Adridactelo Posted July 24, 2020 Share Posted July 24, 2020 I was trying to find out who might be writing for the game and it seems that all Obsidian's narrative designers are already involved in other projects. Josh Sawyer - Not involved. Carrie Patel - Directing TOW DLC. Kate Dollarhyde - Working on Josh's project. Paul Kirsch - TOW DLC. Conor Walsh - TOW DLC. Kelsey Beachum - TOW DLC. Nitai Poddar - No one knows (probably TOW second DLC). Megan Stark - No one knows (probably TOW second DLC) The only person we know is Lucien Soulban, who was hired 5 months ago as Lead Narrative Designer from Ubisoft, but I doubt he is the only one writing for Avowed. Link to comment Share on other sites More sharing options...
Almaar Posted July 24, 2020 Share Posted July 24, 2020 (edited) The Outer Worlds expansion is coming out September 9th so most of the work it's already done. But don't believe that Avowed will be finished and released soon. My bet is for 2022 Edited July 24, 2020 by Almaar 1 Link to comment Share on other sites More sharing options...
Guest Posted July 24, 2020 Share Posted July 24, 2020 Too much to hope that Fenstermaker comes out of retirement for this? Link to comment Share on other sites More sharing options...
Adridactelo Posted July 24, 2020 Author Share Posted July 24, 2020 59 minutes ago, Almaar said: The Outer Worlds expansion is coming out September 9th so most of the work it's already done. But don't believe that Avowed will be finished and released soon. My bet is for 2022 Yes, but Avowed has been in development since mid-2018. I don't think they've been two years without someone planning the game's main story or some basic themes. But you may be right. The game seems far off. Link to comment Share on other sites More sharing options...
Guest Posted July 24, 2020 Share Posted July 24, 2020 (edited) 42 minutes ago, Adridactelo said: Yes, but Avowed has been in development since mid-2018. Obsidian was acquired by Microsoft in late 2018. While it's possible that the game was pitched to MS before the buy-out, it's doubtful (though possible) that any work was started until early 2019. Keep in mind that teams were still working on Deadfire and The Outer Worlds, so earnest pre-development work may have even been dependent upon hiring new talent. So, best case scenarios is that they're 18-19 months into development. I've seen several numbers thrown out regarding the number of years it took Bethesda to develop skyrim, but none were less than 4. So 2022 feels like a pretty safe bet to me. Edited July 24, 2020 by Achilles Link to comment Share on other sites More sharing options...
Wormerine Posted July 24, 2020 Share Posted July 24, 2020 1 hour ago, Almaar said: The Outer Worlds expansion is coming out September 9th so most of the work it's already done. Yeah, but there is still another one. But with how much time passed between OW release and DLCs it’s difficult to say when narrative team was/will be done with those. I don’t expect Avowed anytime soon. Essentially we have seen the same amount as Elder Scrolls6. Link to comment Share on other sites More sharing options...
Adridactelo Posted July 24, 2020 Author Share Posted July 24, 2020 36 minutes ago, Achilles said: Obsidian was acquired by Microsoft in late 2018. While it's possible that the game was pitched to MS before the buy-out, it's doubtful (though possible) that any work was started until early 2019. Keep in mind that teams were still working on Deadfire and The Outer Worlds, so earnest pre-development work may have even been dependent upon hiring new talent. So, best case scenarios is that they're 18-19 months into development. I've seen several numbers thrown out regarding the number of years it took Bethesda to develop skyrim, but none were less than 4. So 2022 feels like a pretty safe bet to me. I think you are right. I was relying on the comments from a Gamespot video about TOW saying that Programming Director (Mark DeGeorge) had been moved to a new project in mid-2018. Was hoping that the big chunk of Obsidian would be working on this project already but yeah, I am with you that Avowed looks like a 2022 game. Do we know who is the Lead Desginer? The ones I know: Chris Parker - Game Director Jorge Salgado - Lead Area Designer (?) Lucien Soulban - Lead Narrative Designer Maxwell Matzenbacher - Senior Combat Designer. Link to comment Share on other sites More sharing options...
