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[CLASS BUILD] The Three Aspects of the Inquisitor - no FoD Inquisitor for solo PotD (v3.0.1)

Inquisitor Solo PotD

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#1
Vonmara

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When back in 2017 I heard of multiclassing in the then upcoming PoE2, I wanted to combine my two favorite classes in the game: Cipher and Paladin.

I thought the synergy between the two would be monstrous: Faith and Conviction and the defensive arsenal of the Paladin would make a squishy Cipher more than capable to dish out all the damage possible without dying. At the same time, Cipher has renewable resources, so, yay, great for solo. You never wanna run out of fire. 

 

In my first playthrough, I didn't go solo, and because of the tooltip warning against multiclass, I opted for pure Cipher. 

By the time I did multiple playthroughs to know the game better, Paladin got nerfed to death: 

- increased cost to Greater Lay on Hands

- 100% to 25% Virtous Triumph proc chance

- FoD nerfs left and right

 

In light of these changes, I deemed any Paladin tank build inferior to any Fighter multiclass, having Unbending become better compared to GLoH, and not having "infinite resources" by killing enemies anymore. Boy, was I wrong. 

 

Cipher, that to many is considered one of the most boring and underpowered classes - and the rationale behind their opinion escapes me, having this class access to all types of affliction and a whopping 300+ raw damage nuke - got nerfed, most notably with:
- Body Attunement from -4/+4 to -2/+2 armor

- Borrowed Instinct (literally single best spell in the game) from 30s base duration to 20s.

- Time Parasite from -50% to -25% (note: this is one of the few way that allowed to achieve ~0s recovery at lvl 20)

 

I recently decided to prove myself wrong, and tried an Inquisitor. I've always been a great fan of the Ascended, which for many (party, mostly) builds is insanely good, thanks to its ability to get max focus and then spam the best single target nuke in the game on literally everyone. Alas, Ascend got nerfed, too (from 20s to 12s base duration).

 

What was I left with?

Base class, meh.

Beguiler, definitely not good for non-Rogue multiclass.

 

And Soulblade. The latter can be surprisingly good when combined with Whispers of the Endless Path, as one can Soul Strike on multiple targets, recover focus at the same time by hitting the secondary ones, thus never actually being starved of focus. The counterattack on top, allows you to keep focus high. I would like to say that this is the best weapon for this build, but what I discovered by going through all the SSS challenges, is that it is not. 

 

The best weapon for a character with all the afflictions, with high defenses but excelling in none of them (compared to Tricksters, Skaen Priest, Wizards) is versatility. 

This build will not point out (except for a few slots) a fixed equipment. What we aim to achieve is the best Armor against every encounter. Therefore, we will focus on boosting Armor. Similarly, the other side of the coin is having good Penetration alongside with it. We plan to have a versatile arsenal.

 

And since we decided that versatility is the name of the game, we will save all the unnecessary ability points from the Paladin tree, and invest them to get the Cipher spells that really matter. 

THE RACE

 

Spoiler

 

THE BACKGROUND

 

Spoiler

 

THE STATS

 

Spoiler

THE SUBCLASSES

 

Spoiler

 

THE ABILITIES

 

Spoiler

 

THE EQUIPMENT

 

Spoiler

To be continued... https://goo.gl/Eq12FG

 

(soon)


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#2
diamondsforever

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Thank you for posting this. Several of us have been trying to find a paladin/X that does just this, but you already knew that :)


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#3
Haplok

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NO FLAMES OF DEVOTION, WTF?

It's way more then 10% damage, it's 20% multiplicative bonus (so it'll also magnify damage from soulwhip). But I can see you may prefer to simply spam SA instead.

 

 

I find the ability selection a bit weird. Secret Horrors comes awfully late. Soul Ignition would be kinda weak on a Soulblade, I think. No Mental Binding? Amplified Wave? The latter is expensive, but its the best aoe option a Cipher has... and arguably more useful for a SoulBlade then Disintegrate, as a single-target he can just SA.

 

Plus you're missing an ability slot at level 7.



#4
Boeroer

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Speaking of FoD: did you know that FoD (like any other dmg dealing ability) gets +5% base damage per additional Power Level? You can only see it in the combat log (look at your dmg roll which exceeds the base damage after some PLs). Since it's PL 1 it scales very well at higher (power) levels. That (maybe combined with with Eternal Devotion which will drop the PL gain a bit though) is a great way to spend 1 Zeal in my opinion. THe dmg bonuses and the dual multiplicative boost (PL + lash) work together nicely. Also because lashes generate focus. Alternating between FoD and Soul Annihilation is kind of... good? :) Especially when using Magran's Favour + Sun and Moon - but also with WotEP. And it works with Ring of Focused Flames so that you'll have an ACC bonus of +20. It also does +20% burning lash, not 10%. 10% is the "lingering" effect of Eternal Devotion. I don't think FoD is overrated. 

