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[1: The Watcher]
-=-Class: Warlock [Devoted/Enchanter]
-=-Roles: damage, crits, spellcasting
-=-Race: Human (+1 MIG, +1 RES)
-=-Culture: Rauatai (+1 CON)
-=-Attributes: MIG16-CON04-DEX18-PER18-INT18-RES04
-=-Final unbuffed attributes: MIG20-CON10-DEX21-PER20-INT22-RES06
-=-Skills: Athletics, Metaphysics
-=-Attribute bonus: Effigy's Resentment (Durance) - +1 CON, +5% max Health
-=-Attribute bonus: Gift from the Machine - +1 MIG, +5% max Health
-=-Attribute bonus: Berath's Blessing - +2 to all attributes
-=-Equipment:
Pet: Abraham (!) (Reduces Recovery penalty for armor, +10HP on kill)
---[Luminous adra mill: On the upper balcony]
Grimoire: Zandethus' Dragon-Scaled Grimoire
---[Delvers' Row: Sold by The Spindle Man]
Head: Helm of the Falcon (!) (-10% Recovery with 2H weapons)
---[Crookspur Merchant]
Neck: Strand of Favor (!) (+1 Intellect, -10% hostile effect +10% friendly effect durations)
---[Looted/Given by Sugaan during A Distant Light. It may also be pick pocketed.]
Cloak: Cloak of Greater Protection
---[Arkemyr's Manor: In the vault; Port Maje Harbor: Sold by Well-traveled Supplier (with Berath's Blessing "Unique Item Vendor" enabled]
Armor: Devil Breastplate (!) (Legendary, Intellect Affliction resistance, +2 Max Power Pool, -20% Recovery time, +2HP/3sec for 6sec on crit)
---[if Devil of Caroc spared Harmke in the imported Pillars of Eternity save, it is available for purchase in Marihi's shop in Periki's Overlook.]
Hands: Aegor's Swift Touch (!) (+1 Dexterity, +5% Action Speed with weapons, While above 50% HP 5% chance to avoid ranged dmg)
---[At the very top of the map, to the left of Kohopa's Fang, on a Plagued Ship]
Ring1: Drunkard's Regret (!) (Alcohol without hangovers)
---[Quest: Lost Dues in Good Faith; save/loot Oswald]
Ring2: Chameleon's Touch (!) (+1 MIG, +1 Athletics, +1 INT, +1 Arcana)
---[Looted from Bounty - Nomu the Marauder]
Belt: Girdle of Eoten Constitution (!) (+3 CON)
---[Can be looted from Beina during Bounty - Beina]
Feet: Slippers of the Assassin (!) (Invis on killing blow)
---[The Deck of Many Things: Sold by Captain Thaenic.]
Weapon: Chromoprismatic Quarterstaff (!) (Damage)
---[in a chest below the Statue of Nemnok in the Sanctum of Drowned Barrows (at 8'35" 36'38"), which is accessible via Junvik Village.]

Afflictions/Inspirations
-=-=-=-=-=-=-=-=-=-=-=-=
Might: Resistance (Body Control)
Constitution: n/a
Dexterity: Resistance (Unstoppable), Immunity 1/encounter (Free Action), Tier3 (DAOM)
Perception: Tier2 (Tactical Barrage)
Intellect: Resistance (DoC Breastplate), Tier2 (Tactical Barrage)
Resolve: Resistance (Fearless), Tier2 (Unbending Shield)

Spells
-=-=-=-
Level 1: Spirit Shield (En), Concelhaut's Parasitic Staff (Cj)
Level 2: Arcane Veil (Cj), BATE (En)
Level 3: DAOM (En)
Level 4: MAR (En), Flame Shield* (Ev)
Level 5: Llengrath's SG* (En)
Level 6: Arcane Reflection* (En), Minoletta's Precisely Piercing Burst (Ev)
Level 7: Zandethus' Draconic Fury* (En)

Level progression
-=-=-=-=-=-=-=-=-
1: Disciplined Barrage, Spirit Shield
2: Concelhaut's Parasitic Staff
3: Fast Runner
4: Fighter Stances, Arcane Veil
5: Two-Handed Style
6: Determination
7: Tactical Barrage, Deleterious Alacrity of Motion
8: Combat Focus
9: Bulwark Against The Elements
10: Fearless, Minor Arcane Reflection
11: Body Control
12: Unstoppable
13: Conquerer Stance, Rapid Casting
14: Unbending
15: Armored Grace
16: Weapon Specialization, Spell Resistance
17: Reaping The Whirlwind
18: Minoletta's Precisely Piercing Burst
19: Unbending Shield, Tough
20: Unbreakable

