helmino Posted March 25, 2021 Share Posted March 25, 2021 Heya guys, as the title says, there are some mod that tune down the number of displayed mirrored images? Everytime my Aloth buffs i seriosly can't stand watching the screen, if someone can help me i appreciate it! Link to comment Share on other sites More sharing options...
Boeroer Posted March 25, 2021 Share Posted March 25, 2021 Don't think there is. I don't know if you can reduce the number of images - I guess it's a hard-coded visual effect? But I think it would be rel. easy to remove all the visual effects from Mirrored Images with a mod. 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Elric Galad Posted March 26, 2021 Share Posted March 26, 2021 20 hours ago, Boeroer said: Don't think there is. I don't know if you can reduce the number of images - I guess it's a hard-coded visual effect? But I think it would be rel. easy to remove all the visual effects from Mirrored Images with a mod. The is actually a parameter for the number of images in the Ability Gamedata file. I think they use the same for Duplicate for instance but with a different number. So it's most likely doable. 2 1 Link to comment Share on other sites More sharing options...
Boeroer Posted March 26, 2021 Share Posted March 26, 2021 Even better! 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Kvellen Posted March 26, 2021 Share Posted March 26, 2021 Exactly as Elric Galad describes, there is a parameter called "NumberOfCopies" that affects the amount of holographic copies. The following code should work for changing all instances of the spell: { "GameDataObjects": [ { "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp", "DebugName": "Mirrored_Images_Wael", "ID": "9c59f7e6-6593-4d2e-bc55-4e2afc7810b2", "Components": [{ "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp", "NumberOfCopies": 6 } ] }, { "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp", "DebugName": "Reflexive_Mirror", "ID": "6b179cdf-4590-4695-8869-ab33b582c4de", "Components": [{ "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp", "NumberOfCopies": 6 } ] }, { "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp", "DebugName": "Mirrored_Images", "ID": "9271c114-1219-48b0-a3b0-fd669a781441", "Components": [{ "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp", "NumberOfCopies": 6 } ] }, { "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp", "DebugName": "Mirrored_Images_Trickster", "ID": "fb36bb54-5dec-4481-9ed6-1a4c023d7227", "Components": [{ "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp", "NumberOfCopies": 6 } ] } ] } Just lower the "NumberOfCopies": from the default 6 to a number you would prefer. 2 Link to comment Share on other sites More sharing options...
helmino Posted March 27, 2021 Author Share Posted March 27, 2021 Will check, thanks! Link to comment Share on other sites More sharing options...
thelee Posted March 29, 2021 Share Posted March 29, 2021 Does this change the stutter one gets when Mirror Image is cast? Link to comment Share on other sites More sharing options...
Boeroer Posted March 29, 2021 Share Posted March 29, 2021 (edited) I would bet it does. It seems the translucent images are not really optimized for performance. Edited March 29, 2021 by Boeroer Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
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