I personally consider this the "strongest" in terms of damage output of the cipher/multiclass rdps builds at level cap. In tests it out-dpsed mindstalker, transcendent, pure ascendant, as well as even an aoe dot bleed streetfighter blunderbuss scout who was using avenging storm every encounter and spreading aoe dots like crazy, *tested builds were complete with bis equipment and at level 20. Pure priest of magran was easily out-dpsed. The only other build that held relatively close/neck-and neck with this build I tested was Woedica Priest/Berserker (ha another "serker build"- ranged/melee hybrid build that gets insane bonuses to unarmed attacks through woedica spiritual weapon.
The reason is that at level 19 you get the barbarian passive skill "blood thirst" which eliminates recovery time after each kill for 10 seconds and works with spells. Cipher is one of the better classes to multi because really your best spells are at level 5 and level 6. And Ascendants benefit from "no recovery" especially because that way you can spam as many spells as possible in the ascendant state time window.
I've built this character around items and skills which play into its strengths and it becomes a very efficient dps machine.
Of course, if you are playing the game without modded health/defense values on enemies the sustained damage output of this berserker/ascendant may literally be "overkill". Even so, as you will see it has formidable aoe burst seconds into a fight which is a plus in any situation as well as some great sustain because it is partially a cipher. It definitely thrives with level scaling on and high hp mobs to burn through though.
Cons: you are literally tissue paper, but that is somewhat mitigated by a few items and some defensive abilities. And unlike a rogue variant, you have to be careful because you have no cheap "escape" talent - but items help in that regard. Pros: you will outdps that mindstalker etc/ whatever easily if you stay alive.
"The Banshee Build"
Difficulty: Any, but this is not designed for solo at the moment.
Class: Ascendant Cipher + Berserker Barbarian Witch
Race: best is Human, Hearth Orlan or Death Godlike
Background: I recommend "The White that Wends" +1 to perception
Skills: this build does not rely on any particular skill. Alchemy is useful though as you may want to take Svef not to murder your team, also history is nice because of "the cloak"
Stats base without any bonuses:
Pose: Sickly (goes well with the low con and resolve)
Good extra talents to game for:
-Gift from the Machine
Level 1: Frenzy/ Whispers of Treason or Tenuous Grasp *you will never be using lvl 1 cipher damage spells late game at least not as multiclass
Level 2: Blooded
Level 3: Penetrating Visions
Level 4: Barbaric Blow/ Draining Whip
Level 5: Two Weapon Style
Level 6: Recall Agony
Level 7: Bloodlust/ Hammering Thoughts
Level 8: Secret Horrors
Level 9: Bloody Slaughter
Level 10: Wild Sprint
Level 11: Blood Frenzy/ Silent Scream*
Level 12: Either Body Attunement or Savage Defiance
Level 13: Barbaric Smash/ Borrowed instinct
Level 14: Rapid Casting
Level 15: Uncanny Luck
Level 16: Lion's Sprint/ Amplified Wave
Level 17: Disintegrate
Level 18: The Empty Soul
Level 19: Bloodthirst/ Echoing Horror or Accurate Empower
Level 20: Bloodstorm
With some compromises, I feel this is the best ability selection, one can say though that Accurate Empower would be more useful against bosses than Echoing Horror. Mindblades get replaced by recall agony to help your single target (boss) dps because quite frankly at high level if there are a bunch of enemies you just cast amplified wave or silent scream. If there are 1 or two left of decent hp you cast disintegrate on them. If they are low hp barbaric blow them to death. Also in itself savage defiance/ body attunement may not be that great but combined with defense bonuses from Borrowed Instinct it becomes decent and then you are not a complete tissue paper thing anymore if you set up those defenses -and these are very fast and sometimes instant casts.
Blood Frenzy works with ranged weapons to cause bleed on crit, this is significant because I use Kitchen Stove for my opener and it is is an aoe and it can apply bleed in aoe attack with its special 1/encounter attack.
Barbaric Smash does apply +50% crit damage to ranged weapons as well.
