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Deadfire PS4 Bugs and known problems list (feel free to add yours)

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Hello,
The goal of this topic is to list all the problems we (PS4/XBOX players) found on Deadfire Console version.
Feel free to add the problem/bug/crash you constated and rate it with a severity note (from ++1 to 10, ++1= it break the game and make it unplayable, 10 = visual bug nothing too bad but should be fixed)...
I will try to edit this topic regularly to add new problems we found in the list...

I start with :

Very SERIOUS problems which make the game broken, or break the gameplay :

The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1

Sometime Deadfire completely freeze the PS4 and we can't do anything except removing power (very very dangerous for the PS4 or any computer), it happened to me in Poko Kohara (can't remember the exact name) in the outside while i opened the inventory, game freezes for 1s on equipping item in inventory - Severity = ++1

Too frequently, when we try to click "Enchant" on an unique weapon, the game is crashing, and we get a blue screen, i thought i found a way to avoid this while enchanting a weapon which don't crash, i mean one i already tried to enchant like Xoti reaping hook and the enchant screen displayed, but 10 seconds after it crashed the game, great another blue screen, i am not frustrated, not a bit i swear - Severity = ++1

• Under some circumstances (dying in a random?area) the game save can be corrupted (if it happen to me ....) - Severity = ++1

Sometime transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map  - Severity = ++1

• Sometime the game crash during save, very nice when you save after a though fight like the one with Concelhaut, i recommend you to buy this broken game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1

When swapping characters in any location the game shuts down  with PS error code (annoying because you can't complete their personal quests!)- Severity = 3

Too frequently we click or select an interaction which is right in front of us (door, chest, attack enemy) or we launch an AOE spell and the companion (or watcher) go straight in the opposite side, very very annoying specially during a fight when your tank go at 10 km and can't protect the group or if there is traps around.. Also, because of this sometime it take hours to enter a room, because the interaction is misplaced, we have to trigger cursor mode (triangle) and search the exact point which trigger the interaction/room entrance, ...  reloading a save seem to fix this, but it is very disturbing - IT BREAK THE GAMEPLAY PLEASE FIX THIS - Severity = 1

• Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund

• Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2

• Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3

• Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3

Paladin "Lay on Hands" ability is broken, it don't heal, which make the paladin a bit useless - Severity = 2

Auto pause is bugged (for me auto pause is set  if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity =  4

One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2

During fight, the status window come on top of the spell windows, and we ca no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2

It would be nice if we could zoom in/out the world/Sea map/any map, as we can do when we navigate or are walking, some of us have difficulty to read small characters... Severity = 5

In the old city, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping and i have to enable cursor mode to get through it (very annoying when it happen every 20 seconds) - Severity = 4

We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE  - Severity = 3

AOE Spells should be more visible, the AOE area should always be visible like it was on POE (if i recall correctly), and we should see the area of effect of spells like the druid Relentless Storm, the first time i launched it i didn't realized it was an AOE, because we don't see any AOE... - Severity = 5

In a city like Neketaka, we should be able to travel from any room, shop,.., (from the 2nd floor terrace of The Wild Mare in Queen's Berth for example) to any other location in the city, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city  -  Severity  = 2

Wizard "Dimensional" spell do not work as it should be, it don't stun enemies which are between the caster and the ally target. Severity = 2

Wizard "Expose Vulnerabilities" seem not working, it don't expose vulnerabilities like on POE (we don't see anymore what are the target vulnerabilities, on POE, we have all the infos in the target info windows, if vulnerable to cold, fire, slash, and how much), another broken thing in Deadfire Ekera - Severity = 2

• Sometime (happened several times after i finished a scripted event with Ooze in Neketaka, and during burning house event with the thugs in the back of the house ), if we display the map or any item information pressing "O" to return to the game do not work, only thing which work is force quit the game, anr restart from a save (Fantastic) = +1

• On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ...

• In Junvik Village, Gabel shop is bugged, we can open the store inventory but can't buy anything from her, navigation in her inventory is not possible

Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire.

• Sometime, in our inventory the little description popup disappear, pressing Triangle button work, but... - Severity = 10

In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5

"Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5

Sometime after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... - Severity = 5

During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2

We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) a command which enlight the character, so we can see his exact location... Severity = 7

Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ?

Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity =  ?

When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity  = 8

When Eder is killed and get second chance during fight, and it is his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity = 2

During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, and we don't get a game to be frustrated (frustrated because the AI can not be set manually, i mean by us), if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2

The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8

Wizard "Essential Phantom" is attacking enemies charmed by Seraphin (they are in green and there is other enemies around, but this stupid phantom attack them and remove the charm), Fantastic when enemies are almost immune to our damages and it take several turns to have enough energy for Seraphen to use its LV1 spell ... Severity = 5

it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7

Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7

Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money  to the recipe? - Severity = 4 

During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity =  5

As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, i found a lot of unique melee weapon, some unique pistols/blunderbuss/rifle, but not a single unique wand/scepter/magic stave, may be later in the game (according to the wiki) but if i should finish the game to have a decent weapon for my wizard, it is a bit frustrating (even in "Magic" shops like Arkemyr shop, there is only unique melee weapons or bow/crossbow not a single magic weapon)- Severity = 8

In localized version of Deadfire (example french) why trying to translate the name of ship weapons (canons), and other gear ? I defy you to found any information about "Couleuvrine impériale", nothing on internet, nothing on the wikies and because during a ship fight we can't see what weapon do what, what range, how much of turns ? Do you expect us to keep any gear information in head, you try first ? leave their original English name so it is easy for us to found informations about it.. It is the same problem with area name translated, it is very hard to find any informations about "Promontoire de Periki", Names should never been translated, it is kind from you, but it don't help us (the contrary) - Severity = 5

During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6

After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)... -  Severity = 8

During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5

• When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4  to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5

• On town screen (Map ?), moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1 or with arrows, same goes for level up menu - Severity = ?

• Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5

• no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (Me too, but we can at least re-create all our POE choices (and name the set of choices) while pressing Square during New Game creation, and then Selecting the set of choices in the end of NG creation) - Severity = ?

• On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5

• The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4

• After we finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room like if Giacolo was still here and the quest not finished - Severity = 5

• when we are in shop inventory, there is no way to compare a seller item to our items (example : compare a seller glove to our gloves)...

• When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty...

• During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4

• After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ?

• While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside...
- It should be fixed - Severity = 4

• Most of the time, when we change the team composition (remove a companion to add another companion), the group is not complete and one of the companion (the new one or the removed one) is alone wandering and not part of the team, very annoying when you enter a battle thinking your group is complete and finally it is not, also the removed companion can be here and bug the fight, because ha have a turn even if he can't do nothing (no fight) and random companion in the group (may be more) can't do nothing to (can't attack even if it is his turn) - Severity = 2


I will continue to add problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searging internet a solution to bypass a bug we found in the game... The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes,  save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.

 

 

Edited by fced
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Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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here they come! The patch for the POE2.  The rest thing is waiting!IT'S Coo....L!

 

Edited by jiwei

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Deadfire v1.04 patch is online for PS4... 2.3 Go to download, a lot of things have been fixed (Enchanting an item don't crash the game anymore...)

Finally a good news

Edited by fced

Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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I think we got a new patch today and the game has totally crashed. I cannot use any of my saving files.. game freezes every time i try to load a file... 

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Got the patch, and enchanting does indeed work. BUT, the game still crashes a lot. I have several areas that ALWAYS crash the game when I go back there (Tikawara for instance). I have several quests that just can't be finished because the NPC just hasn't got the right response option. This game really has way too many bugs, and severe ones at that as well!