Guest Posted July 24, 2020 Share Posted July 24, 2020 40 minutes ago, Adridactelo said: Do we know who is the Lead Desginer? The ones I know: Chris Parker - Game Director Jorge Salgado - Lead Area Designer (?) Lucien Soulban - Lead Narrative Designer Maxwell Matzenbacher - Senior Combat Designer. Carrie Patel was promoted to Game Director for an "unannounced project" in November 2019. My bet is that it's her. Link to comment Share on other sites More sharing options...
C2B Posted July 24, 2020 Share Posted July 24, 2020 5 minutes ago, Achilles said: Carrie Patel was promoted to Game Director for an "unannounced project" in November 2019. My bet is that it's her. It isn't. She's directing the TOW DLC as the very OP of this thread mentions. 1 Link to comment Share on other sites More sharing options...
kanisatha Posted July 24, 2020 Share Posted July 24, 2020 5 minutes ago, Achilles said: Carrie Patel was promoted to Game Director for an "unannounced project" in November 2019. My bet is that it's her. And I actually prefer Carrie Patel over Sawyer in this role (I know, shocking!) 1 Link to comment Share on other sites More sharing options...
kanisatha Posted July 24, 2020 Share Posted July 24, 2020 Just now, kanisatha said: And I actually prefer Carrie Patel over Sawyer in this role (I know, shocking!) 1 minute ago, C2B said: It isn't. She's directing the TOW DLC as the very OP of this thread mentions. Aww. Too bad. Link to comment Share on other sites More sharing options...
Adridactelo Posted July 24, 2020 Author Share Posted July 24, 2020 47 minutes ago, C2B said: It isn't. She's directing the TOW DLC as the very OP of this thread mentions. Thats right. Patel could join the project after finishing Peril on Gorgon as I think Brandon Adler may be directing the second expansion. I would love to see her working on this. Megan Stark was moved to another project right after finishing TOW and I think she is not involved on Peril on Gorgon so she may be writing for Avowed (?). Link to comment Share on other sites More sharing options...
Taevyr Posted July 25, 2020 Share Posted July 25, 2020 According to his website, Paul Kirsch is one of the Narrative Designers on Avowed. Which makes me cautiously optimistic, considering his work on Deadfire and Tyranny that we know of. 7 Link to comment Share on other sites More sharing options...
Flouride Posted July 25, 2020 Share Posted July 25, 2020 (edited) 12 hours ago, Adridactelo said: Do we know who is the Lead Desginer? The ones I know: Chris Parker - Game Director Jorge Salgado - Lead Area Designer (?) Lucien Soulban - Lead Narrative Designer Maxwell Matzenbacher - Senior Combat Designer. James Chea - Senior Character Artist Daniel Platt - Senior 3D Artist Pearl Ko - UX Designer Edited July 25, 2020 by Flouride 1 Hate the living, love the dead. Link to comment Share on other sites More sharing options...
Adridactelo Posted July 25, 2020 Author Share Posted July 25, 2020 4 hours ago, Taevyr said: According to his website, Paul Kirsch is one of the Narrative Designers on Avowed. Which makes me cautiously optimistic, considering his work on Deadfire and Tyranny that we know of. Oh, I thought I was working on Peril of Gorgon. That's great. 48 minutes ago, Flouride said: James Chea - Senior Character Artist Daniel Platt - Senior 3D Artist Pearl Ko - UX Designer Robert Nesler - Art Director. Dimitri Berman - Lead Character Artist. Can Etiskol - Senior Character Artist. Jason Diaz - Animation Director (?). Derek Zivolich - Character Animator. Eric Feinberg - Character Animator. Amor Santos - Senior Animator. Ones that I find interesting: Paul Burg - Senior Programmer. It has been in Obsidian for over a year and does not appear on TOW's credits. He developed the system for world interactions and population management in RDR2. Joseph L. Rubino - He was hired a few weeks ago as a Cinematic Director. It's interesting because he posted that he was responsible for the Forza Motorsport Trailer but didn't mention if he was working on Avowed. Martin Smith - Senior System Designer. He was Senior Designer on SWTOR for more than 6 years. Link to comment Share on other sites More sharing options...
Flouride Posted July 25, 2020 Share Posted July 25, 2020 I think it is safe to assume that Rubino is working on Avowed. Obsidian doesn't really have many members in the cinematics department, so it's more than likely that all of them will be working on the game in some capacity. Hate the living, love the dead. Link to comment Share on other sites More sharing options...
