurrecting the title.

 

HA! Good Fun!

 

p.s.

 

as the link will take you to nma, please know ahead of time that you is gonna get some profanity n' such.

 

http://www.nma-fallout.com/forum/viewtopic...ighlight=#23414

 

bri is a former bis developer now working at pandemic.

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

Posted

They didn't make a sequal because

 

a) It wasn't successful in their opinion... but successful enough to rerelease it.

B) They were controlled by idiots

c) They didn't have enough resources to devote to a sequal

d) Rabid Smurfs threatened to devour them if they did

e) any/all of the above

 

 

Just because they didn't make a sequal doesn't mean they thought it was a failure... it just means they didn't make a sequal.

 

None of us can really "know" why they didn't make a sequal.

 

 

<edit> ok... or I might be wrong...

Posted

oh come now. is you saying that if ps:t had sold as well as BG or even iwd it might not have gotten a sequel?

 

btw, "a) It wasn't successful in their opinion... but successful enough to rerelease it," the costs to release a game that has already been developed, and then to sell at $9 a pop is hardly indicative of the title

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

Posted

actually you're not taking my edit into account... which came after your edit... that provided a link to Bri's statement...

 

So I have no reason to argue this.

Posted

Whilst a slow trickle of sales doesn't mean much for the immediate company, I would have thought that a few years on someone might pick up on the fact that word of mouth made the game keep on selling to a respectable number as time went on - and so a sequel would sell much faster than the original because the people who slowly got around to buying Fallout 1 and 2 or PS:T would be quick to buy a sequel.

Posted

That is a good point, didn't Fallout start slow too?

 

And we can all see how big it's following became, and it spawned a sequal, a offshoot and a bastard offspring.

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