helmino Posted March 25, 2021 Posted March 25, 2021 Heya guys, as the title says, there are some mod that tune down the number of displayed mirrored images? Everytime my Aloth buffs i seriosly can't stand watching the screen, if someone can help me i appreciate it!
Boeroer Posted March 25, 2021 Posted March 25, 2021 Don't think there is. I don't know if you can reduce the number of images - I guess it's a hard-coded visual effect? But I think it would be rel. easy to remove all the visual effects from Mirrored Images with a mod. 1 Deadfire Community Patch: Nexus Mods
Elric Galad Posted March 26, 2021 Posted March 26, 2021 20 hours ago, Boeroer said: Don't think there is. I don't know if you can reduce the number of images - I guess it's a hard-coded visual effect? But I think it would be rel. easy to remove all the visual effects from Mirrored Images with a mod. The is actually a parameter for the number of images in the Ability Gamedata file. I think they use the same for Duplicate for instance but with a different number. So it's most likely doable. 2 1
Boeroer Posted March 26, 2021 Posted March 26, 2021 Even better! 1 Deadfire Community Patch: Nexus Mods
Kvellen Posted March 26, 2021 Posted March 26, 2021 Exactly as Elric Galad describes, there is a parameter called "NumberOfCopies" that affects the amount of holographic copies. The following code should work for changing all instances of the spell: { "GameDataObjects": [ { "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp", "DebugName": "Mirrored_Images_Wael", "ID": "9c59f7e6-6593-4d2e-bc55-4e2afc7810b2", "Components": [{ "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp", "NumberOfCopies": 6 } ] }, { "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp", "DebugName": "Reflexive_Mirror", "ID": "6b179cdf-4590-4695-8869-ab33b582c4de", "Components": [{ "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp", "NumberOfCopies": 6 } ] }, { "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp", "DebugName": "Mirrored_Images", "ID": "9271c114-1219-48b0-a3b0-fd669a781441", "Components": [{ "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp", "NumberOfCopies": 6 } ] }, { "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp", "DebugName": "Mirrored_Images_Trickster", "ID": "fb36bb54-5dec-4481-9ed6-1a4c023d7227", "Components": [{ "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp", "NumberOfCopies": 6 } ] } ] } Just lower the "NumberOfCopies": from the default 6 to a number you would prefer. 2
thelee Posted March 29, 2021 Posted March 29, 2021 Does this change the stutter one gets when Mirror Image is cast?
Boeroer Posted March 29, 2021 Posted March 29, 2021 (edited) I would bet it does. It seems the translucent images are not really optimized for performance. Edited March 29, 2021 by Boeroer Deadfire Community Patch: Nexus Mods
voplafaro Posted January 3 Posted January 3 On 3/27/2021 at 1:57 AM, Kvellen said: Exactly as Elric Galad describes, there is a parameter called "NumberOfCopies" that affects the amount of holographic copies. The following code should work for changing all instances of the spell: { "GameDataObjects": [ { "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp", "DebugName": "Mirrored_Images_Wael", "ID": "9c59f7e6-6593-4d2e-bc55-4e2afc7810b2", "Components": [{ "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp", "NumberOfCopies": 6 } ] }, { "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp", "DebugName": "Reflexive_Mirror", "ID": "6b179cdf-4590-4695-8869-ab33b582c4de", "Components": [{ "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp", "NumberOfCopies": 6 } ] }, { "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp", "DebugName": "Mirrored_Images", "ID": "9271c114-1219-48b0-a3b0-fd669a781441", "Components": [{ "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp", "NumberOfCopies": 6 } ] }, { "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp", "DebugName": "Mirrored_Images_Trickster", "ID": "fb36bb54-5dec-4481-9ed6-1a4c023d7227", "Components": [{ "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp", "NumberOfCopies": 6 } ] } ] } Just lower the "NumberOfCopies": from the default 6 to a number you would prefer. thanks for info
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