cstanick Posted October 29 Posted October 29 Greetings Watchers! Patch 1.3.8.0.87471 is available to all who opt in on the Public Beta Branch. To opt in to this current update, use the Public Beta branch in Steam. In your Steam Library Right click on Pillars of Eternity, and select "Properties" Select the "Beta" Tab, and click the Drop Down for labeled "NONE" - Select "public_beta" Close the Window, and you should have a download ready. Attempting to play the game should automatically trigger the download. -- Patch Notes-- General: GOG achievements now unlock properly. Steam/GOG Kickstarter and Backer reward items should once again be granted properly to new players. Steam Linux is now supported and will be included in future patches. Epic Game Store users will now properly receive their Royal Edition digital content rewards. Game saves are now listed with priority given to the most recent, regardless of the method used to create them (Quicksave, Autosave, or manual). Visual and Audio: Fixed an issue that prevented character selection barks from playing in certain cases. (Eder has once again found his voice) Grimoires will now correctly hide while reading scrolls. Certain cutscenes and maps will now perform better in 4k. Fixed a remaining edge case that would cause characters to t-pose in very specific cutscenes. Fixed a number of dialogue nodes that would trigger a brief "knock" sound when displayed. Removed unintended echo effects on act introduction audio and developer commentary. Ferry boat in Oldsong is no longer partially submerged. Several variant forms of Woodskin have had their VFX aligned correctly. (Spell Holding, Spell Bind, Adragan & Delemgan variants, etc...) Delemgans, Adragan, Pwgra, and Menpwgra have had missing visual and audio effects updated on many of their spells and abilities. Characters that are immune to poison won't bark about being poisoned when attacked by poisonous attacks. All animal companions will now play footstep audio. Hiravias' Spiritshift FX will now properly play when he leaves spiritshift form. Taena's centec VO will now play correctly in both contexts that it can be heard. Quests and Dialogue: Fixed softlock when hiring Aldwyn and using his services at Brighthallow. Fixed softlock when using Aldwyn's services in the Salty Mast after hiring Lyrinia. Obtaining a quest reward from Simoc in the Sacrifical Bloodlines quest and then killing him will no longer result in a second copy of the reward item on his corpse. After being awarded Alia Braccia in Hearthsong killing the High Monk afterwards will no longer grant a second instance of the reward. Killing Ranga before the potion is acquired will now correcly fail A Mother's Plea. You are no longer able to mention Leaden Key during the Forgotten Army Quest finale if it hasn't been priorly discussed with Aloth. Abrecan will now still accept the letter he sends you to retrieve, even if you already possess it when he first tells you about his request. Krivi's rewards in Od Nua cannot be obtained multiple times by selecting similar dialogue nodes. Now only one outcome is permitted. Anamfath Leader in Twin Elms will continue The Child of Five Suns quest even in the case of Vincent Agosti being dead after being spoken to prior. Failing the Athletics and Dexterity checks in the Durgan's Battery scripted interaction will now properly apply the Concussion affliction. Accepting Tealdor's Bounty relating to the Disciples of the True Flame and leaving the conversation will not prevent players from asking later on about the Bounty for Laenric. Giving Dunstan the final pieces of the Blade of the Endless Paths while he is defending the keep will now correctly reward the player. Accusing Grynde of being a ripple sponge addict for reward can no longer be repeated infinitely. What happens to the ogre Crothar no longer affects Korgrak's quest states. Combat and Mechanics: Fixed a case where the Shadow Step ability could cause a crash. Shadow Step ability is no longer treated as a modal and can now target ground locations. Spellsword Wizard AI will properly activate Second Wind instead of Deleterious Alacrity of Motion when low on Endurance. Party AI will no longer attempt to activate Second Wind in cases where their Endurance is low, but also capped due to low Health. Party AI will no longer select charmed or confused allies as targets for their hostile abilities. As in PoE2, Party AI that are commanded by the player to move to a location will not attempt to move from that location for a brief period. (They will still attack during that time if possible). Trap Accuracy no longer counts the accuracy modifier on the trap's attack twice in its calculation. Fixed an issue that prevented Constant Recovery from scaling in the same way that Veteran's Recovery does. (Constant Recovery is now superior to Veteran's Recovery at all levels, as expected). Ryona's Buckle's Tenacity Accuracy bonus will now properly activate and deactivate based on the wearer's current Endurance (vs. Only checking endurance at the time the belt was equipped). Iron Circle's Adamant damage reduction now properly deactivates when the wearer rises back above 26% Endurance. Killing Bolt traps now target Fortitude, matching its spell counterpart. Killing Bolt traps no longer mention slash damage in their description. Chain Lightning Traps in Breith Eaman now properly deal damage if they strike a character. Binding and severing Abydon's Hammer will no longer permanently increase the user's Might attribute. The Lady's Hand has had its effects reworked to use a trigger that can be better seen on the character sheet when active. The Black Sanctuary shield will now properly apply its endurance recovery effect when casting Withdraw. Belt of the Royal Deadfire Cannoneer will no longer cause traps to recursively trigger their effects. Elryn's Jacket Eyestrike effect (and similar events that respond to hostile actions) no longer trigger from beneficial "attacks". Powder Burns modal (and similar effects) no longer harms allies located in the AoE's bonus area from intellect. Fulvano's Blunderbuss Spellchance: Charm can now properly trigger and charm targets. Knock Down will now respect suppression when trying to determine if there's an active knocked down status effect preventing stand up. Enemies can no longer move around while being proned by Concelhaut's Crushing Doom. Izali's Boon stealth skill bonus now correctly clears after a rest. Scroll of Minoletta's Bounding Missiles now uses the correct spell description. Scroll of Boiling Spray range now matches its spell counterpart. Scrolls of Restore Endurance have had their range increased to match their spell counterparts. Hirelings from the Salty Mast will continue to provide their boons when using their services at the player's stronghold. Skyward Kick no longer