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v4.0.0 is now available on the Beta Branch

Featured Replies

It depends more on your preferences, and what is your aim, I mean what you want to get from the game. I agree that having a mega-loot from a boss is satisfactory, but not necessary individually for me, as I have more pleasure from killing the boss, so the loot is more like an addition. Plus in Deadfire introducing such loot from Mega booses is not interesting, as you will be able to use it only at the final battle or some low-level encounters, like going aboard.

 

 

The mega bosses are a nice addition and I would like to see more of them, but their loot is really disappointing and not proportional with the difficulty of the encounter - the crappy trinket and the stone we keep getting is a joke.

 

I think the mega bosses are there purely as an additional challenge. Though if they all feel like dropping lots of adra ban and emerald for high-level crafting recipes I wouldn't mind (so you can replenish between fights).

 

Objectively - what would be the point if mega bosses dropped sweet lewt? Mega bosses are basically the hard endgame... you're by definition already decked out just to fight them. What do you need that sweet lewt for afterwards? To even more roflstomp the already-incredibly-easy-at-level-20 encounters in Ukaizo?

 

Anyway, the megabosses are the reason why you want the sweet lewt in the first place. Having the megabosses drop sweet lewt themselves seems a bit backwards.

 

I kill the mega bosses only for the loot because I don't like to do things without purpose. If they would drop nothing I would kill them once for fun and then I wouldn't bother with them again. And since I kill them for the loot I feel the rewards are not proportional to the challenge and that's disappointing. 

 

PS. Also I would like if you could stop quoting me because it seems you have either a hard way to grasp my ideas, either a tendency of skewing them using false assumptions or flawed logic.

 

 

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Boy you are one hostile person. All I did was probe why one wants big lewt dropped from megabosses, which Gregorovich also probed about "Plus in Deadfire introducing such loot from Mega booses is not interesting, as you will be able to use it only at the final battle or some low-level encounters, like going aboard."

Each megaboss gives you a cool trinket and an adra stone to upgrade your items to max level. The loot is bad ass

 

 

 

Ahh ok so in fact it may actually be a strength?

No, is clearly a disadvantage. As intended. You lose Persistant Distraction, for one.
Well Boeroer is making it sound like a non issue...who do I believe?!

Both of us. It's pretty much non-issue if you are ranged. And as melee you can probably work around it by charming a foe nearby, thereby gaining flanked status on the enemy in melee.

 

It's a penalty. A minor setback. Not the end of the world ;-)

Hehe I know I'm being facetious. I think these new subclasses will take some tinkering after release. Current Rogue subclasses are already strong so it's all good.

Edited by Verde

Plus in Deadfire introducing such loot from Mega booses is not interesting, as you will be able to use it only at the final battle or some low-level encounters, like going aboard.

False argument. Who says you have to leave the mega bosses at the end of the game? You can reach max level at half of the game and you have plenty of time to enjoy whatever loot you want if you pick it at the right time.

 

 

 

 

The mega bosses are a nice addition and I would like to see more of them, but their loot is really disappointing and not proportional with the difficulty of the encounter - the crappy trinket and the stone we keep getting is a joke.

 

I think the mega bosses are there purely as an additional challenge. Though if they all feel like dropping lots of adra ban and emerald for high-level crafting recipes I wouldn't mind (so you can replenish between fights).

 

Objectively - what would be the point if mega bosses dropped sweet lewt? Mega bosses are basically the hard endgame... you're by definition already decked out just to fight them. What do you need that sweet lewt for afterwards? To even more roflstomp the already-incredibly-easy-at-level-20 encounters in Ukaizo?

 

Anyway, the megabosses are the reason why you want the sweet lewt in the first place. Having the megabosses drop sweet lewt themselves seems a bit backwards.

 

I kill the mega bosses only for the loot because I don't like to do things without purpose. If they would drop nothing I would kill them once for fun and then I wouldn't bother with them again. And since I kill them for the loot I feel the rewards are not proportional to the challenge and that's disappointing. 

 

PS. Also I would like if you could stop quoting me because it seems you have either a hard way to grasp my ideas, either a tendency of skewing them using false assumptions or flawed logic.

 

 

giphy.gif

 

Boy you are one hostile person. All I did was probe why one wants big lewt dropped from megabosses, which Gregorovich also probed about "Plus in Deadfire introducing such loot from Mega booses is not interesting, as you will be able to use it only at the final battle or some low-level encounters, like going aboard."

 

 

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Deadfire Community Patch: Nexus Mods

Doesn't matter. Anyone using an Archer-gif wins by default. Besides Boromir is dead, so that shows the viability of THAT gif.

Nerf Troubadour!

Hello, I have a question. I've downloaded beta patch for the first time and, so will the patch automatically download instead of the beta one or I have to change my steam settings?

You have to opt out of the beta branch.

Deadfire Community Patch: Nexus Mods

Thank you :)

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