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Posted (edited)

Very SERIOUS problems which make the game broken, or break the gameplay (URGENT TO FIX) :

The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1

Sometime Deadfire completely freeze the PS4 and we can't do anything except removing power (very very dangerous for the PS4 or any computer), it happened to me in Poko Kohara (can't remember the exact name) in the outside while i opened the inventory, game freezes for 1s on equipping item in inventory - Severity = ++1

• In temple of revelation (upper bowels), if one of our companions, or the watcher put a foot on those magic traps the game force us to stop moving instead of continue moving, and our companion or the watcher is dead in less than 1 seconds.. - Fix the game and game mechanic, if they see a trap they must not walk on it, and if they walk on it, make they quickly react instead staying on the trap... - Severity = ++1

• In the Forgotten Sanctum, the 2nd Oracle boss (in Heart of Mistery) is impossible to beat because it CRASH THE GAME CONSTANTLY - (it is my 3rd try now, and each time it crash at some point)... - Severity = ++1

• Sometime loading a save can crash the game (happened in Temple of Revelation -> Quarantine)

99% of the time we click "Enchant" on an unique item, the game is crashing, and we get a blue screen, at the beginning it was working, not anymore - POSSIBLE FIX = Give any item you don't want to upgrade/enchant to your companions, and go on the ship where you be alone (not in a team) and enchant your item (the crash come because there is a common interface for all the unique items, if there is too much unique items and you click enchant the game crash, the enchant interface don't like too much items) :  Severity = ++1  Fixed by Patch 1.04

• Under some circumstances (dying in a random?area) the game save can be corrupted (if it happen to me ....) - Severity = ++1

Sometime transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map  - Severity = ++1

• Sometime the game crash during save, very nice when you save after a though fight like the one with Concelhaut or Nemnok, or the Oracle in Forgotten sanctum, i recommend you to buy this game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1

When swapping characters in any location the game shuts down  with PS error code (annoying because you can't complete their personal quests! - possible fix : be sure to select the watcher as active character while before removing a companion to replace it)- Severity = ++1

• Final Battle in The Forgotten Sanctum crashes and resets to PS4 start screen. Possibly between characters, anything you summoned, enemies, pillars and other things that appear it just overloads. I was not able to finish that DLC, backtracked on my saves, ran out, and started another DLC - Severity = ++1

• Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund

• Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2

• Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3

• Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3

Paladin "Lay on Hands" ability is broken, it don't heal, which make the paladin a bit useless - Severity = 2

Auto pause is bugged (for me auto pause is set  if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity =  4

One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2

During fight, the status window come on top of the spell windows, and we can no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2

It would be nice if we could zoom in/out the world/Sea map/any map; some of us have difficulty to read small characters... Severity = 5

In the old city under Neketaka, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping the game is set automatically in cursor mode "Triangle on PS4" (very annoying when it happen every 20 seconds) - Severity = 4

We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE  - Severity = 3

Some AOE Spells should be more visible when we enable them, like Priest "Holy Power", or Paladin Aura, and a lot more

In a city like Neketaka, we should be able to travel from any room, shop,.., (from the 2nd floor terrace of The Wild Mare in Queen's Berth for example) to any other location in the city, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city  -  Severity  = 2

Wizard "Expose Vulnerabilities" was better in POE 1, in Deadfire it is almost useless - Severity = 2

• When on the map of any event in Neketaka if pressing "triangle'" to inspect an item or a document one can't exit the window, we stay stuck on this window can't return to inventory, FIX : NEVER PRESS "Triangle" on any event map, return to the regular map of Neketaka to inspect any item or document you received = +1

• On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ...

• Most of the time, when we change the team composition (remove a companion to add another companion), the group is not complete and one of the companion (the new one or the removed one) is alone wandering and not part of the team - possible fix : if a fight occur, when it is the turn of the companion which is not part of the team DO NOT PRESS R2 ON HIS TURN press only square or the rest of your companion will no nore have access to R2 Menu (spells and abilities) - Possible fix (need more tests) : Before switching companion in the group, be sure the watcher is the active one (R1/L1), i suspect if you remove a selected companion it cause the bug- Severity = 1

• Ranger "Heal Companion" is not healing (like Paladin "Lay on Hands") if upgraded it apply the bonus buff but not the heal (really guys you must do something - i am at 30% of the game, it is an estimation, look how much problems i have found)

• There is no storage container in other ships than the starting sloop, it is an error - Severity = +5

• Too frequently the watcher or one of the companions in the team get negative effect from "The Eye of Wael" wand, they were not the target of the attack... isn't it supposed to go on enemies only  ? If we can't trust our own weapons... - Severity = 2

• Some wizard spells (may be other class i don't know) have a to small range, they are ZDE and can't be safely launched without be fried by the spell, example : Meteor Shower, Arcane cleanse,   and may more ...

• Impossible to raise Watcher reputation with Aloth to more than +1, after some point even if we give him and to the world aroung the answers he expected (with him in the team) ... - Severity = 4

• When we change companions in the team, we should be able to see all the companion stats (attributes, passive capacities like diplomacy, etc)  to see which one is the best suited for our current need .. - Severity = 3

• it seem there is a problem with swords (and probably all weapons which have two damage type), if an enemy is 75% resistant to pierce and Eder is using two one hand sword (pierce/slash) the game should be using the more efficient damage which is in this case slash instead but i constantly hear Eder saying "this thing is not doing the job" and in the combat log i found the pierce damage applied instead of the slash damage... - Severity = 1

During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2

• On Console during a fight, we can't access the right section of the interface with the list of enemies, and see which spell or attack they will use (and their effect), it would be better if we could click an enemy and see all the effect of the attack he will use on his turn (for those which are launching spells for example), also seeing the companion or the area that enemy will target would be fair (when we launch a AOE spell enemies can move, why not us).... Severity = 1

Too frequently after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... Same problem with spells, for example druid "Infestation of worms" stay after the fight, even if we reload, the negative effect stay even one hour after, even after i restarted the game and even after we rested (sleeping), Great i can no more heal the watcher because of this - FIX  = Outside of the fight cast Priest "Magran's Might" several time if needed to remove this bug and prepare to rest (beware more than 3 injuries = permanent death) Severity = 1

• Under some circumstances "Taking Out the Traders" quest can't be finished (no dialog with Onekaza) - I decided to side with the Huana, but before i returned a quest to Hazanui (the chieftain of the RDC) and she asked me to kill Onekaza, i refused and all the RDC attacked me,  after this i infiltrated the powder storage (teleportation - VTC give me the same quest) and destroyed it, but impossible to validate the quest to the queen, no dialogue, she just say she had to reinforce her security thanks to Arkemyr - FIX = After cleaning Hazanui and her minions, don't blow the powder room, return directly speak to Onekaza... Severity = 1 

• Left arrow don't work once in combat (the button to enable green/red circles, it work only out of a fight, it is problematic because if we reload an auto-save which is at the begin of a fight we don't see enemies red circle (a brown imp on a brown sand is very hard to see)...  Fix : enable enemies circles in options during fight then disable it after fight... -  Severity  = 3

• When navigating on the ocean, if we want to go on the ship deck an it it another than the watcher which is the active character (his icon in the wheel menu) the game crashe (i suspect it crash because it is not the watcher which is selected = Fix : Select the watcher (L2 then R1/L1 until the watcher is the one selected) - Severity = 1

• When we board an ennemi ship if Tekehu is not part of the team, he use ZDE spells and kill/Stun/kick us with friendly fire. As far i have seen he is the only one who do this... - Severity = 1

• Pallegina leave the group after "Taking out the traders" quest, if we don't do anything against the VTC she had no reason to leave but she leave,  I done the quest going see Hazanui and refusing to kill Onekaza, Pallegina was with me and agreed to not killing Onekaza, but as soon i returned to the ship, she left the group definitively. Watcher => Pallegina = +2 reputation, VTC +4 reputation wtf ? - Severity = ++1 

• Since Patch 1.04 approaching an enemy in stealth mode is almost impossible, the group/character act like if the devs added a lot of inertia, we push the joystick a bit and the group or the character move 25 meters, must be fixed urgently - Severity = 1
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Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire.

• Sometime, in our inventory the description popup disappear, pressing Triangle button work, but... - Severity = 10

In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5

"Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5

We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) a command which enlight the character, so we can see his exact location... Severity = 7

Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ?

Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity =  ?

When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity  = 8

Sometime if Eder is killed and get second chance during fight on his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity - didn't happened since 1.04 = 2

During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2

The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8

it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7

Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7

Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money  to the recipe? - Severity = 4 

During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity =  5

As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, i found a lot of unique melee weapon, some unique pistols/blunderbuss/rifle, but not a single unique wand/scepter/magic stave, may be later in the game (according to the wiki) but if i should finish the game to have a decent weapon for my wizard, it is a bit frustrating (even in "Magic" shops like Arkemyr shop, there is only unique melee weapons or bow/crossbow not a single magic weapon)- Severity = 8

In localized version of Deadfire (example french) why trying to translate the name of ship weapons (canons), and other gear ? I defy you to found any information about "Couleuvrine impériale", nothing on internet, nothing on the wikies and because during a ship fight we can't see what weapon do what, what range, how much of turns ? Do you expect us to keep any gear information in head, you try first ? leave their original English name so it is easy for us to found informations about it.. It is the same problem with area name translated, it is very hard to find any informations about "Promontoire de Periki", Names should never been translated, it is kind from you, but it don't help us (the contrary) - Severity = 5

During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6

After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)... -  Severity = 8

During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5

• When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4  to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5

• On town screen (Map ?), moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1 or with arrows, same goes for level up menu - Severity = ?

• Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5

• no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (Me too, but we can at least re-create all our POE choices (and name the set of choices) while pressing Square during New Game creation, and then Selecting the set of choices in the end of NG creation) - Severity = ?

• On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5

• The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4

• After we finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room like if Giacolo was still here and the quest not finished - Severity = 5

• when we are in shop inventory, there is no way to compare a seller item to our items (example : compare a seller glove to our gloves)...

• When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty...

• During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4

• After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ?

• While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside...
- It should be fixed - Severity = 4

• Quests or NPC which have quest should be marked, to be honest i like exploring, but i hate to wait and going see Director Castol to see if he have any work to give to us take from 2 minutes (120 seconds) to 4 minutes (240 seconds for peoples without SSD) and each load screen bring a risk or game crash (each time the music stop, my heart start to beat and i fear the crash), may be also PNJ Name should be on the local / City map, because sometime searching for a NPC take a lot of time (exploring the entire area, then a second time if we have missed some places to finally found the NPC (with the help of the wiki or any website) - Severity = 3

• Even with expert cannoners, and 70% hit chance of the junk, my team miss too frequently, while i was using the starting ship i hadn't this problem...  - Severity = 2

• When we are in the Shipyard shop in Neketaka or anywhere, if we click Aedyr Canon to buy one or two, the game offer us to buy 419 Aedyr canon, or 144 double bronze canon, 144 captain quarter, 144 animals quarter, or whatever their name, it should be set on the mininum (example we click to buy one aedyr cannon, one is pre-selected, and not the maximum) going from 419 to 1 take time, time is money and we don't have much time to play, to decrease from 417 item to 1 item it take 2 minutes..- Severity = 3

• Once we get 5 black wood we can craft by ourself "Black wood hull", but why would we wand to craft this it cost 64000 to craft it, and 57000 to buy it ? i see no point in adding money to this recipe... it is more than hard to find the 5 black wood pieces, and then it is more expensive to craft it than to buy it ????, this is madness  - Severity = 4

Saint Omaku's Mercy bow can't be enchanted and upgraded as it should be ... there is really few unique war bow in the game - Severity = 4

• The inventory lack the possibility to rearrange items by type (example : regroup all swords,  regroup all war bows, regroup all axes, regroup all battle axes, regroup all trinkets, regroup all grimoire, all healing potion then all poisons, etc), inventory in its actual state is a complete mess when we want to search for a specific item, yesterday i spend 10 minutes searching for a war hammer, reading each unique item one by one... It would be easier if they could be classified by type... Severity = 2

I will continue to add problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searging internet a solution to bypass a bug we found in the game... The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes,  save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.

Edited by fced

Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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Still no fix for all those problems, the game continue to crash while playing, saving, loading save, stealth move is not possible since the patch 1.04, Deadfire need a urgent repair fix...


Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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Posted (edited)

Very SERIOUS problems which make the game broken, or break the gameplay (URGENT TO FIX) :

The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1 - NOT FIXED BY PATCH 1.04

On Poko Kohara, opening the inventory COMPLETELY FREEZE PS4 and we can't do anything except REMOVING POWER BY FORCE (very very dangerous for the PS4 or any computer) - Severity = +++1 - NOT FIXED BY PATCH 1.04

• Sometime loading a save can crash the game (happened in Temple of Revelation -> Quarantine) - Severity = ++1 - SINCE PATCH 1.04

• In temple of revelation (upper bowels), if one of our companions, or the watcher put a foot on those magic traps the game force us to stop moving instead of continue moving, and our companion or the watcher is dead in less than 1 seconds.. - Fix the game and game mechanic, if they see a trap they must not walk on it, and if they walk on it, make they quickly react instead staying on the trap... - Severity = ++1

• In the Forgotten Sanctum, the 2nd Oracle boss (in Heart of Mistery) is impossible to beat because it CRASH THE GAME CONSTANTLY - (it is my 3rd try now, and each time it crash at some point)... - Severity = ++1

99% of the time we click "Enchant" on an unique item, the game is crashing, and we get a blue screen, at the beginning it was working, not anymore - POSSIBLE FIX = Give any item you don't want to upgrade/enchant to your companions, and go on the ship where you be alone (not in a team) and enchant your item (the crash come because there is a common interface for all the unique items, if there is too much unique items and you click enchant the game crash, the enchant interface don't like too much items) :  Severity = ++1  Fixed by Patch 1.04

• Under some circumstances (dying in a random?area) the game save can be corrupted (if it happen to me ....) - Severity = ++1

Sometime transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map  - Severity = ++1

• Sometime the game crash during save, very nice when you save after a though fight like the one with Concelhaut or Nemnok, or the Oracle in Forgotten sanctum, i recommend you to buy this game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1

When swapping characters in any location the game shuts down  with PS error code (annoying because you can't complete their personal quests! - possible fix : be sure to select the watcher as active character while before removing a companion to replace it)- Severity = ++1

• Final Battle in The Forgotten Sanctum crashes and resets to PS4 start screen. Possibly between characters, anything you summoned, enemies, pillars and other things that appear it just overloads. I was not able to finish that DLC, backtracked on my saves, ran out, and started another DLC - Severity = ++1

• Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund

• Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2 - NOT FIXED BY PATCH 1.04

• Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3

• Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3 - NOT FIXED BY PATCH 1.04

Paladin "Lay on Hands" ability, druid "Garden of life", Ranger  "Heal companion" are all broken,  probably more healing abilities (Priest are all working a.f.a.i.h.s), they don't heal - Worst if for Palagina which is useless, until she reach tier 8 she is useless, i created a Kind wayfarer paladin she heal with blue flame hopefully- Severity = 1 - NOT FIXED BY PATCH 1.04

Auto pause is bugged (for me auto pause is set  if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity =  4

One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2 - NOT FIXED BY PATCH 1.04

During fight, the status window come on top of the spell windows, and we can no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2 - NOT FIXED BY PATCH 1.04

It would be nice if we could zoom in/out the world/Sea map/any map; we can't use a magnifying glass on the TV... Severity = 5 - NOT FIXED BY PATCH 1.04

In the old city under Neketaka, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping the game is set automatically in cursor mode "Triangle on PS4" (very annoying when it happen every 20 seconds) - Severity = 4 - NOT FIXED BY PATCH 1.04

We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE  - Severity = 3 - NOT FIXED BY PATCH 1.04

Some AOE Spells should be more visible when we enable them, like Priest "Holy Power", or Paladin Aura, and a lot more - NOT FIXED BY PATCH 1.04

In a city like Neketaka, we should be able to travel from any room, shop,.., (from the 2nd floor terrace of The Wild Mare in Queen's Berth for example) to any other location in the city, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city  -  Severity  = 2 - NOT FIXED BY PATCH 1.04

Wizard "Expose Vulnerabilities" was better in POE 1, in Deadfire it is almost useless - Severity = 2

• When on the map of any event in Neketaka if pressing "triangle'" to inspect an item or a document one can't exit the window, we stay stuck on this window can't return to inventory, FIX : NEVER PRESS "Triangle" on any event map, the same apply with enchanting weapon (Griffin for example) on event map, return to the regular map of Neketaka to inspect any item or document you received or enchant your weapon = +1 - NOT FIXED BY PATCH 1.04

• On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ...

• Most of the time, when we change the team composition (remove a companion to add another companion), the group is not complete and one of the companion (the new one or the removed one) is alone wandering and not part of the team - NOT FIXED BY PATCH 1.04

• Ranger "Heal Companion" is not healing (like Paladin "Lay on Hands") if upgraded it apply the bonus buff but not the heal (really guys you must do something - i am at 30% of the game, it is an estimation, look how much problems i have found)

• There is no storage container in other ships than the starting sloop, it is an error - Severity = +5 - NOT FIXED BY PATCH 1.04

• Too frequently the watcher or one of the companions in the team get negative effect from "The Eye of Wael" wand, they were not the target of the attack... isn't it supposed to go on enemies only  ? If we can't trust our own weapons... (could be be caused by confusion status, need some testing)- Severity = 2

• Some wizard spells (may be other class i don't know) have a to small range, they are ZDE and can't be safely launched without be fried by the spell, example : Meteor Shower, Arcane cleanse,   and may more ... - NOT FIXED BY PATCH 1.04

• Impossible to raise Watcher reputation with Aloth to more than +1, after some point even if we give him and to the world aroung the answers he expected (with him in the team) ... - Severity = 4

• When we change companions in the team, we should be able to see all the companion stats (attributes, passive capacities like diplomacy, etc)  to see which one is the best suited for our current need .. - Severity = 3 - NOT FIXED BY PATCH 1.04

