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Hello,

 

I would like to know what is the max Sleight of hand needed to pickpocket all npc in the game, and pass all dialogue checks please ?

I don't plan to steal hostile creatures as I can just loot them, only npc.

 

Same for stealth, but only for dialogues I guess, otherwise it's just usefull for pickpocketing.

 

Also do you know the highest mechanic check in the game: lock and dialogues ?

I red it was 18.

 

Thanks

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6 hours ago, SenSx said:

I would like to know what is the max Sleight of hand needed to pickpocket all npc in the game,

you only need 1 sleight of hand for like 95% of pickpocketing. the highest i've seen is like 7, but for like literally hardtack or a fine stiletto. the difficulty isn't based (at least very heavily) on the value of the item, but some stat on the npc themselves, and most npcs have garbage for that stat.

most of the value from sleight of hand anyway comes from enabling the "loaded pockets" berath's blessing so you have a chance of getting some decent ingredients or mid-tier magical items for free from pick pocketing, and for the same reason as above you only need like 1 sleight of hand. just a badly designed skill unfortunately and obs never had the time or budget to fix it.

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Oh ok thanks a lot !

Not sure to get it to 15 just for some dialogue checks.

That's a shame, but I did enable the loaded pockets Berath Blessing, I alwready got many good items, I'm quite happy with it, I like to pickpocket everyone.

I think that blessing should have been default and pickpocket rewards should improve with your pickpocket lvl.

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8 hours ago, SenSx said:

I think that blessing should have been default and pickpocket rewards should improve with your pickpocket lvl.

yeah i agree. i honestly don't think it would've been too hard to make sleight of hand functional (what you talk about is pretty much it), but the history of deadfire is that sales at launch underperformed and it took a while to do well, but because of that they just couldn't give deadfire the patch-love it deserved.

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On 1/11/2024 at 11:41 AM, thelee said:

yeah i agree. i honestly don't think it would've been too hard to make sleight of hand functional (what you talk about is pretty much it),

Moddable? Rewards improving with level means coding NPCs with more items that have a requirement? That’s just some spreadsheet and itemization work, yeah? 

  • Hmmm 1
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15 hours ago, Ivanfyodorovich said:

Moddable?

@Noqn might know. I'm guessing if you look in the right file you'll find some JSON that dictates the pickpocket difficulty as well as what treasure you get.

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My Deadfire mods
Out With The Good: The mod for tidying up your Deadfire combat tooltip.
Waukeen's Berth: Make all your basic purchases at Queen's Berth.
Carrying Voice: Wider chanter invocations.
Nemnok's Congregation: Lets all priests express their true faith.

Deadfire skill check catalogue right here!

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3 hours ago, omgFIREBALLS said:

@Noqn might know. I'm guessing if you look in the right file you'll find some JSON that dictates the pickpocket difficulty as well as what treasure you get.

It's possible to edit variables in the SkillManager object's SleightOfHandSettingsComponent which affects difficulty.

  • VisionModifier & DetectionModifier - How much detection/visibility affects difficulty.
  • LevelModifiers - How much the victim's level affects difficulty.
  • ItemModifiers - How much the item's category (such as weapon, consumable, quest item) affects difficulty.


It's also possible to edit the loot lists (though it's not possible to mod which characters use which loot lists), the loot lists can look like this:

Spoiler

image.thumb.png.afc2fa313b439105ffe6447a9ad9a116.png

The above list contains several nested loot lists, one of these looks like this:

image.png.3b3b5dd9e8e582f64daa28d70c7f896f.png

It's possible to add conditionals to whether a single loot item, a nested loot list, and/or the entire loot list itself should be loaded.

It's not possible to make a specific item harder/easier to pick, apart from changing its category's difficulty.

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