[2:]
-=-Class: Swashbuckler [unbroken/Trickster]
-=-Roles: tank, flanker
-=-Race: Human (+1 MIG, +1 RES)
-=-Culture: Old Vailia (+1 INT)
-=-Attributes: MIG10-CON07-DEX05-PER18-INT19-RES19
-=-Final unbuffed attributes: MIG10-CON10-DEX06-PER20-INT21-RES20
-=-Skills: Athletics, Metaphysics
-=-Equipment:
Head: Blackened Plate Helm (!) (+1 enemies Engaged, +1 Intellect, +1 Perception)
---[Dropped by Quartermaster Harka in the Sea-Lashed Crypt interior on Splintered Reef]
Neck: Baubles of the Fin (!) (+1 CON, +1 INT, +3% damage aura 5m)
---[Received for completing Broodmother's Fury peacefully, or simply by killing the broodmother]
Cloak: Cloak of Greater Deflection (!) (+7 Deflection)
---[Port Maje Harbor: Sold by Well-traveled Supplier]
Armor: Blackened Plate Armor (!) (12 armor, Decay/Poison/Disease attacks heal for 25%, +2 Enemies Engaged, Raw damage aura, random Mind inspiration on Bloodied for 60s)
---[Dropped by Quartermaster Harka in the Sea-Lashed Crypt interior on Splintered Reef]
Hands: Bracers of Greater Deflection (!) (+7 Deflection)
---[sold by Engari in the Temple of Toamowhai on Kazuwari after completing the Rite of Passage]
Ring1: Ring of Greater Regeneration (!) (+3 Health restored per 6 sec)
---[The Brass Citadel: Sold by Orlan Peddler; Boot-suck Bog: Dropped by the Bog Warden]
Ring2: Etonia Signet Ring (!) (+2 Defenses per engagement (stacks 5 times), +2 Diplomacy)
---[Fort Deadlight: In the shrine to Skaen.]
Belt: The Undying Burden (!) (+1 Athletics, Grants +1 use of Second Wind, -10% damage (increases to -30% based on missing HP), +2 CON)
---[Delvers' Row: Sold by Imuani]
Feet: Rakhan Field Boots (!) (+3 Corrode AR, grants No Quarter (Teleport to enemy attack))
---[Dropped by a Mercenary Paladin on the Spire of the Soul-Seers rooftop during the quest Skipping Ahead]
Weapon1: Kapana Taga (!) [Champion's Relic, All Comers] + Shield (Superb, Deals Crush/Slash, +5% Damage as Raw, 20% Daze-on-hit, +2 enemies Engaged, 3% Melee Damage per Engaged target, Immune to Flanking Afflictions]
---[Looted after killing Fyrgist in ship combat near unnamed volcanic island south of Tikawara.]
Shield: Akola's Apex Ward (!) (+1 enemies Engaged, Superb: +6,  33% Crush Riposte, +10 Acc, -100% weapon dmg when <50% HP)
---[On a Huana vengeance ship. You need -4 reputation with them for that ship to appear. ]
Weapon2: Eccea's Arcane Blaster + Akola's Apex Ward (!) (Legendary, deals Raw damage instead of normal, Imbued Ammunition)
---[Dropped by Eccea in the Collapsed Coal Mine on the player-nameable island at 7° 49' S, 57° 16' E]
Shield2: Cadhu Scalth

Afflictions/Inspirations
-=-=-=-=-=-=-=-=-=-=-=-=
Might: Resistance (Body Control)
Constitution: n/a
Dexterity: Resistance (Unstoppable)
Perception: Tier2 (Tactical Barrage)
Intellect: Tier2 (Tactical Barrage)
Resolve: Resistance (Fearless), Tier2 (Unbending Shield)

Level progression
-=-=-=-=-=-=-=-=-
1: Crippling Strike, Disciplined Barrage
2: Fast Runner
3: Arms Bearer
4: Fighter Stances, Weapon & Shield Style
5: Determination
6: Blinding Strike
7: Tactical Barrage, Riposte
8: Hold The Line
9: Gouging Strike
10: Unstoppable, Persistent Distraction
11: Body Control
12: Fearless
13: Guardian Stance, Deep Wounds
14: Superior Deflection
15: Armored Grace
16: Overbearing Guard, Slippery Mind
17: Unbending
18: Reaping The Whirlwind
19: Unbending Trunk, Deathblows
20: Unbreakable

