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Showing results for tags 'wepons'.
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Carpenter Ants – Wood Pile Carpenter Worker Ant Abundance: High (more common than other ant types) Combat: Deals more damage and has more health than regular ants Behavior: Fast-moving, aggressive swarming attacks Drops: Chitin Shard – 1–2 Ant Leg Fragment – 1 Worker Ant Mandible (5% chance) – trinket that increases melee damage Carpenter Soldier Ant: Abundance: Less common than worker ants Combat: Increased damage and health Special Ability: Summons Carpenter Worker Ants to assist Drops: Hardened Chitin – 1–3 Ant Mandible (15% chance) – trinket that increases melee damage Carpenter Queen Ant: Behavior: Neutral; can be befriended or attacked if provoked Boss Mechanics: Two stages Calm Stage: Summons Carpenter Worker Ants Stomps and bites Low movement, medium damage Enraged Stage: (Activates at 25% health) Summons Carpenter Soldier Ants Stomps, bites, and screams to increase Soldier Ant damage Giant stomp can stun and damage other ants Medium movement, high damage Drops: Ant King Mutation: Chance to summon Carpenter Soldier Ants on melee hit Optional Bonus Trinket (20% chance): Carpenter Ant queen Mandible Carpenter Ant Armor Set: Pieces: Mandible Helm – +5% melee damage, 5% chance on hit to briefly summon a baby worker ant for 5 seconds Chitin Chestplate – +10 Armor, +5% health Segment Leggings – +7 Armor, +10% movement speed, increases dodge distance by 20% Full Set Bonus – Ant Colony Tactics: 15% chance on melee hit to summon a Carpenter Soldier Ant for 8 seconds Nearby friendly summons deal +10% damage Dual-Wield Weapon: Mandible Twins Appearance: Two small, segmented blades resembling ant mandibles, faint amber/brown glow Stats: Moderate base damage, very high attack speed, +10% critical chance, medium durability Special Effects: Swarm Strike: 10% chance on hit to summon a baby worker ant for 5 seconds Bleed Effect: Damage-over-time on every third consecutive hit Agile Strikes: Increases dodge distance by 10% while dual-wielding Crafting Recipe: 2 Silk Rope 2 Soldier Ant Mandible 4 Blueberry Hide Flavor Text: "Sharp as a soldier’s mandibles, light as a worker’s step. Strike twice, strike fast."
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english A hunting weapon would be interesting and the one I'm thinking of is the blowpipe, since this weapon, despite being prehistoric, could be easily manufactured like the gill tube, only this being a weapon would launch normal darts that do medium damage and it would be essential that Like the arrows, it has darts with different effects, such as a paralyzing dart or darts to sleep, this, far from working to kill, would be more to flee or take advantage of insects and be able to hunt them easier, of course, depending on the size of the insect, it would be the amount of darts to use to kill them, put them to sleep or paralyze them. spanish Sería interesante un arma de caza y en la que estoy pensando es la cerbatana, ya que esta arma a pesar de ser prehistórica se podría fabricar fácilmente como la branquia, solo que al ser un arma lanzaría dardos normales que hacen daño medio y Sería fundamental que al igual que las flechas, tenga dardos con diferentes efectos, como un dardo paralizante o dardos para dormir, esto lejos de funcionar para matar, sería más para huir o aprovechar insectos y poder cazarlos más fácil. Eso sí, dependiendo del tamaño del insecto, sería la cantidad de dardos a utilizar para matarlo, adormecerlo o paralizarlo.
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The replace the clumsy "l" system..here's a multi-option poll. Indira, if you could copy-paste you list with links and/or more detailed descriptions, I'd be much oblidged. Untill then, more info on each point cna be founf in the other thread.