omgFIREBALLS Posted April 13, 2019 Posted April 13, 2019 Pain Link: By description, it sounds reasonably awesome, but it's difficult to judge its effectiveness since it doesn't appear in the combat log. So exactly how does it work? If someone hits a pain linked character for 40 damage, they take 10 damage in return? No accuracy or armor penetration involved? Is it raw damage? Pain Block: Is the Robust healing amplified by a) The cipher's stats and gear? b) The target's stats and gear? c) Nothing? My Deadfire mods Out With The Good: The mod for tidying up your Deadfire combat tooltip. Waukeen's Berth: Make all your basic purchases at Queen's Berth. Carrying Voice: Wider chanter invocations. Nemnok's Congregation: Lets all priests express their true faith. Deadfire skill check catalogue right here!
MaxQuest Posted April 14, 2019 Posted April 14, 2019 (edited) 1). Yes, an enemy who hits an ally affected by Pain Link, would take 25% of dealt damage back as raw damage. And from what I can tell from statuseffects.gamedatabundle it doesn't go through attack resolution. The enemy just instantly gets damaged back. Btw: - I wouldn't be surprised if those 25% are further affected by Cipher's MIG. And also by whatever damage amplification is on the enemy. - The damage is not 'reflected'. It is rather 'shared'. As the buffed ally still takes same amount of damage while under Pain Link, as if he would otherwise. - Only the damage that goes through attack resolution can be 'shared'. - Iirc, Pain Link worked differently in PoE1. It was: whenever you take damage, deal 25% of it to each nearby enemy. So it was much stronger when having multiple enemies in melee; but weaker vs a single enemy that is at range. 2). It should be the a). Just like paladin's stats/gear affect his Greater Lay on Hands effectiveness, same thing goes with Pain Block. P.S. That said, I still haven't found optimal uses for those two powers. 1). Pain Link requires you to take a lot of damage, in order for Pain Link to be worth it. Ideally your hp + healing taken should be x4 higher than enemy hp + healing taken. 2). Pain Block asks for high MIG and INT, but doesn't care for cipher's accuracy/perception. So it would be nice on a lifegiver/psion or psion of eothas/wael offtank. But only if psion focus generation wasn't paused by incoming damage. Edited April 14, 2019 by MaxQuest 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
omgFIREBALLS Posted April 14, 2019 Author Posted April 14, 2019 (edited) After all this time wondering, it finally occurred to me to just mouseover the Robust healing. It says might +3%, the cipher has 11 might, the target has way more. Derp. That being said, I love Pain Block for my outlast setups. Even without pumping might, it's still bye-bye to constitution afflictions, and a decent amount of healing that is semi-infinitely available. Edited April 14, 2019 by omgFIREBALLS My Deadfire mods Out With The Good: The mod for tidying up your Deadfire combat tooltip. Waukeen's Berth: Make all your basic purchases at Queen's Berth. Carrying Voice: Wider chanter invocations. Nemnok's Congregation: Lets all priests express their true faith. Deadfire skill check catalogue right here!
Kaylon Posted April 14, 2019 Posted April 14, 2019 I suppose the 25% is calculated from the damage taken and not from the initial damage of the enemy (before reductions).
Ensign Posted April 14, 2019 Posted April 14, 2019 Also a big Pain Block fan here on pretty much any Cipher. The nature of the class is to spam whichever power is most relevant, and the ability to transition into a spot healer on demand for the cost of a single ability point is really strong. You don't need to build around it as a Cipher healer or whatnot, let someone else do the heavy lifting and use it as a complement as necessary.
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