[3]
-=-Class: Ascetic [Helwalker/Lifegiver]
-=-Roles: damage, healing
-=-Race: Pale Elf (+1 DEX, +1 PER)
-=-Culture: The White That Wends (+1 PER)
-=-Attributes: MIG15-CON10-DEX12-PER20-INT18-RES03
-=-Final unbuffed attributes: MIG16-CON10-DEX13-PER21-INT21-RES04
-=-Skills: Alchemy, Metaphysics
-=-Shapeshift: Boar
-=-Equipment:
Head: Heaven's Cacophony (!) (+2 Intellect, +1 Religion, Grants Shout of Hosts and Avenging Storm)
---[Queen's Berth: Sold by Wanika]
Neck: Wahaki Tua (!) (+5 all Defenses except Deflection, Resistance to Resolve Afflictions)
---[???]
Cloak: Mantle of the Seven Bolts (!) (+2 Shock Armor Rating, Grants Storm of Seven Bolts (Chain lightning spell) 1/rest, Shock AOE on death)
---[Periki's Overlook: Sold by Iolfr of Iolfr's Raiments]
Cloak: Cloak of Greater Protection
---[Arkemyr's Manor: In the vault; Port Maje Harbor: Sold by Well-traveled Supplier (with Berath's Blessing "Unique Item Vendor" enabled]
Armor: Deltro's Cage (Conductive Storm) (!) (Exceptional: +2 Armor, +2 All Electricity Power Levels, Relentless Storm (Shock AOE spell))
---[Worn by Ezzali Bardatto and can be obtained if you side with House Valeras and kill the Bardatto]
Hands: Boltcatchers (!) (Grants Crackling Bolt Lvl3 Wizard spell, 33% Reflect Electricity, Shock Damage on Melee Crit)
---[Looted during Bounty - The Steel Preacher]
Ring1: Kuaru's Prize (!) (+5% Damage with Spells, +1 Intellect, +1 Perception)
---[Ori o Koiki: Sold by Kipeha]
Ring2: Ring of Clenched Muscle (!) (10% on Hit random Tier 1 Affliction for 10.0 sec, +10% on weapon Hit random Tier 1 Inspiration for 10.0 sec)
---[???]
Belt: The Maker's Own Power (!) (Near Death activates Reforge The Flesh (sanctuary heal-type ability), +1 Might, +2 Crush AR)
---[Dropped by Torkar during Bounty - Torkar]
Feet: Boots of the Stone (!) (+1 Dexterity, +1 Resolve, Resistance to Might afflictions)
---[Dropped by Eamund the Fox when he attacks you during A Tidy Performance]
Weapon1: Lord Darryn's Voulge (!) (Exceptional, 10% on hit activate Lightning Strikes Monk ability)
---[Can be scavenged from a shipwreck to the southeast of Neketaka Island, at the coordinates 37° 21' S, 55° 30' E]
Weapon2: The Weyc's Wand (!) (Legendary, Refresh recovery after using Empower, 25% on hit Confuse 8sec, 50% on crit to deal Raw damage, After Empowering an ability, gain +3 Power Level for 20.0 sec)
---[in a chest in the contaminated section of The Archive in Forgotten Sanctum DLC]
Weapon2: Amaliorra (Legendary, On crit Shaken vs Kith/Wilder, +10 accuracy vs Vessel)
---[Dropped by Menzzago in the Glowing Outcrop on Splintered Reef]

Afflictions/Inspirations
-=-=-=-=-=-=-=-=-=-=-=-=
Might: Resistance (Boots of the Stone), Tier2 (Thunderous Blows)
Constitution: n/a
Dexterity: Immunity (Form of the Delemgan), Tier1 (Swift Strikes)
Perception: n/a
Intellect: n/a
Resolve: Resistance (Wahaki Tua)

Level progression
-=-=-=-=-=-=-=-=-
1: Nature's Mark, Swift Strikes
2: Lesser Wounds
3: Fast Runner
4: Two-Handed Style, Dance of Death
5: Long Stride
6: Taste The Hunt
7: Returning Storm, Swift Flurry
8: Two-Weapon Style
9: Combat Focus
10: Heart of the Storm, Enduring Dance
11: Duality of Mortal Presence
12: Thunderous Blows
13: Relentless Storm, The Long Pain
14: Form of the Delemgan
15: Practiced Healer
16: Spell Resistance, Turning Wheel
17: Parting Sorrow
18: Rapid Casting
19: Accurate Empower, Instruments of Pain
20: Heartbeat Drumming


