pstone Posted August 8, 2018 Posted August 8, 2018 The Deck of Many Things sells a potentially interestring ring called "Ring of Prosperity's Fortune" that has the ability "The Power of Money" Imroves hit to crit rate based on current wealth. However, the ability does not show up on the character screen, and its completely unclear how it actually works, i.e. how much money is required for what rate improvement. I don't even know whether it works at all. -> Does anybody know how to view total hit to crit or how the item works exactly ?
thundercleese Posted August 8, 2018 Posted August 8, 2018 The game doesn't show you at all, but using a mod I was able to find this as an active effect on my character: Someone posted a reddit link where they claimed the 15% was attained at 200k+ but provided no proof/source, so it is still unclear. 1
pstone Posted August 8, 2018 Author Posted August 8, 2018 Ok thank you, that seems worthwile for a ring slot. Really wish they would add some visibility to the character overview (or at least to the fight console). Also wonder whether its a flat 15 % max of if you get all the lower chances as well...
thundercleese Posted August 8, 2018 Posted August 8, 2018 Definitely a flat 15% chance, but still fairly good if you don't already have a lot of hit to crit in your build. 1
baldurs_gate_2 Posted August 9, 2018 Posted August 9, 2018 Don't know, why the developerst, can't just write it in the description, how much money you need, for the increase of the crit chance. Why do we have to calculate that ourselfs? Then somebody spread a rumor, that isn't true.
AndreaColombo Posted August 9, 2018 Posted August 9, 2018 Josh mentioned in a QA stream that their tooltips are generated by code that reads the item's properties, and he attributed inaccuracies to the code's shortcomings. I have no way to disprove this, although frankly it shouldn't be too hard to make the code read the specifics and give us the hard numbers. Clarity on these matters has been requested since the PoE days, and certainly during the Deadfire beta days. As for the thresholds, they should be visible in the JSON that has the ability. Let's see if kilay can tell us 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
baldurs_gate_2 Posted August 9, 2018 Posted August 9, 2018 Josh mentioned in a QA stream that their tooltips are generated by code that reads the item's properties, and he attributed inaccuracies to the code's shortcomings. I have no way to disprove this, although frankly it shouldn't be too hard to make the code read the specifics and give us the hard numbers. Clarity on these matters has been requested since the PoE days, and certainly during the Deadfire beta days. As for the thresholds, they should be visible in the JSON that has the ability. Let's see if kilay can tell us Where do you see the crit chance anyway?
thundercleese Posted August 9, 2018 Posted August 9, 2018 For the screenshot above I used the Unity Engine mod. Equip the ring, open character sheet, open "Remove Effects" in the UE panel, scroll down till you see "The Power of Money" then click the '?' next to the '-'. AFAIK there is nowhere in game that displays a total hit to crit value. And they don't shoe crit chance as it depends on your accuracy vs the applicable defense of the target.