Weapon slot 1:
Frostfall + Kitchen Stove
Weapon slot 2:
Scordeo's Trophy + Currents Rush
Weapon Slot 3 (in case you use Giftbearer's Cloth)
Adaptable according to the situation - I like Ecea's Arcane Blaster + Xefa's Empirical, Aamina's Legacy and The Red Hand here from time to time, all these weapons have good uses in the game
Weapon slot 1 is used during your opener for thunderous report from Kitchen Stove and the affliction extension from Frostfall. I like using it during casting. Very useful given how Frostfall extends affliction durations. More useful than a flat +10% spell dps increase from griffon's blade.
weapon slot 2 is during the majority of the fight as you normal attack weapons as those two weapons have both increased crit damage. Also, Current's Rush can increase the crit damage from your spells. The Scepter modal is useful to get you to bloodied even faster.
weapon slot 3 is situational.
Ecea's Arcane Blaster can still cause you to "split" your cipher spells into multiples, Xefa's Blunderbuss is overall a very good single target damage blunderbuss, and the Red Hand is useful too boost overall damage and has the best penetration in some fringe situations. When I run into pierce immune enemies thunderous report can actually carry me a long way but it is good to have a second backup scepter or the "slash" damage bow Aamina's Legacy which by the way when enchanted still does more dps than Essence Interrutor even at max metaphysics.
High Harbinger's Robes with +10% damage done/taken enchant
Helm of the White Void (+10 accuracy to a lot of attacks like Silent Scream) or
are all good choices
The Giftbearer's Cloth (extra Protection and an extra weapon slot)
Gloves of the Dungeon Warden or Bracers of Accuracy (both +3 accuracy)
Kuoro's Prize+Ring of the Marksman
Bounding Boots or better Slipper of the Assassin (need those of an extra escape ability)
Belt of Magran's Chosen
1.) Blood Storm->Lion's Sprint->Thunderous Report (Kitchen Stove) for max focus and to apply bleed on crit/ chance of paralyze in aoe->borrowed instinct->spam amplified wave->->switch to weapon slot 2 ->cleanup near death targets with a barbaric smash which usually refunds costs when attacking low hp targets.
What's devastating about this is that bloodstorm (extra penetration/damage), lions sprint (bonus accuracy) are insta casts so the opening burst happens in 1-2 seconds, crits and paralyzes and leaves you free to spam amplified waves and anything else which further prone targets. Pretty soon you have your first kill and can ignore recovery on your next cast or attack. It is a faster "damage ramp up" than a mindstalker cipher streetfighter or time parasite pure ascendant.
The Problem with bosses is that they have immunity to basically everything that is cc - but everything else you can "chain stun" with silent scream - like a real banshee. Helm of the White Void gives +10 accuracy to attacks like silent scream on top of The Empty Soul talent and Lion's Sprint or Borrowed Instant (the last 2 do not stack alas).
Now as for Frenzy - blood or spirit? You can's go wrong with either. "Spirit" is the more cc oriented while "Blood" will result in better dps especially on bosses and frees up barbarian resources for barbaric smash and savage defiance should you need it. Personally, I get a 30sec "stagger" in aoe from Thunderous Report in the opener which can be extended on kill thanks to Frostfall in the other hand.
A ranged barbarian build also frees up ability points as you don't need thick skin, one stands alone etc but the "blood" passives still give a great boost to any dps build. Focus generation to begin the "frenzied" killing is solved via Thunderous Report (Kitchen Stove). Once it gets going, which is very quick through that opener it has a nice flow as your amplified waves kill or leave enemies near death and you can easily finish them off when ascendant wears off ai command target near death ->barbaric smash. That is also why this build was so efficient in putting up some really nice dps numbers in my test runs.
Test 1 (first run perfecting scripts):
damage per combat hour
dps numbers are relative to each other ie - the stronger the overall group the less outlier numbers - for instance, a scout aoe bleed build for me felt much more powerful than a pure priest of magran which out-dpsed the scout slightly by virtue of being in a different group
Everyone used same food (hot razor skewers for +1 powerlevel and +2 penetration on weapons) and had same stats and same gear except weapons sometimes as noted
Edited by 1TTFFSSE, 13 August 2018 - 05:15 PM.