[4: The Elf Queen]
-=-Name: Elanna
-=-Class: Wizard [Evoker]
-=-Roles: damage, crowd control
-=-Race: Wood Elf (+1 DEX, +1 PER)
-=-Culture: The White That Wends (+1 PER)
-=-Attributes: MIG18-CON08-DEX19-PER20-INT10-RES03
-=-Final unbuffed attributes: MIG18-CON08-DEX21-PER20-INT10-RES03
-=-Skills: Arcana, Survival
-=-Equipment:
Grimoire: Ninagauth's Teachings (!) (Grants several unique and powerful spells)
---[Arkemyr's Manor: In the vault]
Head: Whitewitch Mask (!) (Bloodied: activates Ryngrim's Repulsive Visage, Grants Ryngrim's Enervating Terror, +1 Illusion PL)
---[Delvers' Row: Sold by The Spindle Man; Delvers' Row: Can be stolen from the chest to the left of The Spindle Man.]
Neck: Amulet of Greater Health (!) (+25 Max Health)
---[The Deck of Many Things: Sold by Bauble, Port Maje Harbor: Sold by Well-traveled Supplier]
Cloak: Ruata's Walking Cloak (!) (+1 Diplomacy and Survival, +20% Stride scaling with Survival, +5 Reflex)
---[Reward for completing Eulogy for the Dead]
Armor: Spider Silk Robe (!) (Legendary, +3 Slash AR, Immune to Dex Afflictions)
---[Dropped by Menzzago in the Glowing Outcrop on Splintered Reef]
Hands: Firethrower's Gloves (!) (+2 Dexterity, +2 Explosives, +1 Arcana, +1 All Evocation Power Levels)
---[The Jagged Keep: (E) area, 8 Mechanics Chest; Port Maje Harbor: Sold by Well-traveled Supplier]
Ring1: Ring of Greater Regeneration (!) (+3 Health restored per 6 sec)
---[The Brass Citadel: Sold by Orlan Peddler; Boot-suck Bog: Dropped by the Bog Warden]
Ring2: Ring of the Marksman (!) (+4 acc and +1 PEN with Ranged weapons)
---[Queen's Berth: Dropped by Royal Dreadfire Company sailors on top of The Wild Mare during A Bigger Fish]
Belt: Upright Captain's Belt (!) (Immune to Push and Pull effects, Grants Concentration at start of combat)
---[Given to you by Captain Furrante in the Balefire Beacon in Dunnage, as reward for completing the quest Symbols of Death.]
Feet: Bounding Boots (!) (Grants Barbarian Lvl5 ability Leap 2/rest)
---[in a locked chest (4 Mechanics check) in Deadfire Donjon, in a room to the left from the Command]
Weapon1: Eye of Wael (!) (Superb, 25% on crit Invisibility for 8sec, 5% random Illusion spell on target on hit, +3 Illusion PL)
---[Reward for solving the puzzle in Hall of the Unseen (located south of Tikawara on the Black Isles)]
Weapon1: Whale of a Wand (!) (Superb, On hit 8% Polymorph, On Spell hit 10% Charm, Target ally cannot die for 10s)
---[The Orrery during Bekarna's Folly]

Afflictions/Inspirations
-=-=-=-=-=-=-=-=-=-=-=-=
Might: Resistance (Boots of the Stone)
Constitution: n/a
Dexterity: Resistance (Wood Elf)
Perception: Tier2 (Eldritch Aim)
Intellect: n/a
Resolve: n/a

Spells
-=-=-=-
Level 1: Spirit Shield, Eldritch Aim
Level 2: Curse of Blackened Sight*, Miasma of Dull-Mindedness, Bulwark Against The Elements
Level 3: Ninagauth's Death Ray*
Level 4: Minoletta's Concussive Missiles, Ninagauth's Shadowflame*
Level 5: Ryngrim's Enervating Terror
Level 6: Minoletta's Precisely Piercing Burst, Chain Lightning
Level 7: Ninagauth's Killing Bolt*
Level 8: Wilting Wind*, Wall of Many Colors
Level 9: Minoletta's Missile Salvo, Meteor Shower*

Level progression
-=-=-=-=-=-=-=-=-
1: Spirit Shield
2: Eldritch Aim
3: Two-Weapon Style, Miasma of Dull-Mindedness
4: Bulwark Against The Elements
5: Combat Focus, Snake's Reflexes
6: Bear's Fortitude
7: Minoletta's Concussive Missiles, Spell Shaping
8: Scion of Flame
9: Rapid Casting, Ryngrim's Enervating Terror
10: Secrets of Rime
11: Chain Lightning, Minoletta's Precisely Piercing Burst
12: Heart of the Storm
13: Penetrating Empower, Accurate Empower
14: Potent Empower
15: Farcasting
16: Wall of Many Colors, Great Soul
17: Tough
18: Bull's Will
19: Minoletta's Missile Salvo, Prestige
20: Spell Resistance

