highlor3 Posted November 13, 2019 Posted November 13, 2019 One thing that I missed in the Outer Worlds is random encounters. It's presented in their first Fallout game, and throughout the series. In the 3D Era of the Fallout series, random encounters were a motive for me not to fast travel. The loot, the stories & characters, the easter eggs that happened in those encounters, made traversing from point A to B more interesting. Unfortunately Outer Worlds don't make use of it. You can return to travel on the roads of Monarch many times, and you will know where the marauders' checkpoints are. No surprises. They could have implemented a random encounter system like Fallout 1&2, while traveling between points of interest in the star chart of Halcyon. The Board intercepting us, or Marauders in space! A derelict station that's not necessary tied to a quest. Signs of unknown alien life forms. A ship in distress, expansion on the lore of companies and factions (OSI for exemple), or simply just easter eggs. I love this company and the stories they tell us since the Black Isle era, from original content to licensed games. I really hope they improve upon it on a sequel.
Lord Grievous Posted November 13, 2019 Posted November 13, 2019 That would be a nice addition. Like the brahmin caravan merchants from FNV. 1
Ommamar Posted November 13, 2019 Posted November 13, 2019 That was always a great but sometimes annoying thing in FO1 and FO2, I also remember those damn spider ambushes from BG1. They likely ran of time to implement something like this, it would be a good idea for a mod though.
uuuhhii Posted November 14, 2019 Posted November 14, 2019 npc run around the wild in bethesda game often die because map full of respawn enemy outer worlds basically avoided the situation which was a minor miracle
thearmourofGod Posted November 14, 2019 Posted November 14, 2019 for me, as of right now, i dont think im for randoms as TOW’s gameplay style just doesnt seem to fit it NewVegas, heck ya itll be interesting to see how my opinions change as i get further along in the game and, especially, after my second, heavy self-imposed restrictions run...
highlor3 Posted November 14, 2019 Author Posted November 14, 2019 2 hours ago, uuuhhii said: npc run around the wild in bethesda game often die because map full of respawn enemy outer worlds basically avoided the situation which was a minor miracle Random encounters and NPC roaming free are different things. Outer Worlds has a zone-based static world more akin to the first Fallout games, and those games had random encounters, but no NPC running around freely, nor running into a radscorpion by accident. Here are some exemples of random encounters in Fallout and Fallout 2.
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