AeonsLegend Posted March 24, 2020 Posted March 24, 2020 1 hour ago, xzar_monty said: Yes, I noticed this one, too. I'm not entirely sure if it's a bug or a feature, but either way it's strange. It's a bug. Somehow the weapon doesn't switch to it's secondary damage type. I usually add a Morningstar to the person using the Voulge just in case.
Boeroer Posted March 24, 2020 Posted March 24, 2020 (edited) The problem is that the code first checks for keywords such as "burn" that might be attached to the weapon or ability attack roll. And if it has those and the enemy is immune the rest (like PEN vs. this might be better than vs. that and stuff) doesn't get checked at all. First weapons themselves didn't have such keywords and players complained a bit since it would make sense that certain weapons should profit from Scion of Flame, fire Power Level boosts and so on. So they got those keyword. Then this problem appeared and never got fixed. It's also hard to mod away, but possible (with secret keywords iirc). So it's only the weapons that have such a keyword that suffer this "bug". Bows against skeletons should deal slash damage though. Edited March 24, 2020 by Boeroer clarify Deadfire Community Patch: Nexus Mods
AeonsLegend Posted March 24, 2020 Posted March 24, 2020 4 minutes ago, Boeroer said: The problem is that the code first checks for keywords such as "burn" that might be attached to the weapon or ability. And if it has those and the enemy is immune the rest (like PEN vs. this might be better than vs. that and stuff) doesn't get checked at all. First weapons themselves didn't have such keywords and players complained a bit since it would make sense that certain weapons should profit from Scion of Flame, fire Power Level boosts and so on. So they got those keyword. Then this problem appeared and never got fixed. It's also hard to mod away, but possible (with secret keywords iirc). So it's only the weapons that have such a keyword that suffer this "bug". Bows against skeletons should deal slash damage though. Sounds like that should have never made it out of patch testing. Makes sense now that I think about it. Meh. Annoying.
Boeroer Posted March 24, 2020 Posted March 24, 2020 It is. @Phenomenum found a way to mod it out and will most likely include it in the next Community Patch version (if it comes ;)). Deadfire Community Patch: Nexus Mods
xzar_monty Posted March 24, 2020 Posted March 24, 2020 36 minutes ago, AeonsLegend said: It's a bug. Somehow the weapon doesn't switch to it's secondary damage type. I usually add a Morningstar to the person using the Voulge just in case. Fair enough. Given how good the game is, for the most part, some of the bugs and quest oversights(*) are quite frankly astonishing. But all in all, I was very happy, and Deadfire was certainly worth my money. (*) Impossible to make reasonable choices, impossible to show various documents around without losing them at the same time.
Boeroer Posted March 24, 2020 Posted March 24, 2020 Most of the bugs that are now in place were introduced with patches (especially when introducing new features which is to be expected). Deadfire Community Patch: Nexus Mods
fced Posted March 24, 2020 Posted March 24, 2020 On 3/23/2020 at 11:48 AM, xzar_monty said: I'm not sure what the definitions are (in terms of percentages and slash/pierce, and so on), but in my view it's only good that skeletons are 100% immune to bows, for rather obvious reasons. Keeping crush weapons as backup is highly recommended, and I do it, too. You are right, It is a bow problem, i didn't had this problem as wizard with scepters, same with Eder with sword... Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...
Boeroer Posted March 25, 2020 Posted March 25, 2020 What bow was it? War or hunting bow? And some unique one or a "normal" one? Deadfire Community Patch: Nexus Mods
Phenomenum Posted March 25, 2020 Posted March 25, 2020 (edited) 20 hours ago, Boeroer said: It is. @Phenomenum found a way to mod it out and will most likely include it in the next Community Patch version (if it comes ;)). I'm working. In fact, i've done all technical work, but need to do more tests - it will take some time. List of fixed weapons/abilities: Sun and Moon (not sure if it has any problems, need to test) Grave Calling Sabre Frostseeker Frostfall (BoW) Shattering Head AOE Dragon's Dowry Sunlance Summoned Fire Stag melee attack Firebrand Essence Interrupter Thundercrack Pistol Conductive Blast Attack Storm Rune Shot Lord Darynn's Voulge Hel Beckoning Tell me if i missed something. Edited March 25, 2020 by Phenomenum 1 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
fced Posted March 26, 2020 Posted March 26, 2020 (edited) On 3/25/2020 at 6:53 AM, Boeroer said: What bow was it? War or hunting bow? And some unique one or a "normal" one? Any bow, war bow, unique bow, unique hunter bow which do electrical/pierce damage (essence interrupter)... this is weird because it happen only with bow, not with sword which have also Pierce/slash dmg.. To be honest, i never tried with non unique hunter bow (i will try)... Sadly mods don't work on PS4, i wonder if we could modify the save file to make a bow Slash/pierce instead of Pierce/Slash. Edited March 26, 2020 by fced Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...
Dyxx Posted March 27, 2020 Posted March 27, 2020 On 3/26/2020 at 7:02 PM, fced said: Any bow, war bow, unique bow, unique hunter bow which do electrical/pierce damage (essence interrupter)... this is weird because it happen only with bow, not with sword which have also Pierce/slash dmg.. To be honest, i never tried with non unique hunter bow (i will try)... Sadly mods don't work on PS4, i wonder if we could modify the save file to make a bow Slash/pierce instead of Pierce/Slash. Next Patch for PS4 will be released next week if I understood correctly. So maybe this will get fixed
fced Posted March 27, 2020 Posted March 27, 2020 5 minutes ago, Dyxx said: Next Patch for PS4 will be released next week if I understood correctly. So maybe this will get fixed I saw this also on discord, but this mean they will send it to Sony Certification, and le'ts hope they will fix it. I asked on their discord report bug channel if i could post a link to the topic on this forum with the list of bugs i reported, and without answer my msg have been removed... It's promising. Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...
Dyxx Posted March 27, 2020 Posted March 27, 2020 Maevri is looking everywhere for bug reports, that's what she says. So I guess she's reading this forum too. On Discord they said "they'll push these patches live early next week". So I think there will be a patch live next week
fced Posted March 29, 2020 Posted March 29, 2020 On 3/27/2020 at 7:46 PM, Dyxx said: Maevri is looking everywhere for bug reports, that's what she says. So I guess she's reading this forum too. On Discord they said "they'll push these patches live early next week". So I think there will be a patch live next week If she read she could participate... At least... Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...
fced Posted April 2, 2020 Posted April 2, 2020 8 hours ago, Dyxx said: @fced patch is at sony, will be live soon ! Thank you for relaying the info, I was on discord sooner and saw the msg from Lance, it is sad they don't come participate on the forum ... Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...
fced Posted April 2, 2020 Posted April 2, 2020 On 3/25/2020 at 12:15 PM, Phenomenum said: I'm working. In fact, i've done all technical work, but need to do more tests - it will take some time. List of fixed weapons/abilities: Sun and Moon (not sure if it has any problems, need to test) Grave Calling Sabre Frostseeker Frostfall (BoW) Shattering Head AOE Dragon's Dowry Sunlance Summoned Fire Stag melee attack Firebrand Essence Interrupter Thundercrack Pistol Conductive Blast Attack Storm Rune Shot Lord Darynn's Voulge Hel Beckoning Tell me if i missed something. Obsidian would be very smart if they add your patch in the PS4 port of Deadfire... Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...
Boeroer Posted April 2, 2020 Posted April 2, 2020 I want to inform you once again that Obsidian has not much to do with the console ports and thus can't add anything to them. Deadfire Community Patch: Nexus Mods
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now