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Enemies Respawning as other creatures


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Posted

I've just upgraded to the turned based patch for POE2, on mac, and I'm having some really weird issues. One of them, which I think seems to be a common one is that all my characters are predominantly in fast forward on every screen except when at the palace. But, the most alarming one is whenever I kill an enemy, not matter what it is, sigil of darkness or imp, the moment the enemy dies, it respawns as something else. Perfect example, I destroyed the sigil in the old city and it became a shade, I destroyed the shade and it became and ogre pirate. Once I had killed the pirate there was nothing there to suggest it was anything other than the sigil. That was mildly irritating except now I'm in the harder part of the game and killing a risen champion only to have it become a Greater Earth Blight, is a nightmare.

Is anyone else having these issues?

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Posted

The fast forward thing is a known bug that obsidian is working on. As for kills spawning other enemies, you aren't using the essence interrupter bow are you? Because it has a special enchantment that does that.

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Posted

Ah, thanks for the update on the FF issue. Sadly, I'm not using the essence interrupter but now that you mention it, it is reacting as if I am.

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Posted

Hey everyone!

 

Mscirven, would you be able to send us a copy of one of your saves where this is occurring so we can take a look into this.  If needed, you can find instructions on how to obtain the save file here.  If you could send the save to me at support@obsidian.net along with a link to this thread as a reference, that would be amazing.

Thanks and sorry for the inconvenience this has been causing your playthrough.

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