Multihog Posted September 7, 2018 Posted September 7, 2018 Just wanted to let you folks know that we're doing the following: Night music in all Neketaka districts except for dungeons and inns, and some wilderness areas. It will be two pieces of music, one for towns, one for wilderness areas Boss music for all boss encounters Reactive music turned off by default, but optionally turned on if you so wish. Couple notes to set expectations. We will be re-purposing music from Pillars 1 for the music above. I know that this will likely disappoint some, but my current workload won't allow for anything more than this. That said, I really think it will make the difference you guys hope for and urge you to give it a chance! We're aiming to have this in when Seeker, Slayer, Survivor launches, but like anything we do, I can't guarantee the timing because we need to test it first to make sure we can safely add it to the game. That said, it's looking good so far, and we hope to be able to do this for the 3.0 release. If not for that release, then one shortly thereafter. Stand by! Damn, kudos to you for being such an awesome and communicative dev(s)! Exemplary, really. 3
dukeisaac Posted September 7, 2018 Posted September 7, 2018 (edited) Just wanted to let you folks know that we're doing the following: Night music in all Neketaka districts except for dungeons and inns, and some wilderness areas. It will be two pieces of music, one for towns, one for wilderness areas Boss music for all boss encounters Reactive music turned off by default, but optionally turned on if you so wish. Couple notes to set expectations. We will be re-purposing music from Pillars 1 for the music above. I know that this will likely disappoint some, but my current workload won't allow for anything more than this. That said, I really think it will make the difference you guys hope for and urge you to give it a chance! We're aiming to have this in when Seeker, Slayer, Survivor launches, but like anything we do, I can't guarantee the timing because we need to test it first to make sure we can safely add it to the game. That said, it's looking good so far, and we hope to be able to do this for the 3.0 release. If not for that release, then one shortly thereafter. Stand by! Amazing news ! I think it will really add to the atmosphere. Thank you very much for your time and open mind Edited September 8, 2018 by dukeisaac 4
InsaneCommander Posted September 8, 2018 Posted September 8, 2018 Just wanted to let you folks know that we're doing the following: Night music in all Neketaka districts except for dungeons and inns, and some wilderness areas. It will be two pieces of music, one for towns, one for wilderness areas Boss music for all boss encounters Reactive music turned off by default, but optionally turned on if you so wish. Couple notes to set expectations. We will be re-purposing music from Pillars 1 for the music above. I know that this will likely disappoint some, but my current workload won't allow for anything more than this. That said, I really think it will make the difference you guys hope for and urge you to give it a chance! We're aiming to have this in when Seeker, Slayer, Survivor launches, but like anything we do, I can't guarantee the timing because we need to test it first to make sure we can safely add it to the game. That said, it's looking good so far, and we hope to be able to do this for the 3.0 release. If not for that release, then one shortly thereafter. Stand by! Wow, this is really nice! Thanks for taking the time and work to do this. I think it'll be in the game when I start my second pt. 4
house2fly Posted September 8, 2018 Posted September 8, 2018 Really cool! And I'm honestly glad to hear that you're repurposing some Pillars 1 music for this, that's some great music in that game that I definitely wouldn't mind seeing taken out for another spin 6
EdwinOdesseiron Posted September 8, 2018 Author Posted September 8, 2018 (edited) Amazing! I did not expect anything and certainly not before a potential third game.Now I am listening the soundtrack for PoE 1, speculating which songs would fit. Thank you so much!(Ha! Edwin Odesseiron's domination spell always works on these bards...) Edited September 9, 2018 by EdwinOdesseiron 2
Phenomenum Posted September 8, 2018 Posted September 8, 2018 Wow! You set an example to other devs how to listen to the people and work with the community. I love your style. Thank you, Justin! 4 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
Justin Bell Posted September 8, 2018 Posted September 8, 2018 Everyone, thanks for saying thanks. It's really my pleasure. 12
Phenomenum Posted September 9, 2018 Posted September 9, 2018 BTW, ambience sound design are very good - just exploring Old City and all those FX creates a dark mysterious athmosphere (especially in headphones). 1 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
IndiraLightfoot Posted September 9, 2018 Posted September 9, 2018 Wow! Now, I'm chuffed to bits for my next playthrough with all these music/music reactivity tweakings. Tyvm, Justin! 1 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
gloomseeker Posted September 10, 2018 Posted September 10, 2018 Strange thing: when i playing the game, music just flows and don't memorable, exept 2 or 3 tracks. But today i had a free time and desided to listen OST - and i was amazed how magnificient and charming all of Justin's work - every song has own temper, brilliant instruments arrange, interesting structure. All and all, it's state of art. Now i wonder why all this beauty don't recognized during the game process..? Anyway, if someone feels ingame music mediocre try to sit, relax, and carefully listen OST - maybe you change your mind like i did. That's a very good point and I believe it's the same with movie soundtracks. Most of the time we only notice them when they stand out and when that happens it usually means that the music takes us away from the experience (i.e. it breaks immersion). A good soundtrack doesn't stand out and therefore often goes unnoticed and this one is simply a great soundtrack. I don't know about you guys but I never felt like it broke the flow of the game which is absolutely remarkable. 4
Phenomenum Posted September 12, 2018 Posted September 12, 2018 (edited) del Edited September 13, 2018 by Phenomenum Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
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