Adra_Spatula Posted October 8, 2018 Posted October 8, 2018 My wizard is a level 9 Evoker. (Evokers have a chance for rolling spell damage twice when they cause it.) Minoletta's Bounding Missiles seems to have the potential to re-roll on every individual missile and every individual bounce. The result is ... extraordinary. The damage (from an Empowered cast, mind you) continues in the combat log, but I could only fit so much in one screenshot. This seems almost abnormal. Should this really be doing so much damage? I killed three lagufaeth in one shot, with no prior damage caused.
Boeroer Posted October 8, 2018 Posted October 8, 2018 Empower adds quite a few jumps to missile spells. It's normal that an empowered spell kills three enemies - especially at lower levels where the impact of Power Levels from Empower is much higher (relatively) than at higher levels. An Empowered Missile Salvo will kill all enemies most of the time. I also don't think that Bounding Missiles individual projectiles or jumps trigger a whole new cast of Bounding Missile but only for that projectile. But if not (I didn't test it myself) this surely should be addressed. Deadfire Community Patch: Nexus Mods
Boeroer Posted October 8, 2018 Posted October 8, 2018 (edited) I just did some tests with Bounding Missiles and a lvl l20 Evoker: everything seems to work as intended. Also dmg wise in line with other wizard spells even with Evoker passive triggering. It seems that a recast only repeats the corresponing missile, not the whole spell. It seems that the Evoker passive gets procced after the cast (not on hit rolls) and simply casts the whole spell twice - it doesn't seem to be checked for every projectile. At least that seems to be the case after more testing with Bounding and Minor Missiles. Edited October 8, 2018 by Boeroer Deadfire Community Patch: Nexus Mods
Clerith Posted October 9, 2018 Posted October 9, 2018 (edited) It seems that the Evoker passive gets procced after the cast (not on hit rolls) and simply casts the whole spell twice - it doesn't seem to be checked for every projectile. At least that seems to be the case after more testing with Bounding and Minor Missiles. I'm on my third Evoker playthrough, and this is indeed the expected behavior. The second spell casts 0.1 seconds after the first one, usually right after the first in the combat log. Since power level adds a lot of extra projectiles to missile spells, it looks like a storm of 20 missiles :D If your Missile spell has an aoe component, the combat log indeed gets insanely full. No bugs here. Edited October 9, 2018 by Clerith
Boeroer Posted October 9, 2018 Posted October 9, 2018 (edited) Wow, you can expand aoe hit info??Hm... I don't understand the question. I can unfold the AoE hit rolls, sure - but I don't know if that is what you mean. However: I can count the hit rolls. And if Evoker's passive does trigger it's always (in every case) twice the hit rolls. That shows that the whole spell is repeated once - and not that singular projectiles trigger it. But of course an Empowered Bounding Missile spell itself already has lots of projectiles - if the passive kicks in and doubles this it can be very impressive. Edited October 9, 2018 by Boeroer 1 Deadfire Community Patch: Nexus Mods
Tigranes Posted October 9, 2018 Posted October 9, 2018 Empower's a magic awesome win button, so yeah, it can result in some crazy results especially with spells. Some empowered high level spells / scrolls have been known to wipe out entire screens, more or less. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Haplok Posted October 10, 2018 Posted October 10, 2018 Wow, you can expand aoe hit info??Hm... I don't understand the question. I can unfold the AoE hit rolls, sure - but I don't know if that is what you mean. It is indeed what I meant... and what I've been missing A LOT all the time I've been playing Deadfire!
Boeroer Posted October 10, 2018 Posted October 10, 2018 Hehe - ok. 1 Deadfire Community Patch: Nexus Mods
InsaneCommander Posted October 11, 2018 Posted October 11, 2018 An Empowered Missile Salvo will kill all enemies most of the time. The only time I saw it "fail", the survivors didn't last much longer.
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