During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2 - NOT FIXED BY PATCH 1.04

• On Console during a fight, we can't access the right section of the interface with the list of enemies, and see which spell or attack they will use (and their effect), it would be better if we could click an enemy and see all the effect of the attack he will use on his turn (for those which are launching spells for example), also seeing the companion or the area that enemy will target would be fair (when we launch a AOE spell enemies can move, why not us).... Severity = 1 - NOT FIXED BY PATCH 1.04

Too frequently after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... Same problem with spells, for example druid "Infestation of worms" stay after the fight, even if we reload, the negative effect stay even one hour after, even after i restarted the game and even after we rested (sleeping), Great i can no more heal the watcher because of this - FIX  = Outside of the fight cast Priest "Magran's Might" several time if needed to remove this bug and prepare to rest (beware more than 3 injuries = permanent death) Severity = 1 - NOT FIXED BY PATCH 1.04

• Under some circumstances "Taking Out the Traders" quest can't be finished (no dialog with Onekaza) - I decided to side with the Huana, but before i returned a quest to Hazanui (the chieftain of the RDC) and she asked me to kill Onekaza, i refused and all the RDC attacked me,  after this i infiltrated the powder storage (teleportation - VTC give me the same quest) and destroyed it, but impossible to validate the quest to the queen, no dialogue, she just say she had to reinforce her security thanks to Arkemyr - FIX = After cleaning Hazanui and her minions, don't blow the powder room, return directly speak to Onekaza... Severity = 1 

• Left arrow don't work once in combat (the button to enable green/red circles, it work only out of a fight, it is problematic because if we reload an auto-save which is at the begin of a fight we don't see enemies red circle (a brown imp on a brown sand is very hard to see)...  Fix : enable enemies circles in options during fight then disable it after fight... -  Severity  = 3 - NOT FIXED BY PATCH 1.04

• When navigating on the ocean, if we want to go on the ship deck an it it another than the watcher which is the active character (his icon in the wheel menu) the game crashe (i suspect it crash because it is not the watcher which is selected = Fix : Select the watcher (L2 then R1/L1 until the watcher is the one selected) - Severity = 1

• When we board an ennemi ship if Tekehu or Aloth is not part of the team, he use ZDE spells and kill/Stun/kick us with friendly fire... - Severity = 1 - NOT FIXED BY PATCH 1.04

• Pallegina leave the group after "Taking out the traders" quest, if we don't do anything against the VTC she had no reason to leave but she leave,  I done the quest going see Hazanui and refusing to kill Onekaza, Pallegina was with me and agreed to not killing Onekaza, but as soon i returned to the ship, she left the group definitively. Watcher => Pallegina = +2 reputation, VTC +4 reputation wtf ? - Severity = ++1 

• Since Patch 1.04 approaching an enemy in stealth mode is almost impossible they continue moving too far after we release the joystick, the group/character act like if the devs added a lot of inertia, we push the joystick a bit and the group or the character move 25 meters, it is no more possible to resolve Motare o Kozi quest (last sanctuary) peacefully. must be fixed urgently - Severity = 1 - BROKEN BY PATCH 1.04

• If there is an interaction close to us, and we start/are in fight it is impossible to attack or to proper launch an AOE spell because instead of attacking the targeted enemy or launching the spell the companion (or watcher) go straight in the opposite side where there is the interaction (could be an corpse, chest, door, a paint in arkemyr manor) and we can't stop him (mean the entire group want to go to THAT interactive object instead of fighting ) this is breaking the gameplay - Severity =++1 - possible fix, identify the interaction and sacrify a companion to go click it, after this the cursor return to attack AS IT MUST BE- NOT FIXED BY PATCH 1.04

• There is a problem with dual damage weapons type, like swords, war bows (and probably all weapons which have two damage type)
, if an enemy is 75% resistant to pierce, the game should switch the weapon on slash, but most of the time, it do not. i wanted to be sure while i was on Poko Kohara (inside) facing skeletons, i equiped Xoti with a War Bow and enabled war bow ability but all skeletons went immune to xoti war bow damage, the game used Pierce (skeletons are immune to pierce) - notified same problem with Essence Interrupter against curse seals (could the game dev forgot to implement immunity as a trigger variable? it could explain why the game don't take in count immunity while attacking with dual weapon damage) - Severity = 1 - NOT FIXED BY PATCH 1.04

• A group of peoples are blocking the exit of Gaun Temple in Neketaka, considering the problems we have with interactions (doors, transition to areas) it would be better if the the path could be clear (we have to use triangle and search the exact point to get out of Gaun Temple).  - Severity = from 1 to 3 - NOT FIXED BY PATCH 1.04

• Cypher class doesn't receive focus (power source) when they kill an enemy, they get focus only when they damage an enemy without killing him. - Severity = 1 - NOT FIXED BY PATCH 1.04

Conclusion : only enchanting have been fixed by patch 1.04, nothing else, game is still broken
-----------------------------------------------------------------------------------------------------


Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire.

• Sometime, in our inventory the description popup disappear, pressing Triangle button work, but... - Severity = 10 - Fixed by patch 1.04

In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5 - - NOT IMPROVED BY PATCH 1.04

"Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5

We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) pressing L3 enlight the active character with a pillar of light , so we can see his exact location... Severity = 7 - NOT IMPROVED BY PATCH 1.04

Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ?

Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity =  ?

When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity  = 8 - NOT IMPROVED BY PATCH 1.04

Sometime if Eder is killed and get second chance during fight on his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity - didn't happened since 1.04 = 2

During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2 - NOT FIXED BY PATCH 1.04

The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8 - NOT IMPROVED BY PATCH 1.04

it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7 - NOT IMPROVED BY PATCH 1.04

Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7 - NOT FIXED BY PATCH 1.04

Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money  to the recipe? - Severity = 4 - NOT IMPROVED BY PATCH 1.04

During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity =  5 - NOT IMPROVED BY PATCH 1.04

As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, even Arkemys shop didn't sell unique magic weapons- Severity = 8 - NOT IMPROVED BY PATCH 1.04

In localized version of Deadfire (French, German, ...) it is a huge error to translate proper names (shop names, region/area names), we players rely on the wiki for some things, and it is almost impossible to find anything with the french name (region/shop/isle/area name, etc)  - Severity = 5 - NOT IMPROVED BY PATCH 1.04

During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6 - NOT IMPROVED BY PATCH 1.04

After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)...  (Suspect it is because it is not the stash which is selected by default)-  Severity = 8 - NOT IMPROVED BY PATCH 1.04

During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5 - NOT IMPROVED BY PATCH 1.04

• When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4  to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5

• On town screen (Map ?), moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1 or with arrows, same goes for level up menu - Severity = ?

• Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5 - NOT IMPROVED BY PATCH 1.04

• no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (at least re-create all our POE choices (and naming the set of decisions) while pressing Square during New Game creation, and then Selecting the set of choices in the end of NG creation) - Severity = ?

• On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5

• The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4 - NOT IMPROVED BY PATCH 1.04

• After we finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room like if Giacolo was still here and the quest not finished - Severity = 5

• when we are in shop inventory, there is no way to compare a seller item to our items (example : compare a seller glove to our gloves then Eder gloves, then XYZ companion gloves)... Something is broken here, it was possible in POE 1 - Severity = 4 - NOT FIXED BY PATCH 1.04

• When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty... - NOT FIXED BY PATCH 1.04

• During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4 - NOT FIXED BY PATCH 1.04

• After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ?

• While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside...
- It should be fixed - Severity = 4

• Quests or NPC which have quest should be marked, to be honest i like exploring, but i hate to wait and going see Director Castol to see if he have any work to give to us take from 2 minutes (120 seconds) to 4 minutes (240 seconds for peoples without SSD) and each load screen bring a risk or game crash (each time the music stop, my heart start to beat and i fear the crash), may be also PNJ Name should be on the local / City map, because sometime searching for a NPC take a lot of time (exploring the entire area, then a second time if we have missed some places to finally found the NPC (with the help of the wiki or any website) - Severity = 3

• Even with expert cannoners, and 70% hit chance of the junk, my team miss too frequently, while i was using the starting ship i hadn't this problem...  - Severity = 2

• When we are in the Shipyard shop in Neketaka or anywhere, if we click Aedyr Canon to buy one or two, the game offer us to buy 419 Aedyr canon, or 144 double bronze canon, 144 captain quarter, 144 animals quarter, or whatever their name, it should be set on the mininum (example we click to buy one aedyr cannon, one is pre-selected, and not the maximum) going from 419 to 1 take time, time is money and we don't have much time to play, to decrease from 417 item to 1 item it take 2 minutes..- Severity = 3

• Once we get 5 black wood we can craft by ourself "Black wood hull", but why would we wand to craft this it cost 64000 to craft it, and 57000 to buy it ? i see no point in adding money to this recipe... it is more than hard to find the 5 black wood pieces, and then it is more expensive to craft it than to buy it ????, this is madness  - Severity = 4

Saint Omaku's Mercy bow can't be enchanted and upgraded as it should be ... there is really few unique war bow in the game - Severity = 4

• The inventory lack the possibility to rearrange items by type (example : regroup all swords,  regroup all war bows, regroup all axes, regroup all battle axes, regroup all trinkets, regroup all grimoire, all healing potion then all poisons, etc), inventory in its actual state is a complete mess when we want to search for a specific item, yesterday i spend 10 minutes searching for a war hammer, reading each unique item one by one... It would be easier if they could be classified by type... Severity = 2

I will continue to add problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searching internet a solution to bypass a bug we found in the game, it is sad, the game is good and could be so much...
The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes,  save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.

