AeonsLegend Posted May 28, 2018 Share Posted May 28, 2018 So When I talk to this guy and he goes hostile every guard in Neketaka goes hostile as well forcing me to kill everyone and lose an insurmountable amount of reputation points. Is this supossed to happen? Link to comment Share on other sites More sharing options...
1 Mungrul Posted January 31, 2019 Share Posted January 31, 2019 Just a heads up, I'm playing the game in turn-based, and even if I don't attack in the first round, the guards go hostile. Link to comment Share on other sites More sharing options...
0 AeonsLegend Posted May 28, 2018 Author Share Posted May 28, 2018 Just reloaded a save and now the guards did not go hostile. Weird. Link to comment Share on other sites More sharing options...
0 Guest Posted May 28, 2018 Share Posted May 28, 2018 Guards will go hostile if any one of them gets hit with an AoE spell Link to comment Share on other sites More sharing options...
0 Skazz Posted May 28, 2018 Share Posted May 28, 2018 (edited) Since you're doing Dessiral's bounties, a quick heads-up: the Katrenn bounty in Sacred Stair suffers from the exact same issue, but it's much worse because her bodyguards like to cook bystanders in AoE fire. Either take her out by herself and run or try to lure the group to a place where there are no NPCs (which may be somewhat harder). Edited May 28, 2018 by Skazz Link to comment Share on other sites More sharing options...
0 adragojlovic Posted June 15, 2018 Share Posted June 15, 2018 Greetings, Thank you for taking the time and posting on our forums Should you have any additional questions or concerns let is know! Cheers. Link to comment Share on other sites More sharing options...
0 Boeroer Posted February 1, 2019 Share Posted February 1, 2019 (edited) They also go hostile if an enemy hits them. This could get fixed. Also that bystanders flee and don't run into the fights as if it's a dinner party. Edited February 1, 2019 by Boeroer 2 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
0 mundanesoul Posted February 2, 2019 Share Posted February 2, 2019 Oops, I just posted about this issue above (I even looked to make sure there wasn't a thread and somehow missed this). For me, it happens every single time I attempt the fight in turn-based mode, and it doesn't seem to trigger as a result of anything attack-related. In fact, a couple of times I've tried it the guards come dashing in from off-screen, where I don't even think it would've been possible for one of them to get hit. It is...not great. I'm on about my 12th attempt to no avail. Link to comment Share on other sites More sharing options...
0 Imarion Posted February 23, 2019 Share Posted February 23, 2019 (edited) I'm at this quest too. First tried Katrenn, then skipped her to come back later (with the alternative of waiting for her at the west entrance). But, I got this very same problem with the imp. And, actually, when people say no AOE spell, they mean it, this includes buff spells as well. In a fight the 1st thing I do is a +might buff with Xoti. Reloaded, did not do the buff, and the guards did not aggro. I could use disintegrate from Serafen though (which is a single target spell). So, just use weapon, single target, attack (I did not try with AOE weapon attack, this may also trigger the guards) or single target spells. [Edit] For Katrenn, the automatons do AOE spells. So did her with waiting to the west up to 8PM, clicked her to start conversation, wait the automatons exit the screen, choose attack. But still, do not do any AOE spells (even buff). Edited February 23, 2019 by Imarion Link to comment Share on other sites More sharing options...
0 Simitar Posted April 14, 2019 Share Posted April 14, 2019 This is a bug that should be fixed or relocate them where is less agro from the guards! Trial of Iron Path of the Damned This is much harder with everything buffed and can't complete it! The guards also agro if you decide to take out the group pressuring Bertenno for payment in "Velvet Glove, Brass Fist" quest. Link to comment Share on other sites More sharing options...
0 Korica Posted May 19, 2019 Share Posted May 19, 2019 (edited) Can confirm that this is still bugged, and a huge pain in Turn-Based. You can engage the imps while the guards aren't there ... but since you're stuck in turns and the guards aren't, they keep patrolling, and will eventually walk back to your area, and as long as they are nearby, they seem to have a random chance to start attacking you. EDIT: I did finally manage to pull it off, placed my group on the bridge above and ran the enemies toward me. However, while there, a Wealthy Gentleman NPC spawned on the bridge and immediately called for the guards while he cowered. Fortunately none of them heard him. So my guess is ... certain NPCs wandering around are the culprits which trigger the guards? Edited May 19, 2019 by Korica Link to comment Share on other sites More sharing options...
