Cdiaz Posted November 8, 2018 Share Posted November 8, 2018 Below are the Patch notes for the v3.1.1 Update, now live on Steam, GOG, & Origin. Thank you so much for your feedback and reports of these issues! And thank you to the Beta branch testers in making sure this patch was stable and ready for everyone to enjoy! This build will go live on the Apple Store pending Apple approval. Patch Notes for 3.1.1.0024 Fixed characters with certain dual-weapon loadouts not using their off-hand attack. Weapons will no longer disappear after the user levels up the equipped character. Essence Interrupter bow will no longer prevent Hauani O Whe from dividing. Users who installed certain localization mods and do not own Seeker, Slayer, Survivor can load their savegames again. The Valian term Sérre now has the proper accent and a tooltip explaining its usage in dialogue. Aloth will not mention Animancers if player has yet to encounter them on The Painted Masks quest. 12 I like big bugs and I cannot lie... Link to comment Share on other sites More sharing options...
Aurelio Posted November 8, 2018 Share Posted November 8, 2018 Hm, my version from steam reads version 3.1.1.0023. Link to comment Share on other sites More sharing options...
AndreaColombo Posted November 8, 2018 Share Posted November 8, 2018 Beta still ends in 18. No idea what the difference is. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
Aurelio Posted November 8, 2018 Share Posted November 8, 2018 The Beta branch was not updated to match the live version yet. But my live version reads. .23 and not .24 Link to comment Share on other sites More sharing options...
Frak Posted November 9, 2018 Share Posted November 9, 2018 Aggro ranges for mobs? Are those fixed? 1 Nerf Troubadour! Link to comment Share on other sites More sharing options...
zeldagaiden Posted November 9, 2018 Share Posted November 9, 2018 ....this is it? Welp, guess im only playing poe2 in 2019 then, hopefully there will be enough bug fixing by then. Link to comment Share on other sites More sharing options...
protopersona Posted November 9, 2018 Share Posted November 9, 2018 ....this is it? Welp, guess im only playing poe2 in 2019 then, hopefully there will be enough bug fixing by then. What bug fixes are you waiting on? "As the murderhobo mantra goes: 'If you can't kill it, steal it.'" - Prince of Lies Link to comment Share on other sites More sharing options...
Guest Psychovampiric Shield Posted November 9, 2018 Share Posted November 9, 2018 ....this is it? Welp, guess im only playing poe2 in 2019 then, hopefully there will be enough bug fixing by then. What bug fixes are you waiting on? My pet peeve are disengagement attacks, or rather lack of them. I resumed plying yesterday (I had stopped because of dual wielding bug) and literally in the first battle spotted a guy simply walking away from one of my characters that not only did not make disengagement attack, but missed (out of range) regular melee attack she was making. I do not know what to think of it. Is everyone and his dog immune to engagement by design? PoE 2 really feels like BG1/2 in that regard. Another thing I spotted within minutes was that when you level up multiclassed druid (e.g. Fassina) and click from druid skill tree where sub-class spell column is to the other class and back, the sub-class spell column will disappear. Related to https://forums.obsidian.net/topic/105787-21-the-ability-preview-shows-generic-classes/ And so on. I can understand people waiting for the final version, because as I stop/resume playing due to glitches every once a while, I am thinking about the same thing. Link to comment Share on other sites More sharing options...
AndreaColombo Posted November 9, 2018 Share Posted November 9, 2018 Not all classes have engagement in Deadfire. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
Archaven Posted November 9, 2018 Share Posted November 9, 2018 thanks but seems like many bugs were not addressed? when will the meaty patch be released? Link to comment Share on other sites More sharing options...
AndreaColombo Posted November 9, 2018 Share Posted November 9, 2018 If you're referring to 4.0, it will drop mid-December with The Forgotten Sanctum. I'm hoping there'll be a 3.2 in-between. 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
Guest Psychovampiric Shield Posted November 9, 2018 Share Posted November 9, 2018 (edited) Not all classes have engagement in Deadfire. I am inclined to say nobody really has engagement unless they have + engagement gear or modals equipped or turned on, i.e. the base value is 0 (despite the fact that these character can still flank), perhaps with some exceptions. Cotta, for example, who is a ranger and appears to have an axe + stiletto in one slot and a crossbow in the other, engages alright, while Maia, also a ranger, does not. Maybe he is ranger/something, but that would be for another thread. EDIT: just for sake of science: enemies have certain property "StartingMaxEngageableEnemyCount" defined, which is usually 0. Surprisingly, Cotta has 0 too, but still has free +1 engagement in actual game. When I decreased his SMEEC to -1, he could no longer engage, which implies that the property indeed has some effect. Then I modded his buddy, Dockside Thug, and linked her to Cotta's progression table, which caused her to spawn with her own wolf companion and +1 engagement. So Cotta seems to have his free engagement from some skill/passive, though I could not be bothered to decipher what exactly is going on in his progression table. Anyway, Cotta aside, most people in Deadfire are terrible at stabbing other people that flee from them. Edited November 9, 2018 by Psychovampiric Shield Link to comment Share on other sites More sharing options...
Boeroer Posted November 9, 2018 Share Posted November 9, 2018 (edited) Actually most classes have no engagement when they start. You only get it through items and abilities. If there's no green arrow-line from you to the enemy then there's no engagement and thus no disengagement attack. Lots of afflictons also cancel engagement (also afflictons on the enemies' side). It's tricky. Edited November 9, 2018 by Boeroer Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
thelee Posted November 9, 2018 Share Posted November 9, 2018 Not all classes have engagement in Deadfire. Not all classes have engagement in Deadfire. I am inclined to say nobody really has engagement unless they have + engagement gear or modals equipped or turned on, i.e. the base value is 0 (despite the fact that these character can still flank), perhaps with some exceptions. Cotta, for example, who is a ranger and appears to have an axe + stiletto in one slot and a crossbow in the other, engages alright, while Maia, also a ranger, does not. Maybe he is ranger/something, but that would be for another thread. Actually most classes have no engagement when they start. You only get it through items and abilities. If there's no green arrow-line from you to the enemy then there's no engagement and thus no disengagement attack. Lots of afflictons also cancel engagement (also afflictons on the enemies' side). It's tricky. I'd go so far as to say that this is one of the biggest things that can trip someone up comign from PoE1. It definitely took me a while to realize that enemies were running around easily because in contrast to PoE1 in Deadfire no one starts with any engagement (the only "free" universal source of engagement in Deadfire is equipping a shield). Link to comment Share on other sites More sharing options...
kiki78 Posted November 9, 2018 Share Posted November 9, 2018 This Essence Interrupter fix - does it also fix no loot bug, which was making weapon completely unusable? Link to comment Share on other sites More sharing options...
zeldagaiden Posted November 12, 2018 Share Posted November 12, 2018 ....this is it? Welp, guess im only playing poe2 in 2019 then, hopefully there will be enough bug fixing by then.What bug fixes are you waiting on? See bug section reports for reference. Mostly broken saves that cannot be loaded or areas that wont load. Link to comment Share on other sites More sharing options...
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