Edited by fced

Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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Hey man I’m a fellow forum-goer I just want you to know that I took your list and emailed it as a Bug Report to Versus Evil, those are the guys responsible for the PS4 version of Deadfire not Obsidian.

They may be able to fix some of those problems you listed now that it’s reported but the problem is you didn’t provide any clear steps to reproduce them, so some of them they may not be able to replicate and then fix. Next time you update your list if you could do it in the standard Bug Report fashion of

Problem:

Steps to Reproduce:

Notes/Additional Info:

That will help Versus Evil find the Bug easier and fix it. Here is their Tech Support Email Address if you want to begin Reporting Bugs yourself : support@vsevil.net

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Posted (edited)
On 3/17/2020 at 4:18 PM, Foxd1e said:

Hey man I’m a fellow forum-goer I just want you to know that I took your list and emailed it as a Bug Report to Versus Evil, those are the guys responsible for the PS4 version of Deadfire not Obsidian.

They may be able to fix some of those problems you listed now that it’s reported but the problem is you didn’t provide any clear steps to reproduce them, so some of them they may not be able to replicate and then fix. Next time you update your list if you could do it in the standard Bug Report fashion of

Problem:

Steps to Reproduce:

Notes/Additional Info:

That will help Versus Evil find the Bug easier and fix it. Here is their Tech Support Email Address if you want to begin Reporting Bugs yourself : support@vsevil.net

I send it to them on twitter, and not only one time.


_____________________________________________________________________________________________

Very SERIOUS problems which make the game broken, or break the gameplay (URGENT TO FIX) :

The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1 - NOT FIXED BY PATCH 1.04

On Poko Kohara, opening the inventory COMPLETELY FREEZE PS4 and we can't do anything except REMOVING POWER BY FORCE (very very dangerous for the PS4 or any computer) - Severity = +++1 - NOT FIXED BY PATCH 1.04

• Sometime loading a save can crash the game (happened in Temple of Revelation -> Quarantine) - Severity = ++1 - SINCE PATCH 1.04

• In temple of revelation (upper bowels), if one of our companions, or the watcher put a foot on those magic traps the game force us to stop moving instead of continue moving, and our companion or the watcher is dead in less than 1 seconds.. I don't understand why companions go on a discovered trap (high perception)- Severity = ++1

• In the Forgotten Sanctum, the 2nd Oracle boss (in Heart of Mistery) is impossible to beat because it CRASH THE GAME CONSTANTLY - (it is my 3rd try now, and each time it crash at some point, it crashed even when all enemies were dead except oracle)... - Severity = ++1

99% of the time we click "Enchant" on an unique item, the game is crashing, and we get a blue screen, at the beginning it was working, not anymore - POSSIBLE FIX = Give any item you don't want to upgrade/enchant to your companions, and go on the ship where you be alone (not in a team) and enchant your item (the crash come because there is a common interface for all the unique items, if there is too much unique items and you click enchant the game crash, the enchant interface don't like too much items) :  Severity = ++1  Fixed by Patch 1.04

• Under some circumstances (dying in a random?area) the game save can be corrupted (never happened to me on PS4....) - Severity = ++1

Too frequently transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map  - Severity = ++1

Too frequently transition from one area to another make the game crash on PS4 (blue screen with game error)

• Very frequently the game crash during save, very nice when you save after a though fight like the one with Concelhaut or Nemnok, or the Oracle in Forgotten sanctum, i recommend you to buy this game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1

When swapping companions in any location the game shuts down  with PS error code (annoying because you can't complete their personal quests), and when the game don't crash (very rare), the removed companion stay with us (Team of 5 companions + watcher) - Severity = ++1

• Final Battle in The Forgotten Sanctum crashes and resets to PS4 start screen. Possibly between characters, anything you summoned, enemies, pillars and other things that appear it just overloads. I was not able to finish that DLC, backtracked on my saves, ran out, and started another DLC - Severity = ++1
 
• Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund

• Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2 - NOT FIXED BY PATCH 1.04

• Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3

• Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3 - NOT FIXED BY PATCH 1.04

Paladin "Lay on Hands" ability, Ranger  "Heal companion" are broken, they don't heal - Worst if for Palagina which is useless, until she reach tier 8 she is useless, i created a Kind wayfarer paladin she heal with blue flame hopefully- Severity = 1 - NOT FIXED BY PATCH 1.04

One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2 - NOT FIXED BY PATCH 1.04

During fight, the status window come on top of the spell windows, and we can no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2 - NOT FIXED BY PATCH 1.04

It would be nice if we could zoom in/out the world/Sea map/any map; we can't use a magnifying glass on the TV... Severity = 5 - NOT FIXED BY PATCH 1.04

In the old city under Neketaka, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping the game is set automatically in cursor mode "Triangle on PS4" (very annoying when it happen every 20 seconds) - Severity = 4 - NOT FIXED BY PATCH 1.04

We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE  - Severity = 3 - NOT FIXED BY PATCH 1.04

Some AOE Spells should be more visible when we enable them, like Priest "Holy Power", or Paladin Aura, and a lot more - NOT FIXED BY PATCH 1.04

In a city like Neketaka, we should be able to Fast Travel from any room, shop,.., from the 2nd floor terrace of The Wild Mare in Queen's Berth for example to any other location in the city directly, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city  -  Severity  = 1 - NOT FIXED BY PATCH 1.04

Wizard "Expose Vulnerabilities" was better in POE 1, in Deadfire it is almost useless - Severity = 2

• When on the map of any event in Neketaka if pressing "triangle'" to inspect an item or a document one can't exit the window, we stay stuck on this window can't return to inventory after the fight. - don't open any menu after finishing an event fight in Neketaka, wait until you return to normal map - Severity = +1 - NOT FIXED BY PATCH 1.04

• On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ...

• There is no storage container in other ships than the starting sloop, it is an error - Severity = +5 - NOT FIXED BY PATCH 1.04

• Too frequently the watcher or one of the companions in the team get negative effect from "The Eye of Wael" wand, they were not the target of the attack... isn't it supposed to go on enemies only  ? If we can't trust our own weapons... (could be be caused by confusion status, need some testing)- Severity = 2

• Some wizard spells (may be other class i don't know) have a to small range, they are ZDE and can't be safely launched without be fried by the spell, example : Meteor Shower, Arcane cleanse,   and may more ... - NOT FIXED BY PATCH 1.04

• Impossible to raise Watcher reputation with Aloth to more than +1, after some point even if we give him and to the world aroung the answers he expected (with him in the team) ... - Severity = 4

• When we change companions in the team, we should be able to see all the companion stats (attributes, passive capacities like diplomacy, etc)  to see which one is the best suited for our current need .. - Severity = 3 - NOT FIXED BY PATCH 1.04

During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2 - NOT FIXED BY PATCH 1.04

• On Console during a fight, we can't access the right section of the interface with the list of enemies, and see which spell or attack they will use (and their effect), it would be better if we could click an enemy and see all the effect of the attack he will use on his turn (for those which are launching spells for example), also seeing the companion or the area that enemy will target would be fair (when we launch a AOE spell enemies can move, why not us).... Severity = 1 - NOT FIXED BY PATCH 1.04

Too frequently after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... Same problem with spells, for example druid "Infestation of worms" stay after the fight, even if we reload, the negative effect stay even one hour after, even after i restarted the game and even after we rested (sleeping), Great i can no more heal the watcher because of this - FIX  = Outside of the fight cast Priest "Magran's Might" several time if needed to remove this bug and prepare to rest (beware more than 3 injuries = permanent death) Severity = 1 - NOT FIXED BY PATCH 1.04

