Reent Posted April 5, 2019 Share Posted April 5, 2019 (edited) FF definitely has some interesting balancing acts to make, Defenses too high and you miss out on wounds, high might making the curse damage effect stronger (I assume it does anyway) I am playing a FF/Paladin at the moment, she is a pure tank - easiest (but longest) solo ironman run of my life You want to get to the point where you get damaged 2 times (<3sec curse) and heal more than the 2 dmg ticks with one expire - Dawnstar blessing, Voidward, Forgetful Night or Glazed Chops helps quite a bit. If you stack the Curse... you will die, its simply not worth it, at all. High might should make the goal harder to achieve but its quite nice to max healing. High defenses are not necessary, with enough resolve and -hostile duration they can hit you with every damn thing in the book and you don't mind (well, form of the helpless beast is a bitch...) The alternatives are not so nice: Ring of the Solitary Wanderer and Harmony Ring kind of contradict each other... Chameleon's Toch only raises RES for Priest (ok when mutilclassing with one of course) and Druid (played a Forbidden Fist/Animist already - was meh)... what else is out there? You can get the +2 Resolve Amulet Token of faith, start a human +1 with Berath Blessing +2 and +1 resolve background, get the +2 buff from Outcasts Respite, +1 permanent Outcasts Respite, Solitary Wanderer or Harmony +1, +18 starting=28, there is the prostitute for +2, thats 30 - with poverty cloak or Inspiration, 35 Edited April 5, 2019 by Reent Link to comment Share on other sites More sharing options...
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