[5]
-=-Class: Templar [Priest of Magran/Bleak Walker]
-=-Roles: tank, healing, fire damage
-=-Race: Human (+1 MIG, +1 RES)
-=-Culture: Old Vailia (+1 INT)
-=-Attributes: MIG18-CON10-DEX09-PER18-INT19-RES04
-=-Final unbuffed attributes: MIG18-CON10-DEX12-PER18-INT21-RES04
-=-Skills: Mechanics, History
-=-Equipment:
Head: Thaos' Headdress (!) (+1 Intellect, +10 Will vs Mind-affecting aura, +5 acc & +10% damage to flanked)
---[Worn by Aloth if he became the Leaden Key grandmaster]
Neck: Bone Setter's Torc (!) (+10% Healing Done, +5% Hit-to-Crit)
---[Can be looted from a chest in Pahowane Underground, which is reached during the quest Skipping Ahead]
Cloak: The Giftbearer's Cloth (!) (+1 Quick Item slots, +1 Weapon Sets, up to +15 non-Deflection defenses (History))
---[Cave of Threshing / Fampyr's Crypt]
Armor: Fleshmender (!) (Superb, +1 Quick Item slots, +1 Weapon Sets, 15% incoming Hits to Grazes, +3 Regenerating AR, +5HP/12sec)
---[bounty - Ikorno: Looted from Ikorno]
Hands: Burglar's Gloves (!) (+1 Dexterity, +2 Mechanics, +2 Athletics)
---[Periki's Overlook: Sold by Iolfr of Iolfr's Raiments]
Ring1: Ring of Focused Flame (!) (+10 Accuracy with fire attacks)
---[The Dark Cupboard]
Ring2: Halgot's Warmth (!) (+3 Priest Restoration PL, +3 Burn AR)
---[Quest reward for finishing Harsh Medicine]
Belt: Physicker's Belt (!) (+10% Healing, +1 Alchemy)
---[Port Maje: Sold by Henric]
Feet: Footprints of Ahu Taka (!) (+15% Healing, +2 Dex, +1 Lvl2 Priest casts)
---[scripted event in Whenura Cleft at 8° 4' S, 56° 56' E]
Weapon1: Magran's Favour (!) + Shield (Legendary, +2 Fire PL, 15% Firelash (heals))
---[Kohopa's Fang: Can be looted from a corpse in the temple area]
Weapon2: Thundercrack Pistol + Shield
---[Poko Kohara ruins: In a trapped crate, in the Xaurip camp to the east]
Weapon3: Modwyr (!) + Shield (Superb, Immune to Charmed, Confused, Dominated, +2% AS on hit (stacks 15 times), 20% Fire/Icelash)
---[Found in the hideout in the northeast of the Old City Ruins beneath The Gullet district of Neketaka]
Weapon4: Animancer's Energy Blade (!) (High armor targets) (Fine, Raw damage instead of normal, Increased attack speed)
---[spire of the Soul-Seers Loot on a mercenary during the quest Skipping Ahead]
Shield: Lethandria's Devotion (!) (Superb, +1 Engagement, -25% Crit damage taken, +3HP/6sec 2.5m aura, 50% confuse/charm on incoming crit)
---[Periki's Overlook: Sold by Fassina in The Dark Cupboard]

Afflictions/Inspirations
-=-=-=-=-=-=-=-=-=-=-=-=
Might: Tier1 (Holy Power)
Constitution: Resistance (Iron Gut)
Dexterity: n/a
Perception: Resistance (Clear Head)
Intellect: Resistance (Mental Fortress)
Resolve: n/a

Spells
-=-=-=-
Level 1: Restore
Level 2: Withdraw
Level 3: Divine Mark
Level 4: Devotions for the Faithful
Level 5: Searing Seal
Level 6: Pillar of Holy Fire
Level 7: Resurrection

Level progression
-=-=-=-=-=-=-=-=-
1: Lay On Hands, Holy Power
2: Deep Faith
3: Retribution
4: Zealous Aura, Withdraw
5: Weapon & Shield Style
6: Divine Purpose
7: Shared Flames, Divine Mark
8: Aegis of Loyalty
9: Combat Focus
10: Exalted Endurance, Devotions for the Faithful
11: Iron Gut
12: Clear Head
13: Mental Fortress, Searing Seal
14: Scion of Flame
15: Practiced Healer
16: Righteous Soul, Rapid Casting
17: Inspired Path
18: Spell Resistance
19: Stoic Steel, Resurrection
20: Virtuous Triumph

Edited by Yosharian
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From a min-max aspect, I wouldn't count a morningstar wielder a DPSer in any case, the morningstar's low base damage, bad full attack performance limits your damage output. To me the only melee DPSer are dual wielders and those 2Her that uses DLC Oath Breaker axe/new Arma, or WotEP DoT builds.

 

Also with Berserker/Devoted and morningstar, your penetration will be 8+4+2+2 = 16, and 17(enemy flanked), 21 if you are using Penetration Strike... Do you always need such high PEN? And u are wasting a lot weapon diversity because of devoted.

Edited by dunehunter
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I would suggest Sage if you are not sick from wizard as MC. RP wise wizards are great. Most badass characters in game are wizards. Monk from other hand gives you variety for caster/range/melee role plus you can use w/e weapon you want. Ofc pure wizard will be more powerfull as a caster, but Sage will be more flexible.

Currently i am playing No sublass Wizard/Helwalker. Started with pistols and casting spells from distance. Then switched to blunderbuss and Combusting Wounds. Then to Citzal's Lance and Instruments of Pain. Now when i got Chromoprismatic Quarterstaff i am thinking to drop any martial action and just melt enemies with spells.

My point is that i never was bored with all this changing weapons and spells i have at my disposal. 

Edited by Sifjar
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From a min-max aspect, I wouldn't count a morningstar wielder a DPSer in any case, the morningstar's low base damage, bad full attack performance limits your damage output. To me the only melee DPSer are dual wielders and those 2Her that uses DLC Oath Breaker axe/new Arma, or WotEP DoT builds.

 

Can you recommend something specific?  The Will Breaker page claimed that it was a decent build, but if it isn't, I'm happy to replace it with something else.

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I would suggest Sage if you are not sick from wizard as MC. RP wise wizards are great. Most badass characters in game are wizards. Monk from other hand gives you variety for caster/range/melee role plus you can use w/e weapon you want. Ofc pure wizard will be more powerfull as a caster, but Sage will be more flexible.

