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Showing results for tags 'monks'.
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Putting aside practicality and whether it's actually worth it to do so, how ridiculous can we make the core monk ability? I'm curious. 9 + 1 Prestige + 3 Death's Usher gets us to a baseline of PL 13 with a death godlike monk while near death. We can get any of several boosts for elemental abilit...
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So, I bought the game when it launched, but I've had zero time to play it until recently. There are 2 character archetypes I am interested in: An agile monk, who forsakes weapons, using dodging, parrying, and skill to win, over broad constitution and soak. A dashing corsair, renown for...
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Because they fold so easily. Simply put, monks in the current system seem to have been backed into a corner. In a combat regime that rarely sees outright missed attacks, lightly armored brawlers just can't deal, at least if the game at this juncture is any indication. The ascetic martial artist...
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This came up during the discussion about Forton and I think that it deserves it's own thread: I think that, unless there are Asian inspired cultures that are believably worked into the presumably western setting, Monks should be taken in a different direction. I'm not talking too much about mech...