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When removing blueprint or recycling any part the entire structure collapses. In this video there are two separate structures. The structure I'm standing on had also been bugged in the same way. I completely rebuilt the structure I'm standing on to get rid of the bug. I really don't want to have to do the same to the other structure seen in this video as bugged/collapses. Any way to correct this without destroying and rebuilding? On the corrupted structure, most of the parts display the same number of "supporting". For example, all the floor pieces display that they are each supporting 30. Is there some way to reinforce it? Some way to reset/recount the "supporting" number on each part? Hope someone has an idea!
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Hello, fellow Obsidianites! I'd really like to know everyone's thoughts on how multiplayer functions are seemingly being implemented into every game nowadays. Now I will be frank, I'm not a fan of multiplayer in my games, which also doubles as irony because one of my favorite games at the moment is 'Overwatch.' However, what separates Overwatch for me from other games is multiplayer is ALL that Overwatch is in a gameplay and sometimes story sense. Blizzard spit-shined that game's gameplay until it was sparkling. There's no single player and all of the modes multiplayer based; when Blizzard launched their games they had 3 modes with a good n' solid core and have just kept adding to it ever since, making Overwatch shine on like a crazy diamond. So I guess what I trying to say, I'm tired of having video games divert and fraction their energy and resources regarding single player campaign mode and multiplayer. So far there doesn't seem to be a content, healthy middle. It's an 'either or' scenario, either single player is great and the multiplayer is crap: Spec Ops the Line dev called its multiplayer a cancerous growth Or the multiplayer is killer, but the single player campaign isn't even worth touching AKA see every Call of Duty game, Titan Fall (to a degree, the 2nd was ok), Destiny (sorry even with the DLC, I don't like the story). I stare longingly out the windowsill, wondering when my precious single player RPGs will come back from the war. I was delighted and cheered when Obsidian told journalists, there'd be no multiplayer in PoE, and it looks like it paid off. Although before the game was released, saying there's no multiplayer was and continues to be a controversial choice among fans aka potential customers I understand from a financial stand point that multiplayer games have more longevity and growth potential than a single-player game does, which means more money for publishers. So sometimes you get the sense that developers didn't want to add multiplayer and were "encouraged" to do so *cough* Bioware during and after ME3 *cough*. Or developers and publishers are totally cool with it and it still comes out mediocre *cough* Elder Scrolls Online *cough* Look, I understand that developers and publishers do what they gotta do to get some cash flow going so they can have enough to fund their other projects. But nowadays their other projects just seems to be more MMO lite. What do you guys think? Agree or do you think I'm missing something? TL;DR: Multiplayer games are okay as long as they're refined and honed like Overwatch (basically putting all their effort into one basket) or like Divinity Original Sin 2 contribute extensively to story and gameplay (and still have restraint like 4 players Co-Op.) But would like signature single-player series or campaigns to forgo multiplayer altogether.
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