 

But it's not mandatory, sure. In a party if wouldn't want to miss it - it's very handy for BoW, too. But when going solo it might indeed be better to spend your Zeal on Greater Lay on Hands or something like that. It's always good to see if somebody comes up with something "different" that works well. :thumbsup:

 

Edit: Soul Ignition also works with Ring of Focused Flames by the way.


Edited by Boeroer, 10 October 2018 - 05:47 AM.

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#5
whimper

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Yeah, I’ve come to a similar conclusion about FoD in solo runs.

In the toughest fights I never use it because I need to save Zeal for LoH. And the fights in which I do use it are fights that I know I’m going to win already, and am just using them to speed things up. So FoD doesn’t really add much, on solo, regarding what fights I can handle.

I think there’s a difference between solo and group play here. With group play you generally have other potential sources of healing, and a less dire outcome if one particular character goes down (cuz you have four more!). In those cases the FoD vs LoH tradeoff looks a lot better.

Edited by whimper, 10 October 2018 - 08:52 AM.


#6
Lampros

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Thank you for posting this. Several of us have been trying to find a paladin/X that does just this, but you already knew that :)

 

This isn't really a melee combatant though. And I cannot imagine a Paladin without FoD.



#7
diamondsforever

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Thank you for posting this. Several of us have been trying to find a paladin/X that does just this, but you already knew that :)


This isn't really a melee combatant though. And I cannot imagine a Paladin without FoD.

Well it is really. Your using your melee attacks to rapidly build up focus. I gave this a go yesterday (as I mentioned) and I was able to generate hundreds of focus rapidly. Right up to the point where I got stun locked and it was game over.

My build isn’t half as optimized as this one so I find this to be a great starting point.

As for FOD I found it more useful during battles with multiple ads. But agains Ukaizo, I used almost all my zeal for sworn rival and LOH
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#8
Lampros

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Thank you for posting this. Several of us have been trying to find a paladin/X that does just this, but you already knew that :)


This isn't really a melee combatant though. And I cannot imagine a Paladin without FoD.

Well it is really. Your using your melee attacks to rapidly build up focus. I gave this a go yesterday (as I mentioned) and I was able to generate hundreds of focus rapidly. Right up to the point where I got stun locked and it was game over.

My build isn’t half as optimized as this one so I find this to be a great starting point.

As for FOD I found it more useful during battles with multiple ads. But agains Ukaizo, I used almost all my zeal for sworn rival and LOH

 

 

Yes, we are slightly looking for different characters: You prefer solo do-it-all guys; and I want primarily a DPS character who will still be survivable in a DPS setting.

 

P.S. I tested the Shepherd extensively last night. I was horribly disappointed. Hunter's Claw (and its upgrade) only gives you +1 Accuracy per use; so you have to use it 20 times (that is, like for 5 battles of spamming it) to max it. And then it becomes useless if you rest or face a different enemy. Frankly I'd prefer PoE 1's system of having a permanent designation of creatures you are strong against. Also, the character did **** damage even with Hunter's Claw maxed. Ranger and Paladin do not combine for a lot of damage boosts.



#9
diamondsforever

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Thank you for posting this. Several of us have been trying to find a paladin/X that does just this, but you already knew that :)

This isn't really a melee combatant though. And I cannot imagine a Paladin without FoD.
Well it is really. Your using your melee attacks to rapidly build up focus. I gave this a go yesterday (as I mentioned) and I was able to generate hundreds of focus rapidly. Right up to the point where I got stun locked and it was game over.

My build isn’t half as optimized as this one so I find this to be a great starting point.

As for FOD I found it more useful during battles with multiple ads. But agains Ukaizo, I used almost all my zeal for sworn rival and LOH

Yes, we are slightly looking for different characters: You prefer solo do-it-all guys; and I want primarily a DPS character who will still be survivable in a DPS setting.

P.S. I tested the Shepherd extensively last night. I was horribly disappointed. Hunter's Claw (and its upgrade) only gives you +1 Accuracy per use; so you have to use it 20 times (that is, like for 5 battles of spamming it) to max it. And then it becomes useless if you rest or face a different enemy. Frankly I'd prefer PoE 1's system of having a permanent designation of creatures you are strong against. Also, the character did **** damage even with Hunter's Claw maxed. Ranger and Paladin do not combine for a lot of damage boosts.

True. I think the overall idea is the same though. DPS and survivable. Low micro, low cost upkeep.

That’s why I tested cipher yesterday and was surprised at the overall build and damage output.

RE. Shepard, I’m not overly surprised about that. I read the the claw took a ton of stacking to be useful. Which is a shame because I think it would be better used like sworn enemy. Make one ad and get the benifit agains all ads of that race.
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#10
diamondsforever

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Hey OP, what are your skill focuses with this build? or did I miss that?



#11
dunehunter

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Aren’t trickster a better candidate than paladin? U a lot more deflection from spamming Escape, and u can do more damage with Soul Annihilation because rogue has way more damage bonus than pally.

