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I strongly suspect that the answer is no, but I haven't checked. 

 

Most sources of healing stack just fine.  Generally, healing isn't a buff; it's a direct effect on HP.  As such, 2 sources of +3 HP every 3 seconds would be just like getting 2 Restores cast on you. 

 

The exception is buffs that have healing as a secondary effect.  Most notably, 2 sources of the "Robust" inspiration do not stack.  I think Exalted Endurance is like "Robust" in this-- a buff that includes healing as one of its component effects.  A character within the range of an EE Paladin gets the little EE symbol on their list of statuses, and gets the benefit of all of its effects, including healing.  For the healing to stack, the aura would have to apply the AR and HoT effects separately, applying the AR as a status to everyone within the aura, and "pulsing" the healing out more like Consecrated Ground does.  I could be wrong, but I don't recall it functioning this way. 

 

(Related question:  Does the EE healing effect key on the Paladin's MIG, or the individual character's?)

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