• Under some circumstances "Taking Out the Traders" quest can't be finished (no dialog with Onekaza) - I decided to side with the Huana, but before i returned a quest to Hazanui (the chieftain of the RDC) and she asked me to kill Onekaza, i refused and all the RDC attacked me,  after this i infiltrated the powder storage (teleportation - VTC give me the same quest) and destroyed it, but impossible to validate the quest to the queen, no dialogue, she just say she had to reinforce her security thanks to Arkemyr - FIX = After cleaning Hazanui and her minions, don't blow the powder room, return directly speak to Onekaza... Severity = 1 

• Left arrow don't work once in combat (the button to enable green/red circles, it work only out of a fight, it is problematic because if we reload an auto-save which is at the begin of a fight we don't see enemies red circle (a brown imp on a brown sand is very hard to see)...  Fix : enable enemies circles in options during fight then disable it after fight... -  Severity  = 3 - NOT FIXED BY PATCH 1.04

• When navigating on the ocean, if we want to go on the ship deck an it it another than the watcher which is the active character (his icon in the wheel menu) the game crashe (i suspect it crash because it is not the watcher which is selected = Fix : Select the watcher (L2 then R1/L1 until the watcher is the one selected) - Severity = 1

• When we board an ennemi ship if Tekehu or Aloth is not part of the team, he use ZDE spells and kill/Stun/kick us with friendly fire... - Severity = 1 - NOT FIXED BY PATCH 1.04

• Pallegina leave the group after "Taking out the traders" quest, if we don't do anything against the VTC she had no reason to leave but she leave,  I done the quest going see Hazanui and refusing to kill Onekaza, Pallegina was with me and agreed to not killing Onekaza, but as soon i returned to the ship, she left the group definitively. Watcher => Pallegina = +2 reputation, VTC +4 reputation wtf ? - Severity = ++1 

• Since Patch 1.04 approaching an enemy in stealth mode is almost impossible they continue moving too far after we release the joystick, the group/character act like if the devs added a lot of inertia, we push the joystick a bit and the group or the character move 25 meters, Same problem with trap, we discover a trap, release trigger and go directly on the trap because this inertia lag - game mechanic is broken ->  Severity =++ 1 - BROKEN BY PATCH 1.04

• If there is an interaction close to us, and we start/are in fight it is impossible to attack or to proper launch an AOE spell because instead of attacking the targeted enemy or launching the spell the companion (or watcher) go straight in the opposite side where there is the interaction (could be an corpse, chest, door, a paint in arkemyr manor) and we can't stop him (mean the entire group want to go to THAT interactive object instead of fighting ) this is breaking the gameplay - Severity =++1 - possible fix, identify the interaction and sacrify a companion to go click it (not possible if there is a sigil of death), after this the cursor return to attack AS IT MUST BE- NOT FIXED BY PATCH 1.04
Example :
https://streamable.com/55o6t before i took this video capture i tried to destroy the 3 sigil of death (Beast of winter side quest : The Higher-Ups)with a priest spell "Storm of Holy fire", and each time the character was doing the same, leaving the area and goind close to the sigil, until i save and reload)

• Bows (war bows / hunting bow)
are broken, if the enemy is immune to pierce damage, the game don't switch the bow on slash. If the enemy is resistant 90% pierce damage, the game switch bow to slash. It look like the immunity to pierce is not taken in count by the game when using a bow - Severity = +1 - NOT FIXED BY PATCH 1.04

Confused status don't work as intended, enemies are still attacking us - Severity = +2

 Perplexing Sap is still broken (since game release) and have not been repaired, if using Perplexing Sap against an enemy, the enemy attack us and apply confused status to us (it prove "Confused" status is broken). Why would we spend a point to be confused by enemies ?  (hum, at least it could it help to reach 100 afflictions needed by the soulbound guardian plate) - Severity = +1

• In Beast of Winter i notified several games crashes when
Guardian's Plate armor was equipped  - Severity = +1

• Group passive abilities (diplomacy, survival, arcane, alchemy, etc) are missing from the personal status windows, except when we level up a character we have no way to see the sum of all our companions passives abilities... in actual state of the game, we need a paper to count each values on each companion + watcher  - Severity = 1

• Sometime Wheel menu (L2 button -> Inventory/Rest/Ship menu) don't respond, and we must press "Options button" to return so Save/load screen to make the wheel respond again - Severity = 2

• About Griffin blade and guardian blade : i equipped the two swords one time, may be 2 weeks ago, and in my status screen (R2) their bonus still appear, even if the two blade are not equipped or are equipped on someone else (+10% brut damage / 50% chances to stun close enemies in case of critical hit) - Glitch ? Bug ?

Conclusion : only enchanting have been fixed by patch 1.04, nothing else, game is still broken
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Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire.

• Sometime, in our inventory the description popup disappear, pressing Triangle button work, but... - Severity = 10 - Fixed by patch 1.04

In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5 - - NOT IMPROVED BY PATCH 1.04

"Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5

We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) pressing L3 enlight the active character with a pillar of light , so we can see his exact location... Severity = 7 - NOT IMPROVED BY PATCH 1.04

Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ?

Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity =  ?

When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity  = 8 - NOT IMPROVED BY PATCH 1.04

Sometime if Eder is killed and get second chance during fight on his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity - didn't happened since 1.04 = 2

During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2 - NOT FIXED BY PATCH 1.04

The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8 - NOT IMPROVED BY PATCH 1.04

it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7 - NOT IMPROVED BY PATCH 1.04

Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7 - NOT FIXED BY PATCH 1.04

Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money  to the recipe? - Severity = 4 - NOT IMPROVED BY PATCH 1.04

During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity =  5 - NOT IMPROVED BY PATCH 1.04

As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, even Arkemys shop didn't sell unique magic weapons- Severity = 8 - NOT IMPROVED BY PATCH 1.04

In localized version of Deadfire (French, German, ...) it is a huge error to translate proper names (shop names, region/area names), we players rely on the wiki for some things, and it is almost impossible to find anything with the french name (region/shop/isle/area name, etc)  - Severity = 5 - NOT IMPROVED BY PATCH 1.04

During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6 - NOT IMPROVED BY PATCH 1.04

After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)...  (Suspect it is because it is not the stash which is selected by default)-  Severity = 8 - NOT IMPROVED BY PATCH 1.04

During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5 - NOT IMPROVED BY PATCH 1.04

• When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4  to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5

• On town screen Map, moving mouse cursor with a stick in the left section (with names) is also completely ridiculous, it should be with r1\l1 or arrows, same goes for level up menu - Severity = 5

• Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5 - NOT IMPROVED BY PATCH 1.04

• no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (at least re-create all our POE choices is possible (and naming the set of decisions) -> pressing Square during New Game creation, and then Selecting the new created set of choices in the end of NG creation) - Severity = ?

• On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5

• The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4 - NOT IMPROVED BY PATCH 1.04

• After I finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room as if Giacolo was still here and the quest not finished - Severity = 10

• when we are in shop inventory, there is no way to compare a seller item to our equipped items (example : compare a seller glove to our gloves then Eder gloves, then XYZ companion gloves)... We can compare a shop item only if it is in the buy slot. Something is broken here, it was possible in POE 1 - by selecting an item in the shop inventory and selecting companions or watcher in the right section - Severity = 4 - NOT FIXED BY PATCH 1.04

• When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty... - NOT FIXED BY PATCH 1.04

• During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4 - NOT FIXED BY PATCH 1.04

• After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ?

• While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside...
- It should be fixed, to see more infos we must buy it (or at least put it in the buy slot - down left) - Severity = 4

• Quests or NPC which have quest should be marked, to be honest i like exploring, but i hate to wait and going see Director Castol to see if he have any work to give to us, it take from 2 minutes (120 seconds) to 4 minutes (240 seconds for peoples without SSD) with loading screens and each load screen bring a risk or game crash (each time the music stop, my heart start to beat and i fear the crash), may be also PNJ Name should be on the local / City map, because sometime searching for a NPC take a lot of time (exploring the entire area, then a second time if we have missed some places to finally found the NPC (with the help of the wiki or any website) - Severity = 3

• When we are in the Shipyard shop in Neketaka or anywhere, if we click Aedyr Canon to buy one or two, the game offer us to buy 419 Aedyr canon, or 144 double bronze canon, 144 captain quarter, 144 animals quarter, or whatever their name, it should be set on the mininum (example we click to buy one aedyr cannon, one is pre-selected, and not the maximum) going from 419 to 1 take time, time is money and we don't have much time to play, to decrease from 417 item to 1 item it take 2 minutes..- Severity = 3

• Once we get 5 black wood we can craft by ourself "Black wood hull", but why would we wand to craft this it cost 64000 to craft it, and 57000 to buy it ? i see no point in adding money to this recipe... it is more than hard to find the 5 black wood pieces, and then it is more expensive to craft it than to buy it ????, this is madness  - Severity = 4

Saint Omaku's Mercy bow can't be enchanted and upgraded as it should be ... there is really few unique war bow in the game - Severity = 4

• The inventory lack the possibility to rearrange items by type (example : regroup all swords,  regroup all war bows, regroup all axes, regroup all battle axes, regroup all trinkets, regroup all grimoire, all healing potion then all poisons, etc), inventory in its actual state is a complete mess when we want to search for a specific item, yesterday i spend 10 minutes searching for a war hammer, reading each unique item one by one... It would be easier if they could be classified by type... Severity = 2

I will continue to report problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searching internet a solution to bypass a bug we found in the game, it is sad, the game is good and could be so much...
The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes,  save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.

