I've been doing a lot of tests to understand the mechanics of the new subclasses more thoroughly, and, I think there are some possible issues with the chanter.
It basically boils down to "why does it matter that the bellower's +PL buff has a duration?"
From my testing, virtually no chant gets any PL scaling (I didn't test them all, but I tested a representative slice covering all the different "types" of chants). So the only thing that the bellower's chanter-specific +PL bonus buff actually influences are invocations. And the bellower buff duration is irrelevant for invocations! Because you get the +PL bonus on the invocation you use it with, so the fact that the +PL effect lingers doesn't seem to matter. And as far as I can tell, because chants aren't influenced by PL, and the +PL bonus is keyworded/limited to just chanter effects, it actually doesn't affect anything else in the game (e.g. potions, scrolls, bombs, abilities from a multiclass).
Relatedly, chants do get scaling effects, but they seem to be based on a chanter-specific character level-based scaling. E.G. The Dragon Thrashed, or Ancient Memory, etc will all get stronger effects, but the +% bonus on them are based on your character level, not on any PL. Similarly, The Fox chant, the anti-concentration chant, etc all get +1 accuracy per character level above 1. And then just straight-up buff chants get no effect at all. Is this intended? Because if so, it's a very peculiar, chanter-specific type of scaling, and it also means that the bellower's +PL buff has no sway over them.
EDITed to add: it seems like at the very least that chanter chants should scale normally with PL (though this will hurt their accuracy a bit), but this still leaves the bellower buff duration as something of a mystery, because even with a stupidly high intellect, the +PL would only manage to affect two chants. Perhaps the bellower effect should provide +1 PL/phrase on the invocation, and then have its own "linger" that provides a generic +.5 or lower PL/phrase for a short duration. At that point, at least the bellower buff would have multiclassing or consumable utility.
Question
thelee
I've been doing a lot of tests to understand the mechanics of the new subclasses more thoroughly, and, I think there are some possible issues with the chanter.
It basically boils down to "why does it matter that the bellower's +PL buff has a duration?"
From my testing, virtually no chant gets any PL scaling (I didn't test them all, but I tested a representative slice covering all the different "types" of chants). So the only thing that the bellower's chanter-specific +PL bonus buff actually influences are invocations. And the bellower buff duration is irrelevant for invocations! Because you get the +PL bonus on the invocation you use it with, so the fact that the +PL effect lingers doesn't seem to matter. And as far as I can tell, because chants aren't influenced by PL, and the +PL bonus is keyworded/limited to just chanter effects, it actually doesn't affect anything else in the game (e.g. potions, scrolls, bombs, abilities from a multiclass).
Relatedly, chants do get scaling effects, but they seem to be based on a chanter-specific character level-based scaling. E.G. The Dragon Thrashed, or Ancient Memory, etc will all get stronger effects, but the +% bonus on them are based on your character level, not on any PL. Similarly, The Fox chant, the anti-concentration chant, etc all get +1 accuracy per character level above 1. And then just straight-up buff chants get no effect at all. Is this intended? Because if so, it's a very peculiar, chanter-specific type of scaling, and it also means that the bellower's +PL buff has no sway over them.
I don't think it's relevant, but in case devs want to look at my test game: https://www.dropbox.com/sh/wvsib72ett937vf/AAB7X3XOkz6bPOcIL8Wvk3KJa?dl=0
EDITed to add: it seems like at the very least that chanter chants should scale normally with PL (though this will hurt their accuracy a bit), but this still leaves the bellower buff duration as something of a mystery, because even with a stupidly high intellect, the +PL would only manage to affect two chants. Perhaps the bellower effect should provide +1 PL/phrase on the invocation, and then have its own "linger" that provides a generic +.5 or lower PL/phrase for a short duration. At that point, at least the bellower buff would have multiclassing or consumable utility.
Edited by theleeLink to comment
Share on other sites
10 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now