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Showing results for tags 'suggestions/ideas'.
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The Giant Nebula Goliath Tarantula is a very powerful mini-boss found near a pond, and has adaptations like some other creatures. When fighting the tarantula, it’ll bite you with minty venomous fangs, shoot electric webs, and flip over creating burning hairs that float around; though when you "kill" it, it’s head will fall off then it goes into a berserk mode like the ****roach and creates a poisonous goo that sticks to surfaces, and slows you down. The spider is weak to smash attacks on its rump, slash attacks on its legs, stab attacks on its abdomen and eyes; and immune to fresh/sizzle while berserk. Once you fully kill the spider you’ll get Nebula Fuzz, a Goliath Head(40% chance), and Nebula Fangs. The parts you get can be used to create fresh and sizzle protecting bandages, though there’s also an armor set. The Goliath Great Helm that gives you Master Reflexes(you can block with one handed weapons faster and the parry duration is longer) with Quickcharge. The Goliath Pauldrons that give you warriors armor, ranger’s armor, and quick charge. Then the Goliath Trousers that give you Quickcharge, and Foot Soldier(allows for duel wielding a two handed weapon with a one handed weapon, though you deal a lot less stun, bows don’t count, and the two handed weapon is considered one handed). There’d also be a Goliath Glaive made with a Goliath head, Mantis Claws, Nebula Claws, Nebula Fuzz, Garden Snail Slime, O.R.C Receiver, and a Weed Stem; this is a two-handed stabbing weapon that deals 4 1/2 of those damage bars normally, and when charged will shoot a web of lightning using "Static Charge".
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- suggestions/ideas
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Instead of in combination with the three hit combo, they could have an alternative for LT on console and Rmb for PC a beam that can give your teammates a temporary boost for an *spicy*, *minty*, *sour* effect that could do a small amount of damage. The cons to this tho is it takes a lot of stamina and the effect would last for, 5-6 seconds. A recommendation from my father, he says there should be hidden NPC that didn't get to evacuate in time and they have intractable missions that take you to hidden treasures of the ominent facilities around the map, and they could give you special trinkets or RAW SCIENCE so that would be appreciated if it were to be added. Thank you for your time.
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Downloaded game the first day it was available and have been playing faithfully everyday, these are the things my friends and I have noticed need improvement. I'm sure this list will be updated as gameplay progresses. *Having the ability to place a angled floor piece and then build a square floor piece directly off it following that angle would be amazing. *Ability to affix pallets of inventory (planks and stems) to zip lines. *Rank up buggy (damage, capacity, stamina) *Permanently keep plants from growing through buildings. *Damaged enemies don't regain full health upon player death. *Ability for buggy to revive you. *Don't show molars you've already collected on the map. What's the point!?
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Hello Ominent, Great Park I'm loving it! Base building with Anthony is much easier. I know you're all working hard to make this Park great. I noticed there are a lot of spare Omni-tools on the walls though and wondered if i could use a couple, a bit of spider silk and some grub hide to upgrade Antony's mandibles so I don't have to keep jumping off and on to chop down weeds. I'm starting to get saddle sores! On the topic of saddles some blue dye would be helpful, I keep trying to jump on Ally's Ant and she looks at me like I'm the crazy one! they all look the same! Thanks, as always, loving the game .. eh. Park. Pete
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How about going back over a few suggestions for construction? Personally, I'm a big fan of this one in grounded! We could start with locations or build. It would be nice to be able to build everywhere again, as we did in 1, using stumps and other elements of the scenery. Also, and I think this is the most interesting, why not build in the typical biome like frozen biome? - Imagine making a more risky chalet-like base with heaters and crackling paths to keep up with the spawn. Why not make the buildings have an insulation rating? To build in the hot biome too? - What if furniture, walls and other buildings could then be constructed using materials from these biomes? Burnt grass or frosted grass, which would produce different patterns? Dedicated buildings? Frosted chandelier or glowing fireplace? A machine for cooling and a charcoal chandelier for warming? Then, perhaps improved resource harvesting and transportation in large quantities! Firstly, buggies could follow us into icy biomes with the help of evercharde charcoal pouches that would allow them to accumulate a sufficient heat threshold to follow us! It would be nice if we could later have other buggies like the ant, but which allow us to harvest higher-level resources. Or allow the ant to harvest resources at the level of our omnitool? Why not add bags to them, for example? Or, to finish off equipment for buggys ? , make it possible for the ant to equip saddlebags to carry more resources, or attach a sled to it to support more rods. What do you think? Next, an idea for a building that's close to my heart. I'm putting it at the end, because I know it's far too specific to be interesting. I know this one will probably never be read, but I'd love a structure into which we could drop our buggies and watch them move. That would allow for buildings like ranches - it would be incredible! No ?