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"KeywordLogic": "Or", "Race": "None", "IsKith": "false", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Distance": 0, "DistanceOperator": "EqualTo", "HasDOT": "false", "IsMarked": "false", "TargetHostility": "Default" }, "ExtraValue": 0, "OverridePenetration": 0, "DamageTypeValue": "All", "KeywordValueID": "00000000-0000-0000-0000-000000000000", "RaceValue": "None", "StatusEffectTypeValue": "None", "ItemValueID": "00000000-0000-0000-0000-000000000000", "AfflictionTypeValueID": "00000000-0000-0000-0000-000000000000", "StatusEffectsValueIDs": [], "AttackValueID": "00000000-0000-0000-0000-000000000000", "AttackOverrideValue": "None", "EventValue": "OnApply", "ClassValueID": "00000000-0000-0000-0000-000000000000", "WeaponTypeValue": "None", "AttackHitType": "None", "SkillValueID": "00000000-0000-0000-0000-000000000000", "AudioEventListID": "00000000-0000-0000-0000-000000000000", "BedRestDaysMinimum": 0, "BedRestDaysMaximum": 0 } ] }, { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "LAXD_The_Power_Of_Money_SE_HitToCrit_5", "ID": "fb133ebd-72b7-46d7-a212-5bc430e0fb33", "Components": [{ "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "Bonu****ToCritChance", "OverrideDescriptionString": -1, "UseStatusEffectValueAs": "None", "BaseValue": 0.15, "DynamicValue": { "Stat": "None", "SkillDataID": "00000000-0000-0000-0000-000000000000", "ClassID": "00000000-0000-0000-0000-000000000000", "MultiplyBy": 1, "Operator": "Add" }, "KeywordsIDs": [], "DurationType": "Infinite", "Duration": 1, "MaxStackQuantity": 0, "ApplicationBehavior": "UseLongerDurationIfAlreadyApplied", "ApplicationType": "ApplyOnStart", "IntervalRateID": "00000000-0000-0000-0000-000000000000", "StackedChildrenApplyEffects": "false", "ApplicationPrerequisites": { "Conditional": { "Operator": 0, "Components": [{ "$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats", "Data": { "FullName": "Boolean HasMoneyPlayer(Operator, Int32)", "Parameters": ["GreaterThanOrEqualTo", "200000"], "Flags": "", "UnrealCall": "", "FunctionHash": 817482826, "ParameterHash": -35757065 }, "Not": false, "Operator": 0 } ] } }, "TriggerAdjustment": { "TriggerOnEvent": "None", "TriggerOffEvent": "None", "ValidateWithAttackFilter": "false", "ParamValue": 0, "ValueAdjustment": 0, "DurationAdjustment": 0, "ResetTriggerOnEffectTimeout": "false", "MaxTriggerCount": 0, "IgnoreMaxTriggerCount": "false", "RemoveEffectAtMax": "false", "ChanceToTrigger": 1 }, "PowerLevelScaling": { "UseCharacterLevel": "false", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "ValueAdjustment": 0, "DurationAdjustment": 0 }, "IsHostile": "false", "ClearOnCombatEnd": "false", "ClearOnRest": "false", "ClearOnFoodRest": "false", "ClearWhenAttacks": "false", "ClearOnDeath": "false", "HideFromCombatTooltip": "false", "HideFromCombatLog": "false", "HideFromUI": "false", "VisualEffects": [], "MaterialReplacementID": "00000000-0000-0000-0000-000000000000", "AttackFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Range": "None", "ClassTypeID": "00000000-0000-0000-0000-000000000000", "Source": "None", "DefendedBy": "None", "Empowered": "false", "Disengagement": "false", "Stealthed": "false", "UseStealthLinger": "false", "PowerLevel": 0, "PowerLevelOperator": "EqualTo", "ChanceToApply": 1, "AttackHostility": "Default" }, "AttackTargetFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "IsKith": "false", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Distance": 0, "DistanceOperator": "EqualTo", "HasDOT": "false", "IsMarked": "false", "TargetHostility": "Default" }, "ExtraValue": 0, "OverridePenetration": 0, "DamageTypeValue": "All", "KeywordValueID": "00000000-0000-0000-0000-000000000000", "RaceValue": "None", "StatusEffectTypeValue": "None", "ItemValueID": "00000000-0000-0000-0000-000000000000", "AfflictionTypeValueID": "00000000-0000-0000-0000-000000000000", "StatusEffectsValueIDs": [], "AttackValueID": "00000000-0000-0000-0000-000000000000", "AttackOverrideValue": "None", "EventValue": "OnApply", "ClassValueID": "00000000-0000-0000-0000-000000000000", "WeaponTypeValue": "None", "AttackHitType": "None", "SkillValueID": "00000000-0000-0000-0000-000000000000", "AudioEventListID": "00000000-0000-0000-0000-000000000000", "BedRestDaysMinimum": 