Archaven Posted December 30, 2018 Posted December 30, 2018 It's so nice of maxquest to give it all out on just 1 post . Which I needed to learn from hundred of hours playing and also reading threads from vets *thumbs*
MaxQuest Posted December 30, 2018 Posted December 30, 2018 (edited) Wait so Companion passive skills cannot be checked at all? They can ONLY assist?Speaking of passive skills: I have definitely seen Survival and Religion checks during scripted interactions (when you can send 1 party member). But I haven't seen such a check for Streetwise. As for dialogues: afaik they only assist. Edited December 30, 2018 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Yosharian Posted December 30, 2018 Author Posted December 30, 2018 Wait so Companion passive skills cannot be checked at all? They can ONLY assist?Speaking of passive skills: I have definitely seen Survival and Religion checks during scripted interactions (when you can send 1 party member). But I haven't seen such a check for Streetwise. As for dialogues: afaik they only assist. Hmm. Yosharian's Deadfire Builds
MaxQuest Posted December 30, 2018 Posted December 30, 2018 ^ I have updated the p.4) of my first post, which could cause this confusion, since I forgot to mention scripted interactions there. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Yosharian Posted December 30, 2018 Author Posted December 30, 2018 (edited) ^ I have updated the p.4) of my first post, which could cause this confusion, since I forgot to mention scripted interactions there.The problem is, my Watcher is dumping everything into Metaphysics to maximise damage from Chromoprismatic Qstaff. So I can't really do the whole dabbling in lots of skills thing on him... I suppose I could abuse respec. Edited December 30, 2018 by Yosharian Yosharian's Deadfire Builds
Yosharian Posted December 30, 2018 Author Posted December 30, 2018 ^ I have updated the p.4) of my first post, which could cause this confusion, since I forgot to mention scripted interactions there. Does the skill assist that companions give to the Watcher apply at all times? I.E. if my companions give my Watcher a +10 assist bonus to Metaphysics, will that boost the effectiveness of Chromoprismatic Qstaff? Yosharian's Deadfire Builds
MaxQuest Posted December 30, 2018 Posted December 30, 2018 (edited) ^ Afaik it's viceversa. You usually benefit only from your own skills. But in certain dialogues and scripted interactions you also get assisted by party members. As for Prismatic Quarterstaff - you get only +0.5% damage and action speed per 1 metaphysics point. Going to 20 instead of just 12 gonna give you only +4%. So if you want to invest more in the chit-chat stuff, you can invest only 12 points into metaphysics (get 3 more from assist) and put the rest in diplomacy/streetwise/whatever Edited December 30, 2018 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
srulz Posted December 31, 2018 Posted December 31, 2018 @MaxQuest Thanks a lot for the summary! Can you kindly confirm the minimum amount of skills which have an actual effect in-game, instead of purely flavour/background info please? Thanks!
omgFIREBALLS Posted January 1, 2019 Posted January 1, 2019 For the record, this is the one Explosives check I could think of: My Deadfire mods Out With The Good: The mod for tidying up your Deadfire combat tooltip. Waukeen's Berth: Make all your basic purchases at Queen's Berth. Carrying Voice: Wider chanter invocations. Nemnok's Congregation: Lets all priests express their true faith. Deadfire skill check catalogue right here!