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suggestions/ideas More traps and depth
Sorumeito posted a topic in Grounded 2: Feedback & Suggestions
I Like the spike traps, but I think there should be snare traps, gas traps, and bait traps (bait traps coating the attacking bug with bait for a specific and larger bug leading up to up to small lizards and snakes) Perhaps creating a basement area where you can build down and fight earthworms or tame earth worms to bring and drop off specific items. Have it like a modified o.r.c. helm that is controlled from the S.C.A.B. to bring pebbles or grubs items, or similar items that can be harvested at the end. -
sweat bee Type of bug: angry bug A small bee inhabiting the entrance zone, likes the salt in sweat Attacks: stinger charge(similar to the bee), 2 hit combo (cancelled out by a perfect block) Drops: sweat bee chunks, sweat bee stinger New item, sweat bee chunks: crafts sweatbee armor(tier 1 ranger armor), bugbuzz staff(tier 1 mage weapon) New item, sweat bee stinger: crafts sweat bee stinger spear(tier 1 ranger weapon), stinging arrows(tier 1 arrow, slightly stronger than thistle arrows) Weaknesses and resistances: same as bee Bedbugs Type of bug: angry bug A tiny angry bug inhabiting the entrance area Attacks: only 1, same as lawn mite, just a lawn mite but tougher and heals slightly if it hits you Drops: bedbug fuzz, bedbug fangs New item, bedbug fuzz: crafts bedbug armor(new tier 1 mage armor), used with sweat bee stinger to craft stinging arrows New item, bedbug fangs: crafts bedbug saber(works like the tick weapon from grounded 1, just weaker healing), Weaknesses: stabbing, spicy Resistances: salty, slashing That's all my suggestions
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I think it would be amazing if you could add weather/elements to the game like rain and thunder maybe even seasons? I can imagine seasons would be odd to do because we keep track of days and we would want seasons to come maybe once every 30 days or something not really sure.
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arrow types A simple QOL suggestion for bows.