Edited by fced

Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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Very SERIOUS problems which make the game broken, or break the gameplay (URGENT TO FIX) :

The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1 - NOT FIXED BY PATCH 1.04

On Poko Kohara, opening the inventory COMPLETELY FREEZE PS4 and we can't do anything except REMOVING POWER BY FORCE (very very dangerous for the PS4 or any computer) - Severity = +++1 - NOT FIXED BY PATCH 1.04

• Sometime loading a save can crash the game (happened in Temple of Revelation -> Quarantine) - Severity = ++1 - SINCE PATCH 1.04

• In temple of revelation (upper bowels), if one of our companions, or the watcher put a foot on those magic traps the game force us to stop moving instead of continue moving, and our companion or the watcher is dead in less than 1 seconds.. I don't understand why companions go on a discovered trap (high perception)- Severity = ++1

• In the Forgotten Sanctum, the 2nd Oracle boss (in Heart of Mistery) is impossible to beat because it CRASH THE GAME CONSTANTLY - (it is my 3rd try now, and each time it crash at some point, it crashed even when all enemies were dead except oracle)... - Severity = ++1

99% of the time we click "Enchant" on an unique item, the game is crashing, and we get a blue screen, at the beginning it was working, not anymore - POSSIBLE FIX = Give any item you don't want to upgrade/enchant to your companions, and go on the ship where you be alone (not in a team) and enchant your item (the crash come because there is a common interface for all the unique items, if there is too much unique items and you click enchant the game crash, the enchant interface don't like too much items) :  Severity = ++1  Fixed by Patch 1.04

• Under some circumstances (dying in a random?area) the game save can be corrupted (never happened to me on PS4....) - Severity = ++1

Too frequently transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map  - Severity = ++1

Too frequently transition from one area to another make the game crash on PS4 (blue screen with game error)

• Very frequently the game crash during save, very nice when you save after a though fight like the one with Concelhaut or Nemnok, or the Oracle in Forgotten sanctum, i recommend you to buy this game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1

• Final Battle in The Forgotten Sanctum crashes and resets to PS4 start screen. Possibly between characters, anything you summoned, enemies, pillars and other things that appear it just overloads. I was not able to finish that DLC, backtracked on my saves, ran out, and started another DLC - Severity = ++1
 
• Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund

• Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2 - NOT FIXED BY PATCH 1.04

• Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3

• Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3 - NOT FIXED BY PATCH 1.04

Paladin "Lay on Hands" ability, Ranger  "Heal companion" are broken, they don't heal - Worst if for Palagina which is useless, until she reach tier 8 she is useless, i created a Kind wayfarer paladin she heal with blue flame hopefully- Severity = 1 - NOT FIXED BY PATCH 1.04

One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2 - NOT FIXED BY PATCH 1.04

During fight, the status window come on top of the spell windows, and we can no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2 - NOT FIXED BY PATCH 1.04

It would be nice if we could zoom in/out the world/Sea map/any map; we can't use a magnifying glass on the TV... Severity = 5 - NOT FIXED BY PATCH 1.04

In the old city under Neketaka, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping the game is set automatically in cursor mode "Triangle on PS4" (very annoying when it happen every 20 seconds) - Severity = 4 - NOT FIXED BY PATCH 1.04

We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE  - Severity = 3 - NOT FIXED BY PATCH 1.04

Some AOE Spells should be more visible when we enable them, like Priest "Holy Power", or Paladin Aura, and a lot more - NOT FIXED BY PATCH 1.04

In a city like Neketaka, we should be able to Fast Travel from any room, shop,.., from the 2nd floor terrace of The Wild Mare in Queen's Berth for example to any other location in the city directly, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city  -  Severity  = 1 - NOT FIXED BY PATCH 1.04

Wizard "Expose Vulnerabilities" was better in POE 1, in Deadfire it is almost useless - Severity = 2

• When on the map of any event in Neketaka if pressing "triangle'" to inspect an item or a document one can't exit the window, we stay stuck on this window can't return to inventory after the fight. - don't open any menu after finishing an event fight in Neketaka, wait until you return to normal map - Severity = +1 - NOT FIXED BY PATCH 1.04

• On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ...

• There is no storage container in other ships than the starting sloop, it is an error - Severity = +5 - NOT FIXED BY PATCH 1.04

• Too frequently the watcher or one of the companions in the team get negative effect from "The Eye of Wael" wand, they were not the target of the attack... isn't it supposed to go on enemies only  ? If we can't trust our own weapons... (could be be caused by confusion status, need some testing)- Severity = 2

• Some wizard spells (may be other class i don't know) have a to small range, they are ZDE and can't be safely launched without be fried by the spell, example : Meteor Shower, Arcane cleanse,   and may more ... - NOT FIXED BY PATCH 1.04

• Impossible to raise Watcher reputation with Aloth to more than +1, after some point even if we give him and to the world aroung the answers he expected (with him in the team) ... - Severity = 4

• When we change companions in the team, we should be able to see all the companion stats (attributes, passive capacities like diplomacy, etc)  to see which one is the best suited for our current need .. - Severity = 3 - NOT FIXED BY PATCH 1.04

During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2 - NOT FIXED BY PATCH 1.04

• On Console during a fight, we can't access the right section of the interface with the list of enemies, and see which spell or attack they will use (and their effect), it would be better if we could click an enemy and see all the effect of the attack he will use on his turn (for those which are launching spells for example), also seeing the companion or the area that enemy will target would be fair (when we launch a AOE spell enemies can move, why not us).... Severity = 1 - NOT FIXED BY PATCH 1.04

• Under some circumstances "Taking Out the Traders" quest can't be finished (no dialog with Onekaza) - I decided to side with the Huana, but before i returned a quest to Hazanui (the chieftain of the RDC) and she asked me to kill Onekaza, i refused and all the RDC attacked me,  after this i infiltrated the powder storage (teleportation - VTC give me the same quest) and destroyed it, but impossible to validate the quest to the queen, no dialogue, she just say she had to reinforce her security thanks to Arkemyr - FIX = After cleaning Hazanui and her minions, don't blow the powder room, return directly speak to Onekaza... Severity = 1 

• Left arrow don't work once in combat (the button to enable green/red circles, it work only out of a fight, it is problematic because if we reload an auto-save which is at the begin of a fight we don't see enemies red circle (a brown imp on a brown sand is very hard to see)...  Fix : enable enemies circles in options during fight then disable it after fight... -  Severity  = 3 - NOT FIXED BY PATCH 1.04

• When navigating on the ocean, if we want to go on the ship deck an it it another than the watcher which is the active character (his icon in the wheel menu) the game crashe (i suspect it crash because it is not the watcher which is selected = Fix : Select the watcher (L2 then R1/L1 until the watcher is the one selected) - Severity = 1

• When we board an ennemi ship if Tekehu or Aloth is not part of the team, he use ZDE spells and kill/Stun/kick us with friendly fire... - Severity = 1 - NOT FIXED BY PATCH 1.04

• Pallegina leave the group after "Taking out the traders" quest, if we don't do anything against the VTC she had no reason to leave but she leave,  I done the quest going see Hazanui and refusing to kill Onekaza, Pallegina was with me and agreed to not killing Onekaza, but as soon i returned to the ship, she left the group definitively. Watcher => Pallegina = +2 reputation, VTC +4 reputation wtf ? - Severity = ++1 

• Since Patch 1.04 approaching an enemy in stealth mode is almost impossible they continue moving too far after we release the joystick, the group/character act like if the devs added a lot of inertia, we push the joystick a bit and the group or the character move 25 meters, Same problem with trap, we discover a trap, release trigger and go directly on the trap because this inertia lag - game mechanic is broken ->  Severity =++ 1 - BROKEN BY PATCH 1.04