MaxQuest Posted January 1, 2019 Posted January 1, 2019 (edited) Can you kindly confirm the minimum amount of skills which have an actual effect in-game, instead of purely flavour/background info please? Thanks!That's a good question. But I don't have complete info on this. On the other hand, I have quickly looked through gamepressure guides (for BoW and main game), and when combined with what I recall of my last 2 runs... majority of checks seem to be for flavor. Especially Insight. Sure it pops up a lot, but mostly it displays some information that is either not needed in order to continue the quest, or you can get that info later or via using other checks. I have noted a few notable checks from those guides here: Bardatto: - Stop duel: 16 points in Resolve, 5 points in Bluff or 18 points in Might. - Duel till first blood: Diplomacy 3 or Bluff 3 - Get closer/distract: insight/streetwise - Other1: Diplomacy 2 / Bluff 2 / Streetwise 2 / Intimidation 2 - Other2: Streetwise 4 - Convince sailors to leave: Bluff 4 Old City: - Dereo: 12 int 6 insight - Gwenfyn (Dereo's assistant): 6 streetwise - Old city well diving: 16 con (no athletics?) - Other1: Insight 4 / Bluff 6 / History 7 - Other2: History 4 or Diplomacy 4 Neketaka: - Aenalys: Diplomacy 4 / Streetwise 3 / Intuition 4 Arkemyr Mansion - Entry Passage: 500 gold or use Intimidate 4 / Bluff 4 - Main Door: 10 mech or Fassina's key - Imp: Bluff 8 / Diplomacy 9 or wearing robe Shrine: 6 surv and 5 religion Nemnok: - Convince Kaali: Diplomacy 8 Eder quest: - Get related info: Bluff 7 / Diplomacy 7 / Religion 7 - Bring Bearn back to life: Survival 6, Alchemy 6 (or alch 4 + ingredients?) Ori o Koiki: - Enter the village: Diplomacy 8 or Bluff 9 or 1500g Motare o Cozi: - Avoid combat with rotten lady: thicket staff + Diplomacy 4 or Alchemy 4 - Keep the map: Bluff 5 or (Intimidation 5 and Sleight of Hands 4) Ashen Maw: - Entering without killing Rathuns: Metaphysics 5 / Religion 5 / Insight 5 / Magran priest - Avoid combat at shrine: Diplomacy 5 / Intellect 15 Beast of Winter: - Damaged Rime Construct: Mechanics 12 or Dexterity 15 - Get the bomb: having Betrayal accessory OR being Priest of Magran (with Holy Fire) OR Explosives 17 / Sleight of Hands 15 OR Detonate Endings: Solo Path: - no skill checks? RDC Path: - no skill checks? Pirates Path: - Convince Furrante (and exile Aeldys?): Surv 7 or Diplomacy 7 - Convince Furrante (and have mercy on Aeldys): Int 16 or Insight 12 - Or kill Aeldys and read her soul - Or ally with Aeldys and pick a lock: Mechanics 13 Convince Lucia Rivan: Diplomacy 17, Metaphysics 15 or Bluff 16 Or just fight Lucia) VTC Path: - Keep Castol / expell Alvari: Bluff 6 / Insight 6 / History 6 Huana Path: - Guards: either kill or use Bluff 12 - Lock: high? mechanics So to answer now your question: It looks that MC can unlock majority of more-or-less important stuff (in main game and BoW) with just: - Diplomacy: 8-9 - Bluff: 6-7 - Intimidation: 2 - Streetwise: 4-6 - Insight: 5-6 ^ These are including party assist And it's a good idea to have some party member with: - 5 Religion for shrine detection. One party member with: - 6 Survival, 4 Stealth and high Perception - for scouting. One anti-trapper, with: - Mechanics: 16? - Stealth: 4-6 - preferably frontliner - because he's closer to the traps - and either have high PER, or let the scout detect, and disarmer - disarm. And generally everyone having: - Stealth: 2+ - Athletics: 3-5 (to avoid injuries from failed climbing and stuff like that) Also would like to note (kinda obvious info, but anyway): - characters get 20 skill points as they level up - characters start with +2 in 5 predefined skills. Or if they multi-class: +1 in 5 predefined skills per class. - with Berath's Blessing they get +2 for every class skill. (but never +4) - background provides extra 2-3 predefined skill points - MC can get +1 in each skill via training (there are 8 trainers that give +1 in two skills) So at level 20, MC can have 69 skill points just from those above. Edited January 1, 2019 by MaxQuest 4 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Yosharian Posted January 1, 2019 Author Posted January 1, 2019 Thanks Max, that's some extremely useful information there. Yosharian's Deadfire Builds
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