Currently i am playing No sublass Wizard/Helwalker. Started with pistols and casting spells from distance. Then switched to blunderbuss and Combusting Wounds. Then to Citzal's Lance and Instruments of Pain. Now when i got Chromoprismatic Quarterstaff i am thinking to drop any martial action and just melt enemies with spells.

My point is that i never was bored with all this changing weapons and spells i have at my disposal. 

 

I'd rather not play another Monk as I'm quite set on using the Fate Testarossa build.  I don't care about RP.

Edited by Yosharian
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Also i tried Devoted/Helwalker, Devoted/Berserker and Devoted/Streetfighter. Liked berserker's version better. More relieable dps. But problems lies that melee builds ending being fully automated but AI. It's cool, but gets pretty boring at some point.

If i didn't finish first PoE not so long ago as wizard i would go wizard right away.

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From a min-max aspect, I wouldn't count a morningstar wielder a DPSer in any case, the morningstar's low base damage, bad full attack performance limits your damage output. To me the only melee DPSer are dual wielders and those 2Her that uses DLC Oath Breaker axe/new Arma, or WotEP DoT builds.

 

Can you recommend something specific?  The Will Breaker page claimed that it was a decent build, but if it isn't, I'm happy to replace it with something else.

 

 

If you really like two-handers. For AOE, Oathbreaker and Arma or the soulbound pollaxe are the best. There are many builds around these weapons.

 

For single target DPS, I would recommend Voidwheel + Helwalker/Bleakwalker or Monk/Ghost Heart, Monk/Assassin. The key point is Swift Furry + Heartbeat Drumming + Necrotic Heart. Necrotic Heart has a 15%(25% when upgraded) chance to trigger Necrotic Lance on crit. So with the extra hit and high accuracy from FoD or Ranger/Assassin, it is very easy to trigger a chain effect. You crit -> crit -> crit and trigger Necrotic Lance, which usually instantly kill a low deflection target in one shot.

 

Also Monk/Paladin + Engoliero do Espirs can be a beast because of Sacred Immolation + Clarity of Agony. Every time you land a kill with SI, u will trigger ghostblade and get healed.

Edited by dunehunter
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I'd rather not play another Monk as I'm quite set on using the Fate Testarossa build.  I don't care about RP.

 

Yea. I would go with Battlemage for name of multiclass. But Fighter doesnt bring much to caster. So ended up with sage :(

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Also i tried Devoted/Helwalker, Devoted/Berserker and Devoted/Streetfighter. Liked berserker's version better. More relieable dps. But problems lies that melee builds ending being fully automated but AI. It's cool, but gets pretty boring at some point.

If i didn't finish first PoE not so long ago as wizard i would go wizard right away.

 

I don't mind automation at all.  I'll spend my time microing the casters of the group.

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Just keep in mind that Fate can't quite put out the ****hueg nuke numbers that were shown in the images on the first page anymore, not since the v1.2 patch that nerfed Storm of Seven Bolts to no longer scale the numbers of thunderbolts produced to PL. There are images on the second and third pages of the thread which more accurately shows how well that nuke works ever since v1.2, and to be fair it still adds up to pretty high Shock numbers... but just so you know.

 

The Fate Testarossa is a build that deals a lot of friendly fire damage. If you ignore that and just put in some builds that you feel are cool, you will destroy yourself instead of POTD.

 

On the bright side, Static Charge from Lord Darryn's Voulge no longer causes friendly fire ever since v1.2 either. So Fate is a much safer build to play these days, compared to her first iteration.

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If you really like two-handers. For AOE, Oathbreaker and Arma or the soulbound pollaxe are the best. There are many builds around these weapons.

 

For single target DPS, I would recommend Voidwheel + Helwalker/Bleakwalker or Monk/Ghost Heart, Monk/Assassin. The key point is Swift Furry + Heartbeat Drumming + Necrotic Heart. Necrotic Heart has a 15%(25% when upgraded) chance to trigger Necrotic Lance on crit. So with the extra hit and high accuracy from FoD or Ranger/Assassin, it is very easy to trigger a chain effect. You crit -> crit -> crit and trigger Necrotic Lance, which usually instantly kill a low deflection target in one shot.

 

Also Monk/Paladin + Engoliero do Espirs can be a beast because of Sacred Immolation + Clarity of Agony. Every time you land a kill with SI, u will trigger ghostblade and get healed.

 

 

Your aoe list is missing Eager Blade. Also you mention Engoliero, but only in connection with SI, while it's a pretty good general purpose aoe weapon as well.

 

As for the OP, I'd also consider an addition of a Cipher Ascendant to the party. I'd probably go pure, though Helwalker, Ranger or Streetfighter multiclasses would work as well.

Edit: You consider a Cipher. Ascendant is the best by far. You can use Charm, of course. But a cipher brings a lot more to the table. Pure Cipher gets access to cool powers much sooner.

Edited by Haplok
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If you really like two-handers. For AOE, Oathbreaker and Arma or the soulbound pollaxe are the best. There are many builds around these weapons.

