I've been doing a lot of tests to understand the mechanics of the new subclasses more thoroughly, and, I think there are some possible issues with the chanter.
It basically boils down to "why does it matter that the bellower's +PL buff has a duration?"
From my testing, virtually no chant gets any PL scaling (I didn't test them all, but I tested a representative slice covering all the different "types" of chants). So the only thing that the bellower's chanter-specific +PL bonus buff actually influences are invocations. And the bellower buff duration is irrelevant for invocations! Because you get the +PL bonus on the invocation you use it with, so the fact that the +PL effect lingers doesn't seem to matter. And as far as I can tell, because chants aren't influenced by PL, and the +PL bonus is keyworded/limited to just chanter effects, it actually doesn't affect anything else in the game (e.g. potions, scrolls, bombs, abilities from a multiclass).
Relatedly, chants do get scaling effects, but they seem to be based on a chanter-specific character level-based scaling. E.G. The Dragon Thrashed, or Ancient Memory, etc will all get stronger effects, but the +% bonus on them are based on your character level, not on any PL. Similarly, The Fox chant, the anti-concentration chant, etc all get +1 accuracy per character level above 1. And then just straight-up buff chants get no effect at all. Is this intended? Because if so, it's a very peculiar, chanter-specific type of scaling, and it also means that the bellower's +PL buff has no sway over them.
EDITed to add: it seems like at the very least that chanter chants should scale normally with PL (though this will hurt their accuracy a bit), but this still leaves the bellower buff duration as something of a mystery, because even with a stupidly high intellect, the +PL would only manage to affect two chants. Perhaps the bellower effect should provide +1 PL/phrase on the invocation, and then have its own "linger" that provides a generic +.5 or lower PL/phrase for a short duration. At that point, at least the bellower buff would have multiclassing or consumable utility.
Question
thelee
I've been doing a lot of tests to understand the mechanics of the new subclasses more thoroughly, and, I think there are some possible issues with the chanter.
It basically boils down to "why does it matter that the bellower's +PL buff has a duration?"
From my testing, virtually no chant gets any PL scaling (I didn't test them all, but I tested a representative slice covering all the different "types" of chants). So the only thing that the bellower's chanter-specific +PL bonus buff actually influences are invocations. And the bellower buff duration is irrelevant for invocations! Because you get the +PL bonus on the invocation you use it with, so the fact that the +PL effect lingers doesn't seem to matter. And as far as I can tell, because chants aren't influenced by PL, and the +PL bonus is keyworded/limited to just chanter effects, it actually doesn't affect anything else in the game (e.g. potions, scrolls, bombs, abilities from a multiclass).
Relatedly, chants do get scaling effects, but they seem to be based on a chanter-specific character level-based scaling. E.G. The Dragon Thrashed, or Ancient Memory, etc will all get stronger effects, but the +% bonus on them are based on your character level, not on any PL. Similarly, The Fox chant, the anti-concentration chant, etc all get +1 accuracy per character level above 1. And then just straight-up buff chants get no effect at all. Is this intended? Because if so, it's a very peculiar, chanter-specific type of scaling, and it also means that the bellower's +PL buff has no sway over them.
I don't think it's relevant, but in case devs want to look at my test game: https://www.dropbox.com/sh/wvsib72ett937vf/AAB7X3XOkz6bPOcIL8Wvk3KJa?dl=0
EDITed to add: it seems like at the very least that chanter chants should scale normally with PL (though this will hurt their accuracy a bit), but this still leaves the bellower buff duration as something of a mystery, because even with a stupidly high intellect, the +PL would only manage to affect two chants. Perhaps the bellower effect should provide +1 PL/phrase on the invocation, and then have its own "linger" that provides a generic +.5 or lower PL/phrase for a short duration. At that point, at least the bellower buff would have multiclassing or consumable utility.
Edited by thelee10 answers to this question
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