Adridactelo Posted July 25, 2020 Author Share Posted July 25, 2020 17 minutes ago, Flouride said: I think it is safe to assume that Rubino is working on Avowed. Obsidian doesn't really have many members in the cinematics department, so it's more than likely that all of them will be working on the game in some capacity. You could be right. I think he worked on the dialogue camera system in Assassin's Creed Odyssey. Wonder if Avowed will switch to a more dynamic system (visually speaking) than the seen in TOW. Maybe something closer to what we've seen in Cyberpunk 2077 where dialogues are like first-person cinematics. Link to comment Share on other sites More sharing options...
Flouride Posted July 26, 2020 Share Posted July 26, 2020 You can also add Scott V. Gilmore as Senior Audio Designer to the list of devs working on this. Hate the living, love the dead. Link to comment Share on other sites More sharing options...
Adridactelo Posted July 26, 2020 Author Share Posted July 26, 2020 Gabriel Paramo - Senior Gameplay Programmer. Worked on Killer Instinct and Strider. Hoya Lee - Senior Lighting Artist. Previously worked on Destiny 2 and Modern Warfare. Jeff Chung - Senior Software Engineer. Zoe Nicole-Aprodite Smith - Junior Character Artist. From Zoe's artstation: 5 Link to comment Share on other sites More sharing options...
Adridactelo Posted July 31, 2020 Author Share Posted July 31, 2020 (edited) Bumping the thread because Megan Starks confirmed she's still working on TOW (surely writing the second DLC). Edited July 31, 2020 by Adridactelo Link to comment Share on other sites More sharing options...
Flouride Posted August 18, 2020 Share Posted August 18, 2020 Few additions: Kimie Kim-Mizutani - UI Artist Seth May - Area Designer Kayd Hendricks - Senior Area Designer Hate the living, love the dead. Link to comment Share on other sites More sharing options...
Anthonyrex Posted August 20, 2020 Share Posted August 20, 2020 What's George Ziets up to these days? Link to comment Share on other sites More sharing options...
Flouride Posted August 20, 2020 Share Posted August 20, 2020 2 minutes ago, Anthonyrex said: What's George Ziets up to these days? I believe he started his own studio. 1 Hate the living, love the dead. Link to comment Share on other sites More sharing options...
Adridactelo Posted August 20, 2020 Author Share Posted August 20, 2020 Some more: Kevin M. Lee - Senior System Designer (I'm not completely sure on this one) Nick Carver - Senior Technical Designer. Kyle Koenig - System Designer. Bobby Hernandez - Lead Concept Artist. Schwinn Masavisut - Concept Artist. MaKayla Hensley - Junior VFX Artist. Link to comment Share on other sites More sharing options...
Flouride Posted August 22, 2020 Share Posted August 22, 2020 Compiled a list of all the people mentioned here: Chris Parker - Game Director Lucien Soulban - Lead Narrative Designer Paul Kirsch - Narrative Designer Jorge Salgado - Lead Area Designer (?) Kayd Hendricks - Senior Area Designer Seth May - Area Designer Maxwell Matzenbacher - Senior Combat Designer Martin Smith - Senior System Designer Kevin M. Lee - Senior System Designer (I'm not completely sure on this one) Kyle Koenig - System Designer Nick Carver - Senior Technical Designer Robert Nesler - Art Director Dimitri Berman - Lead Character Artist James Chea - Senior Character Artist Can Etiskol - Senior Character Artist Zoe Nicole-Aprodite Smith - Junior Character Artist Daniel Platt - Senior 3D Artist Bobby Hernandez - Lead Concept Artist Schwinn Masavisut - Concept Artist Hoya Lee - Senior Lighting Artist MaKayla Hensley - Junior VFX Artist Jason Diaz - Animation Director (?) Derek Zivolich - Character Animator Eric Feinberg - Character Animator Amor Santos - Senior Animator Paul Burg - Senior Programmer (He developed the system for world interactions and population management in RDR2) Gabriel Paramo - Senior Gameplay Programmer Jeff Chung - Senior Software Engineer Joseph L. Rubino - Cinematic Director Scott V. Gilmore - Senior Audio Designer Pearl Ko - UX Designer Kimie Kim-Mizutani - UI Artist 1 Hate the living, love the dead. Link to comment Share on other sites More sharing options...
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