 

For single target DPS, I would recommend Voidwheel + Helwalker/Bleakwalker or Monk/Ghost Heart, Monk/Assassin. The key point is Swift Furry + Heartbeat Drumming + Necrotic Heart. Necrotic Heart has a 15%(25% when upgraded) chance to trigger Necrotic Lance on crit. So with the extra hit and high accuracy from FoD or Ranger/Assassin, it is very easy to trigger a chain effect. You crit -> crit -> crit and trigger Necrotic Lance, which usually instantly kill a low deflection target in one shot.

 

Also Monk/Paladin + Engoliero do Espirs can be a beast because of Sacred Immolation + Clarity of Agony. Every time you land a kill with SI, u will trigger ghostblade and get healed.

 

 

Your aoe list is missing Eager Blade. Also you mention Engoliero, but only in connection with SI, while it's a pretty good general purpose aoe weapon as well.

 

As for the OP, I'd also consider an addition of a Cipher Ascendant to the party. I'd probably go pure, though Helwalker, Ranger or Streetfighter multiclasses would work as well.

Edit: You consider a Cipher. Ascendant is the best by far. You can use Charm, of course. But a cipher brings a lot more to the table. Pure Cipher gets access to cool powers much sooner.

 

 

Engoliero is a bit special as it procs not only on weapon kills, but any kills u made. So it's very suitable for any build that wanna be engaged with enemies, and can blast with spells or spell-like abilities.

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I realize. But Engoliero is also a very nice weapon for a little stabbin action. My Devoted/Streetfighter is very fond of it, escaping/charging into a group of thugs, activating Unbending and smashin' skulls. The zombie encounter in the old city near Min's Fortune was beautiful. Eager Blade works very well for this also. And so would Amra, I believe (may sometimes have issues with Penetration though).

 

LD Voulge is only great in the hands of a Barb (and Druid, due to different reasons), as Carnage propagates Static Charge and sadly I'm not a fan of Barbs in PoE sequel (a shame, Barbs and Ciphers were my favorite classes in PoE1).

Edited by Haplok
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Just keep in mind that Fate can't quite put out the ****hueg nuke numbers that were shown in the images on the first page anymore, not since the v1.2 patch that nerfed Storm of Seven Bolts to no longer scale the numbers of thunderbolts produced to PL. There are images on the second and third pages of the thread which more accurately shows how well that nuke works ever since v1.2, and to be fair it still adds up to pretty high Shock numbers... but just so you know.

 

The Fate Testarossa is a build that deals a lot of friendly fire damage. If you ignore that and just put in some builds that you feel are cool, you will destroy yourself instead of POTD.

 

On the bright side, Static Charge from Lord Darryn's Voulge no longer causes friendly fire ever since v1.2 either. So Fate is a much safer build to play these days, compared to her first iteration.

 

Which abilities from that build still cause friendly fire?

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From a min-max aspect, I wouldn't count a morningstar wielder a DPSer in any case, the morningstar's low base damage, bad full attack performance limits your damage output. To me the only melee DPSer are dual wielders and those 2Her that uses DLC Oath Breaker axe/new Arma, or WotEP DoT builds.

 

Can you recommend something specific?  The Will Breaker page claimed that it was a decent build, but if it isn't, I'm happy to replace it with something else.

 

 

If you really like two-handers. For AOE, Oathbreaker and Arma or the soulbound pollaxe are the best. There are many builds around these weapons.

 

For single target DPS, I would recommend Voidwheel + Helwalker/Bleakwalker or Monk/Ghost Heart, Monk/Assassin. The key point is Swift Furry + Heartbeat Drumming + Necrotic Heart. Necrotic Heart has a 15%(25% when upgraded) chance to trigger Necrotic Lance on crit. So with the extra hit and high accuracy from FoD or Ranger/Assassin, it is very easy to trigger a chain effect. You crit -> crit -> crit and trigger Necrotic Lance, which usually instantly kill a low deflection target in one shot.

 

Also Monk/Paladin + Engoliero do Espirs can be a beast because of Sacred Immolation + Clarity of Agony. Every time you land a kill with SI, u will trigger ghostblade and get healed.

 

 

It's not that I'm dead set on 2-handers, far from it.  I just liked the idea of debuffing enemy fortitude saves then using Brute Force to exploit it.  It's unusual, which means it gets bonus cool points.  Plus, morningstars look awesome.

 

I'm not a fan of on-kill effects because I consider them unreliable.

Edited by Yosharian
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If you want to destroy PotD and break game pick Wizard (no-subclass) / Monk (With 2x blunderbusses I don't know if there exist resonate build or not) / Holy Slayer (Streetfighter) / Chanter  

Edited by mant2si

Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)

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Just keep in mind that Fate can't quite put out the ****hueg nuke numbers that were shown in the images on the first page anymore, not since the v1.2 patch that nerfed Storm of Seven Bolts to no longer scale the numbers of thunderbolts produced to PL. There are images on the second and third pages of the thread which more accurately shows how well that nuke works ever since v1.2, and to be fair it still adds up to pretty high Shock numbers... but just so you know.