• If there is an interaction close to us, and we start/are in fight it is impossible to attack or to proper launch an AOE spell because instead of attacking the targeted enemy or launching the spell the companion (or watcher) go straight in the opposite side where there is the interaction (could be an corpse, chest, door, a paint in arkemyr manor) and we can't stop him (mean the entire group want to go to THAT interactive object instead of fighting ) this is breaking the gameplay - Severity =++1 - possible fix, identify the interaction and sacrify a companion to go click it (not possible if there is a sigil of death), after this the cursor return to attack AS IT MUST BE- NOT FIXED BY PATCH 1.04
Example :
https://streamable.com/55o6t before i took this video capture i tried to destroy the 3 sigil of death (Beast of winter side quest : The Higher-Ups)with a priest spell "Storm of Holy fire", and each time the character was doing the same, leaving the area and goind close to the sigil, until i save and reload)

• Bows (war bows / hunting bow)
are broken, if the enemy is immune to pierce damage, the game don't switch the bow on slash. If the enemy is resistant 90% pierce damage, the game switch bow to slash. It look like the immunity to pierce is not taken in count by the game when using a bow - Severity = +1 - NOT FIXED BY PATCH 1.04

Confused status don't work as intended, enemies are still attacking us - Severity = +2

 Perplexing Sap is still broken (since game release) and have not been repaired, if using Perplexing Sap against an enemy, the enemy attack us and apply confused status to us (it prove "Confused" status is broken). Why would we spend a point to be confused by enemies ?  (hum, at least it could it help to reach 100 afflictions needed by the soulbound guardian plate) - Severity = +1

• In Beast of Winter i notified several games crashes when
Guardian's Plate armor was equipped  - Severity = +1

• Group passive abilities (diplomacy, survival, arcane, alchemy, etc) are missing from the personal status windows, except when we level up a character we have no way to see the sum of all our companions passives abilities... in actual state of the game, we need a paper to count each values on each companion + watcher  - Severity = 1

• Sometime Wheel menu (L2 button -> Inventory/Rest/Ship menu) don't respond, and we must press "Options button" to return so Save/load screen to make the wheel respond again - Severity = 2

• About Griffin blade and guardian blade : i equipped the two swords one time, may be 2 weeks ago, and in my status screen (R2) their bonus still appear, even if the two blade are not equipped or are equipped on someone else (+10% brut damage / 50% chances to stun close enemies in case of critical hit) - Glitch ? Bug ?

• Interface Offset X/Y (horizontal and vertical) are not taken in count when we start the game, each time we start the game (or may be a save) we have to reset it with our settings (0/0)... - Severity = 3

After beeing hit by druid "Infestation of worms" or rogue "Crippling Strike" the negative effect stay after the fight (0 round) and never disappear, even if we reload, the negative effect stay even one hour after, even after i restarted the game and even after we rested (sleeping) - Severity = 1 - NOT FIXED BY PATCH 1.04
FIX  = Outside of the fight cast Priest "Magran's Might" several time if needed to remove this bug and prepare to rest (beware more than 3 injuries = permanent death)

• Sometime when hit by the curse of a sigil, curse is not removed by resting + food, i had to cast on myself Priest Magran Fire until i fall on the ground (wounded) to remove the curse. (need confirmation - this happened in my first game on SSS)

When swapping companions in any location the game shuts down with PS error code, or the removed companion stay with us (Team of 5 companions + watcher) -  Edit : I suspect game crash because of equipment like Nomad's Brigandine which have bonus depending team position - I had this problem with Serafen (he was wearing Nomad's brigantine), and impossible to remove it from team, game crashed systematically, i removed this armor and finally i was able to remove Serafen to add another copanion  -  Severity =  ++1

Conclusion : only enchanting have been fixed by patch 1.04, nothing else, game is still broken
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Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire.

• Sometime, in our inventory the description popup disappear, pressing Triangle button work, but... - Severity = 10 - Fixed by patch 1.04

In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5 - - NOT IMPROVED BY PATCH 1.04

"Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5

We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) pressing L3 enlight the active character with a pillar of light , so we can see his exact location... Severity = 7 - NOT IMPROVED BY PATCH 1.04

Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ?

Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity =  ?

When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity  = 8 - NOT IMPROVED BY PATCH 1.04

Sometime if Eder is killed and get second chance during fight on his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity - didn't happened since 1.04 = 2

During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2 - NOT FIXED BY PATCH 1.04

The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8 - NOT IMPROVED BY PATCH 1.04

it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7 - NOT IMPROVED BY PATCH 1.04

Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7 - NOT FIXED BY PATCH 1.04

Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money  to the recipe? - Severity = 4 - NOT IMPROVED BY PATCH 1.04

During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity =  5 - NOT IMPROVED BY PATCH 1.04

As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, even Arkemys shop didn't sell unique magic weapons- Severity = 8 - NOT IMPROVED BY PATCH 1.04

In localized version of Deadfire (French, German, ...) it is a huge error to translate proper names (shop names, region/area names), we players rely on the wiki for some things, and it is almost impossible to find anything with the french name (region/shop/isle/area name, etc)  - Severity = 5 - NOT IMPROVED BY PATCH 1.04

During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6 - NOT IMPROVED BY PATCH 1.04

After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)...  (Suspect it is because it is not the stash which is selected by default)-  Severity = 8 - NOT IMPROVED BY PATCH 1.04

During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5 - NOT IMPROVED BY PATCH 1.04

• When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4  to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5

• On town screen Map, moving mouse cursor with a stick in the left section (with names) is also completely ridiculous, it should be with r1\l1 or arrows, same goes for level up menu - Severity = 5

• Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5 - NOT IMPROVED BY PATCH 1.04

• no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (at least re-create all our POE choices is possible (and naming the set of decisions) -> pressing Square during New Game creation, and then Selecting the new created set of choices in the end of NG creation) - Severity = ?

• On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5

• The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4 - NOT IMPROVED BY PATCH 1.04

• After I finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room as if Giacolo was still here and the quest not finished - Severity = 10

• when we are in shop inventory, there is no way to compare a seller item to our equipped items (example : compare a seller glove to our gloves then Eder gloves, then XYZ companion gloves)... We can compare a shop item only if it is in the buy slot. Something is broken here, it was possible in POE 1 - by selecting an item in the shop inventory and selecting companions or watcher in the right section - Severity = 4 - NOT FIXED BY PATCH 1.04

• When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty... - NOT FIXED BY PATCH 1.04

• During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4 - NOT FIXED BY PATCH 1.04

• After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ?

• While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside...
- It should be fixed, to see more infos we must buy it (or at least put it in the buy slot - down left) - Severity = 4

• Quests or NPC which have quest should be marked, to be honest i like exploring, but i hate to wait and going see Director Castol to see if he have any work to give to us, it take from 2 minutes (120 seconds) to 4 minutes (240 seconds for peoples without SSD) with loading screens and each load screen bring a risk or game crash (each time the music stop, my heart start to beat and i fear the crash), may be also PNJ Name should be on the local / City map, because sometime searching for a NPC take a lot of time (exploring the entire area, then a second time if we have missed some places to finally found the NPC (with the help of the wiki or any website) - Severity = 3

• When we are in the Shipyard shop in Neketaka or anywhere, if we click Aedyr Canon to buy one or two, the game offer us to buy 419 Aedyr canon, or 144 double bronze canon, 144 captain quarter, 144 animals quarter, or whatever their name, it should be set on the mininum (example we click to buy one aedyr cannon, one is pre-selected, and not the maximum) going from 419 to 1 take time, time is money and we don't have much time to play, to decrease from 417 item to 1 item it take 2 minutes..- Severity = 3

• Once we get 5 black wood we can craft by ourself "Black wood hull", but why would we wand to craft this it cost 64000 to craft it, and 57000 to buy it ? i see no point in adding money to this recipe... it is more than hard to find the 5 black wood pieces, and then it is more expensive to craft it than to buy it ????, this is madness  - Severity = 4

Saint Omaku's Mercy bow can't be enchanted and upgraded as it should be ... there is really few unique war bow in the game - Severity = 4

• The inventory lack the possibility to rearrange items by type (example : regroup all swords,  regroup all war bows, regroup all axes, regroup all battle axes, regroup all trinkets, regroup all grimoire, all healing potion then all poisons, etc), inventory in its actual state is a complete mess when we want to search for a specific item, yesterday i spend 10 minutes searching for a war hammer, reading each unique item one by one... It would be easier if they could be classified by type... Severity = 2

I will continue to report problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searching internet a solution to bypass a bug we found in the game, it is sad, the game is good and could be so much...
The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes,  save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.

Edited by fced

Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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