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Showing results for tags 'online'.
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Hello! I made an account for this in the hopes that i can fix this, because it looks solveable. I loaded a save on switch and many items were missing from the inventory, but the world is as i left it. After trying different things and searching online, several people that had this bug suggested it had something to do with online, and i remembered that after sleep mode i had got some kind of connection lost message yesterday. So with that in mind i tried playing in flight mode on the same save and the items were back! Hurray. So i turned online back on and the items are again gone, same save. Based on this information, can someone please suggest a way to save my items? ps: the game is awesome so far. I've been an obisidian fan for years and i'm glad to have finally joined this community even on this occasion. Unfortunately i don't have a lot of time to play/ test, and restarting seems unlikely if there's fear that this might happen again. Since this seems well documented and i can access my items when offline, i'm hoping there's some way to bypass this issue. It seems like the inventory is syncing with some previous state when playing online or something? Thanks
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HI. I have about 35 hours in the game. I bought it on steam. I played offline but i found a bug when trying to deposit the armor on the armor dummy. It copied the armor piece.. I quit and went online to report the bug. After the load of the save, i was in my base, with all the items in the chests and everything that i had built but i didn't have my old inventory which had the tier 3 mallet and the ladybug armor. I quit again, logged off from the account and load the save again. The inventory was back. I don't know if this is a bug or a way to keep cheaters away from online coop but i found it wierd. I keep playing offline so i'll not lose my progress. Just wanted to report that. Thanks for your time!
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Hello, I recently got the online version of this game (both on PC & Phone) and I have been enjoying it. There is one thing that drives me a little crazy. There is this requirement that you discard down to 10 unused cards and then they give you this gold. I don't mind having to "clean up and prioritize" down to 10. I consider it a "carry capacity limit" and getting gold is both a good way to do that and re-enforces the way I think about it. What I don't like is having only the 500 gold piece chests to buy from. I end up having to get ride of potions and common equipment. However I find if I change my party sometimes I need common equipment. Sometimes I am forced to banish party equipment I need. As far as the chest go they give great equipment that might be useful depending on my party and what I already have. My humble suggestion for a solution is to create another option for selling common items and disposables. Maybe only of items I have discarded (like a buy back program) or unlimited numbers of items I have unlocked (so I have to find the first healing potion, but then I can buy them). Limiting all items to 1 and resetting them after completing a mission pass or fail is fine. But if I lose my basic thieves tools, I would like to be able to buy them back. Masterwork tools I might have to find every time but if I discarded one, maybe there is a chance it appears in the shop later as a random uncommon. I would at times be willing to pay 250 gold for a healing potion, set of thieves tools, or any number of temporary common gear for a specific mission. Even thought I recognize I get way beet cards with the 500 gold chests. Comparing the physical card game to the online game. If I was buying packs I would also buy singles from other players or from card shops. I used to buy "trash commons" for 50 cents, uncommon cards for $1, and rare+ on negotiated or price guide prices at a my local card shop (back when I used to play a lot of CCGs) even though packs were $2.50 - $4.50 each and I knew I would eventually get those common/uncommon cards. It was just a matter of needing 3 common cards now and only have 1 or 2. This made me willing to pay a higher price each for not having to farm so that I could just have fun. If such a thing exist on the online version let me know. Other wise I am just suggesting this because it would make the in game gold more valuable and the game less tedious and more fun in my opinion. Thanks for reading.
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Hello, Will Project Eternity feature any online multiplayer capabilities such as Baldur's Gate and other Infinity- and Aurora Engine games did? Cheers, Ghamarro
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This thread about Skyforge - yet another Korean Russian online game. Pro: Setting. Just cool. You can become a god (all Western "epic" games are not so epic for megalomaniac Russians who constantly dreamed about immortality and godhood in their philosophical/political movements as cosmisms/futurism (or about destroying of Universe in nihilism)). Visual. Look styled and cool. Interesting Classes. Partnership between playersLeveling, exp, skills etc is very good Arenas No craft Contra No plot - sandbox. voices are terrible Grinding - gameplay is boring (if you don't like Korean MMORPG's).
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- Russian
- Cultural supermacy
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So, there's this big announcement about Sony Online Entertainment... Are they just about games and the online service or do they house the PlayStation hardware division as well? At any rate, I feel for the developers there. Investment acquisitions are almost never good, they're about squeezing every dollar out and then dumping the company on a longer term investor. Usually, lots of people get canned and benefits are reduced, not to mention quality going down the tubes.
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- sony
- playstation
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Assuming this game is going to have stats, or some sort of random qualifiers I was thinking of new character creation system: 1) When you create your character, instead of choosing your class, stats, etc, you write a bio for your character. 2) The text is uploaded to a server, then you review other players' characters assigning classes and stats based on their bios until you collect enough karma 3) Finally you receive a character sheet (which can be open or invisible) which the most voted options/averaged stats for your character What do you think about this? Could it work maybe not as the main character creation system, but as an optional system?