0 SenSx Posted May 27, 2019 Share Posted May 27, 2019 (edited) Ok I'm stuck on the imp fight too in turn based because I always aggro the whole town's guards... I thought turn based was out of beta ? How such obvious bugs can still be there ? People have been reporting this since January ! https://steamcommunity.com/app/560130/discussions/0/1743358239842924075/ Even worse if that issue occures on other fights too apparently... Obsidian, please ! Edited May 27, 2019 by SenSx Link to comment Share on other sites More sharing options...
0 Wormerine Posted May 27, 2019 Share Posted May 27, 2019 I did encounter this issue pre 5.0, but I did finish the Imp fight on my first attempt after patching to 5.0. (playing turn-based). Guards walk by us without showing concern. Odd. Link to comment Share on other sites More sharing options...
0 SenSx Posted May 28, 2019 Share Posted May 28, 2019 I've been reloading 10 times that fight, and each time guards become hostile for no real reason. If every fights in the cities are bugged like that in turn based, I'm just giving up this game. What's wrong with you Obsidian ? Letting such a huge bug plagging the game ? And why am I not seing more complains about that ? Every one praising turn based...that's the kind of issues that make it unplayable... Last time I'm backing your game Obsidian, poor poor support, complete disrespect for your customers and fans. Link to comment Share on other sites More sharing options...
0 Wormerine Posted May 29, 2019 Share Posted May 29, 2019 (edited) Unfortunately yes, this is still very much an issue. I managed to beat Lord Imp without issues, but I can;t go through the encounter in Sacred Stairs without aggroing entire city. It is strange, as guards do seem to ignore you know most of the time, and hostile nemies usually seem to come from outside my range. In case Obs would still consider looking into this issue here is a save:https://drive.google.com/file/d/1SAKwxTvFUMik4tpWtamNK5JyMNxes_nX/view?usp=sharing PS. Alright. I managed to finish both fights. In 5.0 guards don't seem to get involved in the fights by themselves anymore, however, civilians are an issue. When a civilian walks into the fight he panics and calls for help. That can get attention of guards and if they spot you they become hostile. I believe that using laud abilities invreases chances of attracting civilians from afair - at least the attempt which succeded made me slog through the fight while using weapons and abilities with laud casting, but quiet finish, as enemies were closer to guards and civilians as my party was. With Imps it was a simple matter of fighting on the pier, as far away from crowds as possible. In Sacred Stairs I lured enemies down the stairs near the enterance to catacombs: The plaze in the middle is the danger zone. It sucks that the issue wasn't fully solved, but at least it is beatable. Edited May 29, 2019 by Wormerine Link to comment Share on other sites More sharing options...
0 Tuco Benedicto Posted August 2, 2021 Share Posted August 2, 2021 Just for the record this is still an issue in 2021 and at this point it's pretty obvious it won't be fixed anymore. Link to comment Share on other sites More sharing options...
0 Rachet32 Posted March 27, 2022 Share Posted March 27, 2022 (edited) I found an interesting way to do it. If you have a character with high stealth, first pick pocket admiral imp and take his stuff. Leave behind 5 grenades and make sure the rest of your party is far away (other side of town works). Then unstealth and run away. He'll explode and die. It'll start battle but just keep running away from the fight until it ends. Guards won't attack you unless they get hit by the bomb. Afterwards you can stealth back and loot his head. If the enemies are still hostile, you can alternatively save and re-load, they lose hostility for some reason. Edited March 27, 2022 by Rachet32 Link to comment Share on other sites More sharing options...
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AeonsLegend
So When I talk to this guy and he goes hostile every guard in Neketaka goes hostile as well forcing me to kill everyone and lose an insurmountable amount of reputation points. Is this supossed to happen?
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