0, "BedRestDaysMaximum": 0 } ] }, { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "LAXD_The_Power_Of_Money_SE_None", "ID": "e512f8f1-6817-4fc1-95ae-faf3082e51ea", "Components": [{ "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "None", "OverrideDescriptionString": 518, "UseStatusEffectValueAs": "None", "BaseValue": 0, "DynamicValue": { "Stat": "None", "SkillDataID": "00000000-0000-0000-0000-000000000000", "ClassID": "00000000-0000-0000-0000-000000000000", "MultiplyBy": 1, "Operator": "Add" }, "KeywordsIDs": [], "DurationType": "Instant", "Duration": 1, "MaxStackQuantity": 0, "ApplicationBehavior": "UseLongerDurationIfAlreadyApplied", "ApplicationType": "ApplyOnStart", "IntervalRateID": "00000000-0000-0000-0000-000000000000", "StackedChildrenApplyEffects": "false", "ApplicationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "TriggerAdjustment": { "TriggerOnEvent": "None", "TriggerOffEvent": "None", "ValidateWithAttackFilter": "false", "ParamValue": 0, "ValueAdjustment": 0, "DurationAdjustment": 0, "ResetTriggerOnEffectTimeout": "false", "MaxTriggerCount": 0, "IgnoreMaxTriggerCount": "false", "RemoveEffectAtMax": "false", "ChanceToTrigger": 1 }, "PowerLevelScaling": { "UseCharacterLevel": "false", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "ValueAdjustment": 0, "DurationAdjustment": 0 }, "IsHostile": "false", "ClearOnCombatEnd": "false", "ClearOnRest": "false", "ClearOnFoodRest": "false", "ClearWhenAttacks": "false", "ClearOnDeath": "false", "HideFromCombatTooltip": "false", "HideFromCombatLog": "false", "HideFromUI": "false", "VisualEffects": [], "MaterialReplacementID": "00000000-0000-0000-0000-000000000000", "AttackFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Range": "None", "ClassTypeID": "00000000-0000-0000-0000-000000000000", "Source": "None", "DefendedBy": "None", "Empowered": "false", "Disengagement": "false", "Stealthed": "false", "UseStealthLinger": "false", "PowerLevel": 0, "PowerLevelOperator": "EqualTo", "ChanceToApply": 1, "AttackHostility": "Default" }, "AttackTargetFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "IsKith": "false", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Distance": 0, "DistanceOperator": "EqualTo", "HasDOT": "false", "IsMarked": "false", "TargetHostility": "Default" }, "ExtraValue": 0, "OverridePenetration": 0, "DamageTypeValue": "All", "KeywordValueID": "00000000-0000-0000-0000-000000000000", "RaceValue": "None", "StatusEffectTypeValue": "None", "ItemValueID": "00000000-0000-0000-0000-000000000000", "AfflictionTypeValueID": "00000000-0000-0000-0000-000000000000", "StatusEffectsValueIDs": [], "AttackValueID": "00000000-0000-0000-0000-000000000000", "AttackOverrideValue": "None", "EventValue": "OnApply", "ClassValueID": "00000000-0000-0000-0000-000000000000", "WeaponTypeValue": "None", "AttackHitType": "None", "SkillValueID": "00000000-0000-0000-0000-000000000000", "AudioEventListID": "00000000-0000-0000-0000-000000000000", "BedRestDaysMinimum": 0, "BedRestDaysMaximum": 0 } ] } ] } according to the bundles it should work in this way 5 different money tiers 10000-25000 25000-50000 50000-100000 100000-200000 more of 200000 any tier you reach this ability should grant you a increase to Crit of 3%so the order of bonus ranks should be (again according to the bundle) 3% 6% 9% 12% 15% issue in UI are the stringtable that probably have not been assigned in the proper way. we can rewrite the string using some override field in those bundles or adding a new one like a display_string status effects and customize as we likeit's really late, so i'm not really sure to have clear all the questions about that.Tomorrow i can check it better (maybe also the stringtable question) 1 Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
thundercleese Posted August 10, 2018 Posted August 10, 2018 Thanks for looking into this for us. IIRC those values match what was posted in the Reddit thread, they just offered no proof/source to their claims.
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