 

The Fate Testarossa is a build that deals a lot of friendly fire damage. If you ignore that and just put in some builds that you feel are cool, you will destroy yourself instead of POTD.

 

On the bright side, Static Charge from Lord Darryn's Voulge no longer causes friendly fire ever since v1.2 either. So Fate is a much safer build to play these days, compared to her first iteration.

 

Which abilities from that build still cause friendly fire?

 

 

Storm of Seven Bolts, assuming you're not being especially careful with where you're aiming it. 

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Just keep in mind that Fate can't quite put out the ****hueg nuke numbers that were shown in the images on the first page anymore, not since the v1.2 patch that nerfed Storm of Seven Bolts to no longer scale the numbers of thunderbolts produced to PL. There are images on the second and third pages of the thread which more accurately shows how well that nuke works ever since v1.2, and to be fair it still adds up to pretty high Shock numbers... but just so you know.

 

The Fate Testarossa is a build that deals a lot of friendly fire damage. If you ignore that and just put in some builds that you feel are cool, you will destroy yourself instead of POTD.

 

On the bright side, Static Charge from Lord Darryn's Voulge no longer causes friendly fire ever since v1.2 either. So Fate is a much safer build to play these days, compared to her first iteration.

 

Which abilities from that build still cause friendly fire?

 

 

Storm of Seven Bolts, assuming you're not being especially careful with where you're aiming it. 

 

 

Only that?  That seems like it'd be relatively easy to avoid firing at your own party members.  If it's only that ability, then the build is solid as far as I'm concerned.  Is it still a decent build in your opinion, or not?  If I use it, I won't use Helwalker/Monk with any other characters.

Edited by Yosharian
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Only that?  That seems like it'd be relatively easy to avoid firing at your own party members.  If it's only that ability, then the build is solid as far as I'm concerned.  Is it still a decent build in your opinion, or not?  If I use it, I won't use Helwalker/Monk with any other characters.

 

 

 

 

I have just finished the game with it on PotD upscaled, works like a charm. 

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Also Crackling Bolt (from gloves) and Ball Lightning (from the weapon) IIRC. Also Nature's Terror hit everyone last time I checked. So even without Static Charge, there is a ton of friendly fire going on.

 

The build is still fine if you don't mind a lot of micro, just not as overpowering as it used to.

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Just keep in mind that Fate can't quite put out the ****hueg nuke numbers that were shown in the images on the first page anymore, not since the v1.2 patch that nerfed Storm of Seven Bolts to no longer scale the numbers of thunderbolts produced to PL. There are images on the second and third pages of the thread which more accurately shows how well that nuke works ever since v1.2, and to be fair it still adds up to pretty high Shock numbers... but just so you know.

 

The Fate Testarossa is a build that deals a lot of friendly fire damage. If you ignore that and just put in some builds that you feel are cool, you will destroy yourself instead of POTD.

 

On the bright side, Static Charge from Lord Darryn's Voulge no longer causes friendly fire ever since v1.2 either. So Fate is a much safer build to play these days, compared to her first iteration.

 

Which abilities from that build still cause friendly fire?

 

 

Storm of Seven Bolts, assuming you're not being especially careful with where you're aiming it. 

 

 

Only that?  That seems like it'd be relatively easy to avoid firing at your own party members.  If it's only that ability, then the build is solid as far as I'm concerned.  Is it still a decent build in your opinion, or not?  If I use it, I won't use Helwalker/Monk with any other characters.

 

 

Still very much decent, and I'd dare say it's still one of the most powerful Shock DPS builds you can get.  ;)

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Just keep in mind that Fate can't quite put out the ****hueg nuke numbers that were shown in the images on the first page anymore, not since the v1.2 patch that nerfed Storm of Seven Bolts to no longer scale the numbers of thunderbolts produced to PL. There are images on the second and third pages of the thread which more accurately shows how well that nuke works ever since v1.2, and to be fair it still adds up to pretty high Shock numbers... but just so you know.

 

The Fate Testarossa is a build that deals a lot of friendly fire damage. If you ignore that and just put in some builds that you feel are cool, you will destroy yourself instead of POTD.

 

On the bright side, Static Charge from Lord Darryn's Voulge no longer causes friendly fire ever since v1.2 either. So Fate is a much safer build to play these days, compared to her first iteration.

 

Which abilities from that build still cause friendly fire?

 

 

Storm of Seven Bolts, assuming you're not being especially careful with where you're aiming it. 

 

 

Only that?  That seems like it'd be relatively easy to avoid firing at your own party members.  If it's only that ability, then the build is solid as far as I'm concerned.  Is it still a decent build in your opinion, or not?  If I use it, I won't use Helwalker/Monk with any other characters.

 

 

Still very much decent, and I'd dare say it's still one of the most powerful Shock DPS builds you can get.  ;)

 

 

The other guy says Nature's Terror and Crackling Bolt also hit friendlies...

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