Jump to content

What Are You Working On? And What Do You Wish You Could Make?


Recommended Posts

Currently testing changing some lines in a conversationbundle that belong to the narrator so that (Story Spoiler)

Spoiler

during the scripted interaction at the end of Ashen Maw, when your soul fragment talks to you

it will use audio files from a custom voice folder instead of the narrator. Thus far I have managed to make it so that the first line of speech is silent by changing the "SpeakerGuid": to just be a bunch of zeros, which makes me think this will be possible by replace it with the speaker GUID from the custom voice.

The problem I'm going to have to tackle is figuring out how to make this easily toggleable for the player. The ideal situation would be that selecting the voice on the Watcher would tell the game to use those files instead. Which might actually be possible, but I am not getting my hopes up.

I'll probably end up just splitting it into a seperate mod so that it can be toggled in options menu, or instructing people installing the mod to just rename the Conversations folder if they are not using the voice on their main character.

Edited by Kvellen
  • Like 2
Link to post
Share on other sites

I'm making some soulbound items to get some use out of the unused sketches in the game files- a soulbound Greatsword that looks like Burden, a Large Shield that looks like Cadu Scalth, and a helmet that looks like the Mask Of The Weyc. I took notes on the classes available to the existing soulbounds and I'm balancing the class restrictions on these so that every class in the game ends up with the same number of soulbounds available to them. I kind of went a bit overboard and started each one at Fine, gaining a quality level at each soulbound level until they end up at Mythic, with a unique effect for every class at every upgrade level. Once my data bundle for the sword got corrupted when I was almost done so I lost 20 abilities. That was an unhappy day.

 

I also took the Mind Grub icon from Pillars 1 and made a soulbound trinket, which binds with every class and gives you modals based on your class. I'm having trouble trying to decide what each modal should do. I've actually been looking at Grape's mods and seeing if any effects look good to steal, lol. I'm also having trouble writing lore, because I'm not much of a writer. I'm nearly done with the mod, which is the point where I typically run out of steam.

 

Other mods, incomplete/abandoned:

Have Party Members As Crew- have Eder and Aloth etc as sailors you can order around. I use it personally but wouldn't upload it because I can't figure out how to have the crew members die/not be visible when a party member dies or leaves. Also if the mod is uninstalled then any saves that had it installed can no longer be loaded. That isn't useful. I don't know how the game kills crew members!

Quest Consolidator- put all quests under one heading. I don't like them being broken up into a load of little subheading. Just give me a list of quests like the Elder Scrolls. I sorted them all under "Unknown Location" and it seemed to work, but I wanna play properly with it to know for sure

  • Like 3
Link to post
Share on other sites
15 hours ago, house2fly said:

I also took the Mind Grub icon from Pillars 1 and made a soulbound trinket, which binds with every class and gives you modals based on your class. I'm having trouble trying to decide what each modal should do. I've actually been looking at Grape's mods and seeing if any effects look good to steal, lol.

Nice.  Take anything you want!  Although I must say that my Counterattack on Fighter doesn't seem to happen at anything near the effect's percentage rate (30%, feels like 3%!).

Link to post
Share on other sites
  • 4 weeks later...

Does anybody know whether it is possible to change equipment models' offsets and how to do that?

Cloaks on female models appear to be either too low compared to their shoulders, detached from their shoulders, or both. It would be great if the offsets could be tweaked so the cloaks fit nicely like on male models.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke

Link to post
Share on other sites
23 minutes ago, AndreaColombo said:

Does anybody know whether it is possible to change equipment models' offsets and how to do that?

Cloaks on female models appear to be either too low compared to their shoulders, detached from their shoulders, or both. It would be great if the offsets could be tweaked so the cloaks fit nicely like on male models.

Maybe @coralzombie knows ?

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...