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Thief character?


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Hades is obviously just being very cynical. But he/she's probably right; your main character will be Force sensitive, no if and or buts. That's what the game is meant to be, however. A chance to play a Jedi Knight in the Old Republic.

 

Could Carth have realistically taken on Malak? That's the question we're asking here; otherwise the devs would have to completely rewrite the story (and I'm making an analogy to whatever story they have for K2). When the time comes for your PC to take on a major opponent trained in the Force, it's likely that only another Force user could take them down.

 

Stealth was definitely underused in KOTOR, simply because it was more fun to hack and slash your way through enemies instead of tiptoe around them.

 

I don't think your main character should be a thief (simply because of time constraints in developing), but I'd be cool to have another party member who is. It would not be outside the realm of Star Wars to have a thief character, and honestly if the devs had the time to mold the storyline for your PC to be a thief, then I'd be all for it. The more the merrier.

 

But major things like this aren't going to change.

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Anyone can take down a Jedi/Sith. All you need is two snipers from opposing directions using High Explosive rounds from a well made sniper rifle. Even if he blokes the first shot it will explode to cause fiery damage and shock the force user, allowing the second shot to hit its mark.

 

In a Star Wars RPG a friend and I killed many Force users that way.

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PS:T major fault was forcing the player to play the Developer's character.  It was the game's major fault and why it is down a notch in my favorite games of all time.

It wasn't a fault but rather the entire point of the game. It was the story that the designers of the game wanted to tell. Basically, if it didn't suit you, then move on and play games that suit you better. There is always a trade off between telling a good story and allowing the player freedom. The games with better stories by definition imply less player freedom. Both types of games have their strong points and fanbase (which may even overlap at the time depending on the whims of the individual gamers).

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PS:T exceptional story (and what made it so great) was only possible if you were limited in what character you played.

 

Complete freedom is overrated.

I wouldn't say it's overrated. They are just different kinds of games and one or the other may not appeal to some people. I am currently playing Morrowind Game of the Year (a game that stresses freedom) on the XBox and am really enjoying it for instance (and I first played Morrowind on the XBox two years ago).

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Anyone can take down a Jedi/Sith. All you need is two snipers from opposing directions using High Explosive rounds from a well made sniper rifle. Even if he blokes the first shot it will explode to cause fiery damage and shock the force user, allowing the second shot to hit its mark.

 

In a Star Wars RPG a friend and I killed many Force users that way.

Anybody can be taken down. Of course, a real Jedi would never allow himself to be in a position so obviously where he could be taken down in the manner you say.

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PS:T exceptional story (and what made it so great) was only possible if you were limited in what character you played.

 

Complete freedom is overrated.

I wouldn't say it's overrated. They are just different kinds of games and one or the other may not appeal to some people. I am currently playing Morrowind Game of the Year (a game that stresses freedom) on the XBox and am really enjoying it for instance (and I first played Morrowind on the XBox two years ago).

Even the Complete Freedom of Morrowind is overstated.

 

I like the fact that you aren't limited in what you can be (say like the D&D 2nd Edition....if you wanted to be a mage, then you were never using a sword).

 

However, the story itself is actually quite linear.....it's just that you can wander around doing whatever the heck you want between plot points.

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Unfortunately, with the limitations of CRPGs today, you have to play at least some basic concept of the developer's characters in order to have a tight story.

 

CRPGs are far from being limited, as far as i can see. It's not a problem with CRPGs themselves, it's a problem with developer and consumer mentalities. They are the only ones responsible for those types of limitations set upon CRPGs.

 

 

Complete freedom will never be possible. For a start, it does not exist in the real world. You may live in the "free world", but you just try and do ANYTHING other than sit down very stilll. You'll get laws thrown at you wherever you go... It's like a game, without the quicksaves.

 

I believe this is wrong for two reasons, one being the fact that real life does actually give you complete freedom. You are always free to decide what you want to do and how to do it. However, complete freedom does not exclude or excuse the consequences of your actions. Second, because a sense of near absolute freedom in games has already been done in the past, the quickest example being The Elder Scrolls series. Absolute freedom in a gameworld isn't achieved more often because gamers (and subsequently, developers) developed a preference towards story-driven games.

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I agree that Morrowind's story was way too.. nonexistant at times. I remember playing it for the first time and actually forgetting about the whole main story after a few days. By coincidence I walked to the place where I was supposed to go from the beginning.. one week too late.

 

I think Gothic/Gothic 2 struck a good balance between freedom and story. You're always free to go wherever you want (and get killed by level 30 orcs when you're level 1 yourself), but there's still a strong story that's visible to the player at all times. I love this type of game, that doesn't hold your hand AT ALL in the beginning! I was so shocked and angry the first time I started up Gothic 2 and ten minutes later ran into a gigantic orc. It chased me all the way through a forest to the city gates before it killed me in one hit. Then I could lie there in my own pool of blood and watch the city guards go at it. Great fun! Stuff like that (I have lots of stories, but noone will listen. Strange.) and other scary events are stuff I've never experienced in any other RPG.

Swedes, go to: Spel2, for the latest game reviews in swedish!

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