Ezac_ly posted a topic in Grounded: Feedback & Suggestions
I'm sure this is already in the pipeline for the game, and I just wanted to say I'm loving the game preview. I wanted to suggest Glow stick arrows for an ammo type. I think they would be very useful for illuminating an area in a party quickly and would give ranger architypes more utilitarian options in underground areas. I suppose they would work similarly to a pollen arrow where it would revert after use. Just would be something id like to see so i don't have to throw a glow stick then switch back to the bow. Thank you for your time and consideration; and keep up the great work. -
I played grounded for quite a lot of time and have put a couple of hours into grounded 2 and on the Internet looking at the released content and I have some ideas for equipment and mutations that could be added to the game that I would personally love to see, and would love if the comments were full of your ideas too! Weapons: Duel wielded - snail gauntlets(claws)(slow effect) smashing damage Bee knuckles(claws)(poison effect) piercing damage Tick claws(claws)(life steal) slashing damage (this is obviously in hopes they add ticks to the game) One Handed - More smashing options in general, it feels like damage here is focused on slashing and stabbing, I'm hopeful for the candy Warhammer to come back in a future update Snail Hammer(light hammer)(slow effect) smashing damage Two handed - Halberds could offer longer range for melee fighters Mutations - ****roach - obtainable by defeating ****roach queen - protects against one fatal hit, setting the users HP to 20% Vampire - grants 2% life steal upon damaging a creature - obtainable by killing a large and random amount of mosquitos(does not upgrade for scaling purposes) Bigger buggy - grants more damage and defense to your buggy - kill 40/100/200 creatures with buggy Buggy aggro - causes your buggy to aggro enemy bugs more often - have buggy kill 40/100/200 creatures without being mounted Built like an alphid - increase general movement speed - kill 40/100/200 alphids Snail defender - increase damage reduction - kill 40/100/200 snails Better together - increases attack and defense when another player has this mutation on - obtainable by killing a boss with another player 1/4/10 Armor - Adding in multiple armor classes for each bug type could allow for set bonuses while keeping the (fighter) class category(ie. Having a fighter,mage,rogue, and ranger option for the red ant set) Snail armor(fighter) grants insane damage reduction at the cost of movement speed Caterpillar armor(range/mage) grants little defense but lessens aggro Butterfly armor(mage) increases fresh damage dealt and increases chill resistance Trinkets - Mosquito proboscis - grants 4% life steal - random drop from mosquito Snail shell - increases damage reduction Power droplet from grounded one Thors amulet from grounded one//Other godly trinkets? Ladybug shell - improves blocking !!THINGS I WOULD CHANGE!! There are some things that I personally feel aren't balanced/scaled correctly Lil fist - (((TLDR-remove stack loss upon being hit OR change the buff to grant attack speed instead)))I feel like the mutation is a little lacking for what it could be, I understand that in grounded 1 lil fist was way too strong until they patched it and no one used it after that, while I enjoy the damage bonus given to dash/charged attacks damage, losing stacks upon taking damage heavily nerfs it and makes it almost unusable as it takes a decent amount of time to charge up that attack, my solution is to either remove feature where stacks are lost upon getting hit, while also decreasing the cap of the stacks OR changing the bonus granted from bonus charge damage to increased attack speed. If you keep the feature of losing stacks upon getting hit, I think making it grant an attack speed buff could be a noticable difference and could allow for good 3-hit-combo builds. I feel like the UI isn't descriptive enough, especially with the mutations tab, it doesn't tell me the difference between level 1,2, or 3 of a mutation and I have to just assume that it improves and is worth upgrading or working towards I would really love a way to swap mutation sets without having to open my Sca.b 2k menu every time, grounded 1 had a wheel so I'm just waiting for one If I can think of other things that fit into these categories, I will either update or put it in the comments, this is my first post but my love of grounded has driven me to make it, I can't wait to see what other ideas everyone can think of!
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Hello, I love grounded 1 and 2 and would love to increase the itch scratching that can be done with this game. I would like to see more traps like pressure plates with sprigs and acorn sides. As well as traps using elements that are seen in the bugs, like blue butterfly wings to send freezing winds to slow enemies and clover trapdoors that lead to spike traps or sizzle pits. Or a bait trap that calls down the crow to pick up the coated bug and drop it onto its friends where the bigger the bug the more friends it hits and the more damage it does. In addition for single players, could we have our own minds control workforce or allegiances with ant queens that are not dead or stuck to the ceiling where we can request worker ants that we can assign to gardening, small resource runs or resetting traps while you're gone? I know we have waves that the masked stranger (which i believe is the missing scientist in the portrait with the sticky note afflicted with unstable goo) but I would love to have a medieval battle happen with seige machines taking over strong holds and catapult defending from hordes of bugs to acorn cannons piloted with hacked o.r.c. minions the player obtained to help defend your base. We have a massive map and a bigger one coming, its prime opportunity to really drive that dnd esthetic and add these into the game, reverse dungeon the enemy and maybe have some rescuable npcs.