triggers a vertical launch when it would miss with additional effects. Skyward Kick will no longer cause targets to remain prone permanently. Players affected by multiple Unconscious effects will no longer be able to move around while Unconscious. (Similar cases with other effects should also be fixed). User Interface and Interaction: Weapons can now be equipped to the first weapon set by double-clicking them in the inventory. Right-clicking on a creature will now display its bestiary entry (if it has one). Fixed some cases where the Retrain Character UI might show white portraits. Best of damage type icons now display correctly in the character sheet UI. Fixed a case where Burial Isle visions might prevent the user from canceling actions. Containers that aren't associated with a major faction, but will trigger an attack response from interaction, will now appropriately display the stealing cursor. Trapped chest in the Abbot's Quarter's during the Rising Tide quest can now be looted correctly after being disarmed. Pickables and similar interactions can no longer be looted multiple times using queue'd actions. Removed erroneous description from Guardian Spirit ability on Ancestor Pendant. Setting an invalid name after reaching the end of character creation will no longer allow you to finalize character creation. Character Creation attribute totals only display culture bonuses after the culture screen is reached. Localization: Several Talents that were missing localized text in various languages have been localized. Known Issues: v1.3.8.0.87471 is currently unavailable for OSX (We hope to include OSX in an update to this patch cycle before it goes live). We are still investigating the issue where in very rare cases the spell cursor might display the incorrect icon. A change included in this patch should make this occur far less frequently, but the core issue seems to be Unity related. We'll continue to seek alternative solutions in a future update. 2
davoker Posted October 30 Posted October 30 (edited) Great job with the fixes, you’re the best. Continuing to show love to this game is priceless for me. Thank you for keeping up with these improvements; I’ll start a new game to test everything thoroughly, this deserves it. (づ ̄ 3 ̄)づ Edited October 30 by davoker 2
Mister_Nobody Posted November 6 Posted November 6 Bug Report #2 Random item drops tied to days of the month are still broken. Text in character creation and level up menus is nearly unreadable on small screens. There are options in the game to make the font larger, but it doesn't affect these menus. Text displays fine in the rest of the game. Not a bug, but still. This is about the Kickstarter Backer achievement, which is currently impossible to obtain legally. It may have made sense when the game first came out and you wanted to reward the players who backed you. However, instead of rewarding a thousand players, you're punishing hundreds of thousands of players whose only fault is that they started playing after 2015. Because of this, we can't add POE1 to the list or showcase of perfect games, for demonstration. And the funniest thing is that the only ones suffering are steam players, because 87% of players in the epic games store got the achievement. Is there any point in keeping this achievement when it's been 9.5 years since the game came out and the achievement itself doesn't work? 2 1
Mister_Nobody Posted November 6 Posted November 6 Bug Report #2.1 (because I can't add to the old message) The His Old Self quest is a bit glitchy. If you find the real Purnisc, go down to Nyrid and agree to kill Purisk, you can return to Kaenra and turn in the quest. She will give you her reward, and Purnisc will disappear. You can tell Nyrid that you killed Purnisc and he will give you a discount. This way you will get both rewards. There are two prisoner rescue missions in Heritage Hill - Safe Haven and Undying Heritage. In both missions you can choose where to send your people. I sent Saeda to the gate and Icantha's prisoners to the tower. The problem is that I'm playing in pacifist mode and haven't killed a single zombie in the entire location. There are hordes of undead in front of both buildings and the people I sent just teleport through them. 1
Macklin Posted November 9 Posted November 9 Really good work here, great job to all those involved! There's still a few bugs mentioned in the last thread (the resolution switcher is still impossible to use, can't switch the monitor the game is on, etc. etc.), hoping we get more of these squashed with time. Here's another very minor issue I found: the in-game videos now have a black frame added to the end of them. This is fine for the resting videos since they fade to black and only play once, but is problematic for looping videos like in BeginWatcherMovie, as the black frame causes flicker on-screen which is kinda jarring. My guess is it's because they switched to VP8+WEBM (they were Theora+OGV in previous versions of Unity), and some encoders add a black frame, but who knows for sure.
Darkless Posted November 10 Posted November 10 Tried the new new patch today for the fist time. I think something is wrong with the rendering, like there is way TOO MUCH sharpening. Im playing at 1440p resolution and fonts now appears like scratched and unpleasant to read, no matter the size selected. Also portraits and other graphis elements don't look as before.
Mister_Nobody Posted Saturday at 11:35 AM Posted Saturday at 11:35 AM Bug Report #3 In the new patch, some buttons that can be found using mechanics are no longer highlighted purple. I encountered such buttons in the southernmost room of the 1st floor of the Temple of Eothas, in the secret room of the Temple of Woedica, and in the basement of Lumbala's house, but there may be more. The buttons themselves function normally, but you have to find them by touch. The Bilestompers tooltip doesn't work, making it unclear what the boots' ability is. You can read it after trying them on, but until then you're buying a pig in a poke. There is still an old bug where dead summons remain on the screen as a fixed png. This same png will haunt you when you move to new locations and will not disappear until you re-enter the game. Once you resolve Solmar the Shackler's problem, the game will continue to consider him a bad visitor and will offer you to pay him off (for 1200) or send an escort for him. The thing is, he doesn't give any penalties to the fortress's prestige or defense, so these actions make no sense. If the Berolt problem is successfully resolved, Berolt himself is mentioned in the fortress log as a *null*. P.S. I'm not sure if I'm writing to the right place for reports, but I couldn't find another one. If you know of one, please leave a link. 1
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