#12
diamondsforever

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Aren’t trickster a better candidate than paladin? U a lot more deflection from spamming Escape, and u can do more damage with Soul Annihilation because rogue has way more damage bonus than pally.


I think the goal here is tanky solo play with sustainability. Trickster I find, it reasouce heavy for solo play.

#13
diamondsforever

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So I was playing around with the abilities of this build. Is there a reason that you do backwards in your skill choices? Example: level 18 you take Fractured Violation

 

Roughly, wouldn't this work out better (I haven't fully gone through and re organized mind you)?

 

Level 1

(GP): Lay on Hands

(SB): Whispers of Treason

 

Level 2

(GP): Deep Faith

 

Level 3

(GP) / (SB): Iron Will

 

Level 4

(GP): Zealous Aura

(SB): Draining Whip

 

Level 5

(GP): Inspired Defenses

 

Level 6

(GP): Retribution

 

Level 7

(GP): Sworn Rival

(SB): Hammering Thoughts

 

Level 8

(GP) / (SB): Two Weapon Style

 

Level 9

(GP): Greater Lay on Hands

 

Level 10

(GP): Exalted Endurance

(SB): Body Attunement

 

Level 11

(SB): Secret Horrors

 

Level 12

(SB): Soul Ignition

 

Level 13

(GP): Righteous Soul

(SB): Borrowed Instinct

 

Level 14

(SB): Ringleader

 

Level 15

(GP): Practiced Healer

 

Level 16

(GP): Virtuous Triumph

(SB): Disintegration

 

Level 17

(SB): The Empty Soul

 

Level 18

(GP) / (SB): Improved Critical

 

Level 19

(GP): Stoic Steel

(SB): Echoing Horror

 

Level 20

(DV): Devine Purpose


Edited by diamondsforever, 11 October 2018 - 02:43 PM.


#14
brasilgringo

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When back in 2017 I heard of multiclassing in the then upcoming PoE2, I wanted to combine my two favorite classes in the game: Cipher and Paladin.

I thought the synergy between the two would be monstrous: Faith and Conviction and the defensive arsenal of the Paladin would make a squishy Cipher more than capable to dish out all the damage possible without dying. At the same time, Cipher has renewable resources, so, yay, great for solo. You never wanna run out of fire. 

 

In my first playthrough, I didn't go solo, and because of the tooltip warning against multiclass, I opted for pure Cipher. 

By the time I did multiple playthroughs to know the game better, Paladin got nerfed to death: 

- increased cost to Greater Lay on Hands

- 100% to 25% Virtous Triumph proc chance

- FoD nerfs left and right

 

In light of these changes, I deemed any Paladin tank build inferior to any Fighter multiclass, having Unbending become better compared to GLoH, and not having "infinite resources" by killing enemies anymore. Boy, was I wrong. 

 

Cipher, that to many is considered one of the most boring and underpowered classes - and the rationale behind their opinion escapes me, having this class access to all types of affliction and a whopping 300+ raw damage nuke - got nerfed, most notably with:
- Body Attunement from -4/+4 to -2/+2 armor

- Borrowed Instinct (literally single best spell in the game) from 30s base duration to 20s.

- Time Parasite from -50% to -25% (note: this is one of the few way that allowed to achieve ~0s recovery at lvl 20)

 

I recently decided to prove myself wrong, and tried an Inquisitor. I've always been a great fan of the Ascended, which for many (party, mostly) builds is insanely good, thanks to its ability to get max focus and then spam the best single target nuke in the game on literally everyone. Alas, Ascend got nerfed, too (from 20s to 12s base duration).

 

What was I left with?

Base class, meh.

Beguiler, definitely not good for non-Rogue multiclass.

 

And Soulblade. The latter can be surprisingly good when combined with Whispers of the Endless Path, as one can Soul Strike on multiple targets, recover focus at the same time by hitting the secondary ones, thus never actually being starved of focus. The counterattack on top, allows you to keep focus high. I would like to say that this is the best weapon for this build, but what I discovered by going through all the SSS challenges, is that it is not. 

 

The best weapon for a character with all the afflictions, with high defenses but excelling in none of them (compared to Tricksters, Skaen Priest, Wizards) is versatility. 

This build will not point out (except for a few slots) a fixed equipment. What we aim to achieve is the best Armor against every encounter. Therefore, we will focus on boosting Armor. Similarly, the other side of the coin is having good Penetration alongside with it. We plan to have a versatile arsenal.

 

And since we decided that versatility is the name of the game, we will save all the unnecessary ability points from the Paladin tree, and invest them to get the Cipher spells that really matter. 

THE RACE

 

Spoiler

 

THE BACKGROUND

 

Spoiler

 

THE STATS

 

Spoiler

THE SUBCLASSES

 

Spoiler

 

THE ABILITIES

 

Spoiler

 

THE EQUIPMENT

 

Spoiler

To be continued... https://goo.gl/Eq12FG

 

(soon)

so is this going to be continued?

 

is this really a viable solo build for POTD?







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